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* glsl: Make prototype_string publicly availableIan Romanick2011-07-201-0/+4
* linker: Only over-ride built-ins when a prototype has been seenIan Romanick2011-07-171-0/+4
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-291-0/+2
* glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt2011-06-291-1/+1
* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-291-0/+26
* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-141-12/+12
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-2/+2
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-0/+1
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-13/+13
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-5/+2
* glsl: Propagate depth layout qualifier from AST to IRChad Versace2011-01-261-0/+8
* glsl: Define enum ir_depth_layoutChad Versace2011-01-261-0/+19
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+1
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| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-0/+1
* | glsl: Track variable usage, use that to enforce semanticsIan Romanick2011-01-121-0/+9
* | glsl: Remove unused "instructions" parameter.Kenneth Graunke2011-01-011-2/+1
* | glsl: Refactor out cloning of function prototypes.Kenneth Graunke2010-11-301-0/+2
* | glsl: Add a helper constructor for expressions that works out result type.Eric Anholt2010-11-301-0/+2
* | glsl: Add a virtual as_discard() method.Kenneth Graunke2010-11-251-0/+6
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* glsl: Add a helper function for determining if an rvalue could be a saturate.Eric Anholt2010-11-191-0/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-2/+12
* glsl: Add unary ir_expression constructorIan Romanick2010-11-191-0/+8
* glsl: Add ir_rvalue::is_negative_one predicateIan Romanick2010-11-191-3/+17
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-191-0/+2
* glsl: Make is_zero and is_one virtual methods of ir_rvalueIan Romanick2010-11-181-21/+26
* glsl: Refactor get_num_operands.Kenneth Graunke2010-11-171-1/+16
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-171-1/+0
* glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick2010-11-161-0/+24
* glsl: Remove unused ARRAY_SIZE macro.Kenneth Graunke2010-10-291-4/+0
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-141-0/+1
* glsl: Track explicit location in AST to IR translationIan Romanick2010-10-081-0/+9
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-221-0/+8
* glsl: Add comments to clarify the types of comparison binops.Kenneth Graunke2010-09-201-1/+2
* glsl: Add doxygen commentsIan Romanick2010-09-201-8/+83
* glsl: Change from has_builtin_signature to has_user_signature.Kenneth Graunke2010-09-161-2/+2
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-131-2/+4
* glsl2: Add ir_unop_noiseIan Romanick2010-09-091-0/+2
* glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke2010-09-071-2/+5
* ir_expression: Add static operator_string methodIan Romanick2010-09-031-0/+6
* glsl2: Add cmp field to ir_loopIan Romanick2010-09-031-6/+21
* glsl: Move is_built_in flag from ir_function_signature to ir_function.Kenneth Graunke2010-08-261-3/+3
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-231-0/+1
* glsl: Standardize a few more uses of struct vs class keyword.José Fonseca2010-08-141-2/+2
* glsl2: remove trailing comma to silence warningBrian Paul2010-08-111-1/+1
* glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-061-0/+3
* glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-051-2/+2
* glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt2010-08-051-0/+3
* glsl2: Add a pass for removing unused functions.Eric Anholt2010-08-051-1/+0
* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-041-10/+4
* glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-041-1/+43