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path: root/src/glsl/ir.cpp
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* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-041-4/+0
* glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-041-2/+111
* glsl2: Initialize the ARB_fcc fields of ir_variable.Eric Anholt2010-08-021-0/+2
* glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke2010-07-301-0/+1
* glsl2: Fix spelling of "sentinel."Eric Anholt2010-07-291-4/+4
* glsl2: Add new ir_constant::zero static method.Kenneth Graunke2010-07-281-0/+12
* glsl2: When stealing var->constant_value, steal its children as well.Eric Anholt2010-07-271-1/+1
* glsl2: Also steal the constant components of aggregate-typed ir_constants.Eric Anholt2010-07-261-0/+18
* glsl2: Steal ir_variable's constant_value field.Kenneth Graunke2010-07-261-0/+3
* glsl2: Initialize ir_instruction::type and ir_rvalue::type.Kenneth Graunke2010-07-221-0/+5
* ir_constant_expression: Add support for array == and !=.Kenneth Graunke2010-07-211-3/+8
* glsl2: Extend ir_constant to store constant arrays, and generate them.Kenneth Graunke2010-07-211-2/+21
* glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick2010-07-201-0/+15
* glsl2: Add and use new variable mode ir_var_temporaryIan Romanick2010-07-201-2/+4
* glsl2: strdup the field names used in dereference_record.Eric Anholt2010-07-201-2/+2
* glsl2: Give IR nodes a type field.Eric Anholt2010-07-191-2/+21
* glsl2: Remove the const disease from function signature's callee.Eric Anholt2010-07-181-1/+1
* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-181-0/+2
* ir_function_signature: Add method to get the function owning a signatureIan Romanick2010-07-121-1/+1
* ir_call: Add method to set the function signature being calledIan Romanick2010-07-121-0/+8
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-0/+2
* glsl2: Make function names and variable names be children of the node.Eric Anholt2010-06-301-3/+2
* ir_swizzle: Add new constructor, refactor constructorsIan Romanick2010-06-291-18/+45
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+818