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* glsl: move to compiler/Emil Velikov2016-01-261-2039/+0
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-261-1/+1
| | | | | | | | Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-131-4/+0
| | | | | | | | | | | | | TGSI doesn't use these - it just translates ir_quadop_bitfield_insert directly. NIR can handle ir_quadop_bitfield_insert as well. These opcodes were only used for i965, and with Jason's recent patches, we can do this lowering in NIR (which also gains us SPIR-V handling). So there's not much point to retaining this GLSL IR lowering code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl: tidy up struct with a single memberTimothy Arceri2015-12-301-1/+1
| | | | | | | | | | | There used to be more members but they now share other fields in order to keep memory use low. Also making the naming more generic will allow us to reuse the field for explicit byte offsets within blocks for ARB_enhanced_layouts. Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: Remove ir_unop_any.Matt Turner2015-12-181-5/+0
| | | | | | | The GLSL IR to TGSI/Mesa IR paths for any_nequal have the same optimizations the ir_unop_any paths had. Reviewed-by: Ian Romanick <[email protected]>
* glsl: add always_active_io attribute to ir_variableGregory Hainaut2015-12-011-0/+1
| | | | | | | | | | | | | | | | | | | | | | The value will be set in separate-shader program when an input/output must remains active. e.g. when deadcode removal isn't allowed because it will create interface location/name-matching mismatch. v3: * Rename the attribute * Use ir_variable directly instead of ir_variable_refcount_visitor * Move the foreach IR code in the linker file v4: * Fix variable name in assert v5 (by Timothy Arceri): * Rename functions and reword comments * Don't set always active on builtins Signed-off-by: Gregory Hainaut <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: add subroutine index qualifier supportTimothy Arceri2015-11-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | ARB_explicit_uniform_location allows the index for subroutine functions to be explicitly set in the shader. This patch reduces the restriction on the index qualifier in validate_layout_qualifiers() to allow it to be applied to subroutines and adds the new subroutine qualifier validation to ast_function::hir(). ast_fully_specified_type::has_qualifiers() is updated to allow the index qualifier on subroutine functions when explicit uniform locations is available. A new check is added to ast_type_qualifier::merge_qualifier() to stop multiple function qualifiers from being defied, before this patch this would cause a segfault. Finally a new variable is added to ir_function_signature to store the index. This value is validated and the non explicit values assigned in link_assign_subroutine_types(). Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-191-1/+5
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Fix off-by-one error in array size check assertionIan Romanick2015-11-181-2/+1
| | | | | | | | | | Apparently, this has been a bug since 2010 (c30f6e5d). Also use ARRAY_SIZE instead of open coding it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected]
* glsl: initialize data.precision value in ir_variable constructorSamuel Iglesias Gonsálvez2015-11-171-0/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: add AoA support for linking interface blocks with unsized membersTimothy Arceri2015-10-151-2/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix variable_referenced() for vector_{extract,insert} expressionsIago Toral Quiroga2015-10-141-0/+16
| | | | | | | | | | | | | | We get these when we operate on vector variables with array accessors (i.e. things like a[0] where 'a' is a vec4). When we call variable_referenced() on these expressions we want to return a reference to 'a' instead of NULL. This fixes a problem where we pass a[0] as the first argument to an atomic SSBO function that expects a buffer variable. In order to check this, we use variable_referenced(), but that is currently returning NULL in this case, since the underlying rvalue is a vector_extract expression. Tested-by: Markus Wick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-251-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The unsized array length is computed with the following formula: array.length() = max((buffer_object_size - offset_of_array) / stride_of_array, 0) Of these, only the buffer size needs to be provided by the backends, the frontend already knows the values of the two other variables. This patch identifies the cases where we need to get the length of an unsized array, injecting ir_unop_ssbo_unsized_array_length expressions that will be lowered (in a later patch) to inject the formula mentioned above. It also adds the ir_unop_get_buffer_size expression that drivers will implement to provide the buffer length. v2: - Do not define a triop that will force backends to implement the entire formula, they should only need to provide the buffer size since the other values are known by the frontend (Curro). v3: - Call state->has_shader_storage_buffer_objects() in ast_function.cpp instead of using state->ARB_shader_storage_buffer_object_enable (Tapani). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: add support for unsized arrays in shader storage blocksSamuel Iglesias Gonsalvez2015-09-251-0/+1
| | | | | | | | | | | | | | | | | | | They only can be defined in the last position of the shader storage blocks. When an unsized array is used in different shaders, it might be converted in different sized arrays, avoid get a linker error in that case. v2: - Rework error condition and error messages (Timothy Arceri) v3: - Move OpenGL ES check to its own patch. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-101-2/+3
| | | | | | | | Will be used for textureSamples() Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix a bug where LHS swizzles of swizzles were too small.Kenneth Graunke2015-07-281-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A simple shader such as vec4 color; color.xy.x = 1.0; would cause ir_assignment::set_lhs() to generate bogus IR: (swiz xy (swiz x (constant float (1.0)))) We were setting the number of components of each new RHS swizzle based on the highest channel used in the LHS swizzle. So, .xy.y would generate (swiz xy (swiz xx ...)), while .xy.x would break. Our existing Piglit test happened to use .xzy.z, which worked, since 'z' is the third component, resulting in an xxx swizzle. This patch sets the number of swizzle components based on the size of the LHS swizzle's inner value, so we always have the correct number at each step. Fixes new Piglit tests glsl-vs-swizzle-swizzle-lhs-[23]. Fixes ir_validate assertions in in Metro 2033 Redux. v2: Move num_components updating completely out of update_rhs_swizzle (suggested by Timothy Arceri). Simplify. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl/ir: add subroutine information storage to ir_function (v1.1)Dave Airlie2015-07-231-0/+4
| | | | | | | | | | | We need to store two sets of info into the ir_function, if this is a function definition with a subroutine list (subroutine_def) or if it a subroutine prototype. v1.1: add some more documentation. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | This type will be used to store the name of subroutine types as in subroutine void myfunc(void); will store myfunc into a subroutine type. This is required to the parser can identify a subroutine type in a uniform decleration as a valid type, and also for looking up the type later. Also add contains_subroutine method. v2: handle subroutine to int comparisons, needed for lowering pass. v3: do subroutine to int with it's own IR operation to avoid hacking on asserts (Kayden) v3.1: fix warnings in this patch, fix nir, fix tgsi v3.2: fixup tests Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]> tests: fix warnings
* glsl: add the patch in/out qualifier (v2)Fabian Bieler2015-07-231-0/+2
| | | | | | v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_var_shader_storageKristian Høgsberg2015-07-141-0/+3
| | | | | | | | | | | This will be used to identify buffer variables inside shader storage buffer objects, which are very similar to uniforms except for a few differences, most important of which is that they are writable. Since buffer variables are so similar to uniforms, we will almost always want them to go through the same paths as uniforms. Reviewed-by: Jordan Justen <[email protected]>
* glsl: remove element_type() helperTimothy Arceri2015-05-221-2/+2
| | | | | | | | | | | | | | We now have is_array() and without_array() that make the code much clearer and remove the need for this. For all remaining calls to this we already knew that the type was an array so returning a null wasn't adding any value. v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use without_array() in lower_clip_distance_visitor() as we want to make sure the array is 2D. Reviewed-by: Matt Turner <[email protected]>
* glsl: Remove never used sin_reduced/cos_reduced.Matt Turner2015-04-061-4/+0
| | | | | | | | These were added in commit f2616e56, presumably in preparation for translating ARB vp/fp into GLSL IR. That never happened, and neither did a lowering pass that actually generated these instructions. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: Implement type inferencing of matrix types.Matt Turner2015-03-311-4/+6
| | | | Reviewed-by: Chris Forbes <[email protected]>
* glsl: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-3/+3
| | | | Acked-by: Ilia Mirkin <[email protected]>
* glsl/ir: Add builtin function support for doublesDave Airlie2015-02-191-4/+107
| | | | | | | v2: add d2b, more ir_constant stuff (Ilia) Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Remove now useless dot optimization on basis vectMatt Turner2014-11-031-48/+0
| | | | | | | The optimization in commit d056863b covers these cases, which were the first optimizations I added to the GLSL compiler. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Don't allocate a name for ir_var_temporary variablesIan Romanick2014-09-301-0/+5
| | | | | | | | | | | | | | | | Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 74 40,578,719,715 67,762,208 62,263,404 5,498,804 0 After (32-bit): 52 40,565,579,466 66,359,800 61,187,818 5,171,982 0 Before (64-bit): 74 37,129,541,061 95,195,160 87,369,671 7,825,489 0 After (64-bit): 76 37,134,691,404 93,271,352 85,900,223 7,371,129 0 A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add the possibility for ir_variable to have a non-ralloced nameIan Romanick2014-09-301-1/+19
| | | | | | | | | | Specifically, ir_var_temporary variables constructed with a NULL name will all have the name "compiler_temp" in static storage. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Squish ir_variable::max_ifc_array_access and ::state_slots togetherIan Romanick2014-09-301-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | At least one of these pointers must be NULL, and we can determine which will be NULL by looking at other fields. Use this information to store both pointers in the same location. If anyone can think of a better name for the union than "u", I'm all ears. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 63 40,574,239,515 68,117,280 62,618,607 5,498,673 0 After (32-bit): 44 40,577,049,140 68,118,608 62,441,063 5,677,545 0 Before (64-bit): 53 37,126,451,468 95,150,256 87,711,304 7,438,952 0 After (64-bit): 63 37,122,829,194 95,153,008 87,333,600 7,819,408 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Replace ir_variable::warn_extension pointer with an 8-bit indexIan Romanick2014-09-301-3/+18
| | | | | | | | | | | | | | | | | | | | Also move the new warn_extension_index into ir_variable::data. This enables slightly better packing. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 82 40,580,040,531 68,488,992 62,973,695 5,515,297 0 After (32-bit): 73 40,580,476,304 68,488,400 62,796,151 5,692,249 0 Before (64-bit): 65 37,124,013,542 95,892,768 88,466,712 7,426,056 0 After (64-bit): 71 37,124,890,613 95,889,584 88,089,008 7,800,576 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Use accessors for ir_variable::warn_extensionIan Romanick2014-09-301-0/+11
| | | | | | | | | | The payoff for this will come in the next patch. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Add ir_unop_saturateAbdiel Janulgue2014-08-311-0/+2
| | | | | | Signed-off-by: Abdiel Janulgue <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use bit-flags image attributes and uint16_t for the image formatIan Romanick2014-08-291-10/+10
| | | | | | | | | | | | | | | | | | | | | | All of the GL image enums fit in 16-bits. Also move the fields from the anonymous "image" structucture to the next higher structure. This will enable packing the bits with the other bitfield. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0 After (32-bit): 70 40,577,421,777 68,487,584 62,973,695 5,513,889 0 Before (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0 After (64-bit): 74 37,124,603,758 95,891,808 88,466,712 7,425,096 0 A real savings of 346KiB on 32-bit and 262KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Eliminate ir_variable::data.atomic.buffer_indexIan Romanick2014-08-291-1/+1
| | | | | | | | | | | | | | | | | | | Just use ir_variable::data.binding... because that's the where the binding is stored for everything else that can use layout(binding=). Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 50 40,564,927,443 69,185,408 63,683,871 5,501,537 0 After (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0 Before (64-bit): 59 36,822,048,449 96,526,888 89,113,000 7,413,888 0 After (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+8
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add new expression types for interpolateAt*Chris Forbes2014-07-121-0/+6
| | | | | | | Will be used to implement interpolateAt*() from ARB_gpu_shader5 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.Matt Turner2014-07-011-2/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-11/+6
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove unused include in ir.cppThomas Helland2014-06-101-1/+0
| | | | | | | | Found with IWYU. Compile-tested on my Ivy-bridge system. Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Thomas Helland <[email protected]>
* glsl: Set ir_instruction::ir_type in the base class constructorIan Romanick2014-06-031-35/+30
| | | | | | | | | | | | This has the added perk that if you forget to set ir_type in the constructor of a new subclass (or a new constructor of an existing subclass) the compiler will tell you... instead of relying on ir_validate or similar run-time detection. Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Ian Romanick <[email protected]>
* glsl: make static constant variables "static const"Chia-I Wu2014-05-021-1/+1
| | | | | | | | | This allows them to be moved to .rodata, and allow us to be sure that they will not be modified. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Make is_16bit_constant from i965 an ir_constant method.Kenneth Graunke2014-04-081-0/+9
| | | | | | | | | | | | | | | | | | | | | | The i965 MUL instruction doesn't natively support 32-bit by 32-bit integer multiplication; additional instructions (MACH/MOV) are required. However, we can avoid those if we know one of the operands can be represented in 16 bits or less. The vector backend's is_16bit_constant static helper function checks for this. We want to be able to use it in the scalar backend as well, which means moving the function to a more generally-usable location. Since it isn't i965 specific, I decided to make it an ir_constant method, in case it ends up being useful to other people as well. v2: Rename from is_16bit_integer_constant to is_uint16_constant, as suggested by Ilia Mirkin. Update comments to clarify that it does apply to both int and uint types, as long as the value is non-negative and fits in 16-bits. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: rename _restrict to restrict_flagBrian Paul2014-02-121-2/+2
| | | | | | | | | | | To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword, though the docs only mention __restrict (with two underscores). Note: we may want to also rename _volatile to volatile_flag to be consistent. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900 Reviewed-by: Ian Romanick <[email protected]>
* glsl/ast: Generalize some sampler variable restrictions to all opaque types.Francisco Jerez2014-02-121-5/+5
| | | | | | | | | | | | No opaque types may be statically initialized in the shader, all opaque variables must be declared uniform or be part of an "in" function parameter declaration, no opaque types may be used as the return type of a function. v2: Add explicit check for opaque types in interface blocks. Check for opaque types in ir_dereference::is_lvalue(). Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Make sure that image argument qualifiers match the function prototype.Francisco Jerez2014-02-121-1/+6
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl: Add image memory and layout qualifiers to ir_variable.Francisco Jerez2014-02-121-0/+5
| | | | | | v2: Add comment next to the read_only and write_only qualifier flags. Reviewed-by: Paul Berry <[email protected]>
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-9/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When handling function calls, we often want to walk through the list of formal parameters and list of actual parameters at the same time. (Both are guaranteed to be the same length.) Previously, we used a pattern of: exec_list_iterator 1st_iter = <1st list>.iterator(); foreach_iter(exec_list_iterator, 2nd_iter, <2nd list>) { ... 1st_iter.next(); } This was awkward, since you had to manually iterate through one of the two lists. This patch introduces a foreach_two_lists macro which safely walks through two lists at the same time, so you can simply do: foreach_two_lists(1st_node, <1st list>, 2nd_node, <2nd list>) { ... } v2: Rename macro from foreach_list2 to foreach_two_lists, as suggested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert piles of foreach_iter to foreach_list_safe.Kenneth Graunke2014-01-131-2/+2
| | | | | | | | | In these cases, we edit the list (or at least might be), so we use the foreach_list_safe variant. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-2/+2
| | | | | | | | | | | | | foreach_iter and exec_list_iterators have been deprecated for some time now; we just hadn't ever bothered to convert code to the newer foreach_list and foreach_list_safe macros. In these cases, we aren't editing the list, so we can use foreach_list rather than foreach_list_safe. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Refactor is_zero/one/negative_one into an is_value() method.Kenneth Graunke2014-01-071-68/+17
| | | | | | | | | | | | | | | This patch creates a new generic is_value() method, which checks if an ir_constant has a particular value. (For vectors, it must have the single value repeated across all components.) It then rewrites the is_zero/is_one/is_negative_one methods to use this generic helper. All three were basically identical except for the value they checked for. The other difference is that is_negative_one rejects boolean types. The new is_value function maintains this behavior, only allowing boolean types when checking for 0 or 1. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>