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* glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-121-0/+6
* glsl2: Clone methods return the type of the thing being clonedIan Romanick2010-07-061-17/+21
* glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-011-0/+9
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-0/+1
* glsl2: Define new ir_discard instruction.Kenneth Graunke2010-06-301-0/+27
* ir_to_mesa: Start adding support for texture instructions.Eric Anholt2010-06-291-0/+6
* ir_swizzle: Add new constructor, refactor constructorsIan Romanick2010-06-291-0/+11
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+1178