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path: root/src/glsl/ir.h
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* glsl2: Give IR nodes a type field.Eric Anholt2010-07-191-8/+34
* glsl2: Remove the const disease from function signature's callee.Eric Anholt2010-07-181-4/+4
* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-181-0/+1
* glsl2: Remove ir_program bong hits.Kenneth Graunke2010-07-141-4/+0
* ir_function: Make matching_signature not return constIan Romanick2010-07-121-1/+1
* linker: Implement first bits of intrastage linkingIan Romanick2010-07-121-0/+3
* ir_function_signature: Add method to get the function owning a signatureIan Romanick2010-07-121-4/+21
* glsl2: Add utility function clone_ir_listIan Romanick2010-07-121-0/+9
* ir_call: Add method to set the function signature being calledIan Romanick2010-07-121-0/+5
* glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-121-0/+6
* glsl2: Clone methods return the type of the thing being clonedIan Romanick2010-07-061-17/+21
* glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt2010-07-011-0/+9
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-0/+1
* glsl2: Define new ir_discard instruction.Kenneth Graunke2010-06-301-0/+27
* ir_to_mesa: Start adding support for texture instructions.Eric Anholt2010-06-291-0/+6
* ir_swizzle: Add new constructor, refactor constructorsIan Romanick2010-06-291-0/+11
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+1178