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path: root/src/glsl/ir.h
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* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-251-0/+8
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-0/+31
* glsl: Fix typo in commentChad Versace2013-01-241-1/+1
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-4/+6
* glsl: Create a field to store fractional varying locations.Paul Berry2012-12-141-0/+9
* glsl/linker: Make separate ir_variable field to mean "unmatched".Paul Berry2012-12-141-0/+9
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-1/+9
* glsl: Fix ir_last_opcode value.Ian Romanick2012-07-301-1/+1
* glsl: Translate the AST for uniform blocks into some IR structures.Eric Anholt2012-07-201-1/+12
* glsl: Initialize coordinate to NULL in ir_texture constructor.Kenneth Graunke2012-07-121-1/+2
* glsl: Remove unused ir_loop_jump::loop pointer.Kenneth Graunke2012-07-021-4/+0
* glsl: fix comment typoBrian Paul2012-06-261-1/+1
* glsl: Add unary operation ir_unop_f2u.Paul Berry2012-06-151-0/+1
* glsl: Add is_basis functionMatt Turner2012-06-121-4/+22
* glsl: Clean up warnings about deleting classes without virtual destructors.Eric Anholt2012-06-081-0/+10
* glsl: New unary opcodes for ARB_shader_bit_encoding support.Olivier Galibert2012-06-071-11/+15
* glsl: Change built-in constant expression evaluation to run the IR.Olivier Galibert2012-05-081-0/+15
* glsl: Add an origin pointer in the function signature object.Olivier Galibert2012-05-081-0/+3
* glsl: Add methods to copy parts of one ir_constant into another.Olivier Galibert2012-05-081-0/+25
* glsl: Add a constant_referenced method to ir_dereference*Olivier Galibert2012-05-081-0/+36
* glsl: Add a variable context to constant_expression_value().Olivier Galibert2012-05-081-13/+18
* glsl: Track in each ir_variable whether it was ever assigned.Eric Anholt2012-04-191-0/+13
* glsl: add support for ARB_blend_func_extended (v3)Dave Airlie2012-04-131-0/+1
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+5
* glsl: Demote 'type' from ir_instruction to ir_rvalue and ir_variable.Kenneth Graunke2012-04-021-2/+7
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-16/+5
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-7/+15
* glsl: Move constant expression handling from calls to signatures.Kenneth Graunke2012-04-021-0/+6
* glsl: Use ir_rvalue to represent generic error_type values.Kenneth Graunke2012-04-021-15/+20
* glsl: Add a new matching_signature() variant that returns exact/inexact.Kenneth Graunke2011-11-141-0/+7
* linker: Check that initializers for global variables matchIan Romanick2011-11-031-0/+18
* glsl: Put all bitfields in ir_variable together for better packingIan Romanick2011-11-031-8/+8
* glsl: add ir_variable::determine_interpolation_mode() function.Paul Berry2011-10-271-0/+11
* glsl: Distinguish between no interpolation qualifier and 'smooth'Paul Berry2011-10-271-0/+4
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-7/+3
* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-071-8/+0
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-141-8/+0
* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-1/+1
* glsl: Add a new ir_txs (textureSize) opcode to ir_texture.Kenneth Graunke2011-08-231-1/+3
* glsl: Make is_lvalue() and variable_referenced() const.Paul Berry2011-08-151-9/+9
* glsl: Reject shaders that contain static recursionIan Romanick2011-07-201-0/+26
* glsl: Make prototype_string publicly availableIan Romanick2011-07-201-0/+4
* linker: Only over-ride built-ins when a prototype has been seenIan Romanick2011-07-171-0/+4
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-291-0/+2
* glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt2011-06-291-1/+1
* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-291-0/+26
* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-141-12/+12
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-2/+2
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-0/+1
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-13/+13