Commit message (Expand) | Author | Age | Files | Lines | ||
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* | glsl2: Add a new pass at the IR level to break down matrix ops to vector ops. | Eric Anholt | 2010-07-12 | 1 | -0/+6 | |
* | glsl2: Clone methods return the type of the thing being cloned | Ian Romanick | 2010-07-06 | 1 | -17/+21 | |
* | glsl2: Add a pass to convert mod(a, b) to b * fract(a/b). | Eric Anholt | 2010-07-01 | 1 | -0/+9 | |
* | glsl2: Add ir_unop_fract as an expression type. | Eric Anholt | 2010-07-01 | 1 | -0/+1 | |
* | glsl2: Define new ir_discard instruction. | Kenneth Graunke | 2010-06-30 | 1 | -0/+27 | |
* | ir_to_mesa: Start adding support for texture instructions. | Eric Anholt | 2010-06-29 | 1 | -0/+6 | |
* | ir_swizzle: Add new constructor, refactor constructors | Ian Romanick | 2010-06-29 | 1 | -0/+11 | |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+1178 |