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* glsl: support compilation of geometry shadersBryan Cain2013-08-011-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | This commit adds all of the parsing and semantics for GLSL 150 style geometry shaders. v2 (Paul Berry <[email protected]>): Add a few missing calls to get_pipeline_stage(). Fix some signed/unsigned comparison warnings. Fix handling of NULL consumer in assign_varying_locations(). v3 (Bryan Cain <[email protected]>): fix indexing order of 2D arrays. Also, allow interpolation qualifiers in geometry shaders. v4 (Paul Berry <[email protected]>): Eliminate get_pipeline_stage()--it is no longer needed thanks to 030ca23 (mesa: renumber shader indices according to their placement in pipeline). Remove 2D stuff. Move vertices_per_prim() to ir.h, so that it will be accessible from outside the linker. Remove inject_num_vertices_visitor. Rework for GLSL 1.50. Reviewed-by: Ian Romanick <[email protected]> v5 (Paul Berry <[email protected]>): Split out do_set_program_inouts() argument refactoring to a separate patch. Move geom_array_resizing_visitor to later in the series. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+1
| | | | | | | | | | | | | | | The new opcode is used to generate a new vector with a single field from the source vector replaced. This will eventually replace ir_dereference_array of vectors in the LHS of assignments. v2: Convert tabs to spaces. Suggested by Eric. v3: Add constant expression handling for ir_triop_vector_insert. This prevents the constant matrix inversion tests from regressing. Duh. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+5
| | | | | | | | | | | | | | | | | | | | The new opcode is used to get a single field from a vector. The field index may not be constant. This will eventually replace ir_dereference_array of vectors. This is similar to the extractelement instruction in LLVM IR. http://llvm.org/docs/LangRef.html#extractelement-instruction v2: Convert tabs to spaces. Suggested by Eric. v3: Add array index range checking to ir_binop_vector_extract constant expression handling. Suggested by Ken. v4: Use CLAMP instead of MIN2(MAX2()). Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+2
| | | | | | | | | | i965/Gen7+ and Radeon/Evergreen+ have bfm/bfi instructions to implement bitfieldInsert() from ARB_gpu_shader5. v2: Add ir_binop_bfm and ir_triop_bfi to st_glsl_to_tgsi.cpp. Remove spurious temporary assignment and dereference. Reviewed-by: Chris Forbes <[email protected]>
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-1/+7
| | | | | | v2: Move use of ir_binop_bfm and ir_triop_bfi to a later patch. Reviewed-by: Chris Forbes <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-1/+4
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-1/+1
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | Many GPUs have an instruction to do linear interpolation which is more efficient than simply performing the algebra necessary (two multiplies, an add, and a subtract). Pattern matching or peepholing this is more desirable, but can be tricky. By using an opcode, we can at least make shaders which use the mix() built-in get the more efficient behavior. Currently, all consumers lower ir_triop_lrp. Subsequent patches will actually generate different code. v2 [mattst88]: - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a subsequent patch and ir_triop_lrp translated directly. v3 [mattst88]: - Move changes from the next patch to opt_algebraic.cpp to accept 3-src operations. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Consolidate ir_expression constructors that use explicit types.Kenneth Graunke2013-02-281-28/+6
| | | | | | | | | | | | | | | | | | | Previously, we had separate constructors for one, two, and four operand expressions. This patch consolidates them into a single constructor which uses NULL default parameters. The unary and binary operator constructors had assertions to verify that the caller supplied the correct number of operands for the expression, but the four-operand version did not. Since get_num_operands for ir_quadop_vector returns the number of vector_elements, we can safely add that without breaking the semantics of ir_quadop_vector. This also paves the way for expressions with three operands. Currently, none can be constructed since get_num_operands() never returns 3. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-251-0/+11
| | | | | | | | | For each function {pack,unpack}{Snorm,Unorm}4x8, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Remove ir_variable::uniform_blockIan Romanick2013-01-251-1/+0
| | | | | | | | | v2: A previous patch contained a spurious hunk that removed an assignment to ir_variable::uniform_block. That hunk was moved to this patch. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix type-deduction for and/or/xor expressionsChad Versace2013-01-241-0/+5
| | | | | | | | | In ir_expression's constructor, the cases for {bit,logic}_{and,or,xor} failed to handle the case when both operands were vectors. Note: This is a candidate for the stable branches. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Reformat and/or/xor cases in ir_expression ctorChad Versace2013-01-241-2/+2
| | | | | | | | | | | Replace tabs with spaces. According to docs/devinfo.html, Mesa's indetation style is: indent -br -i3 -npcs --no-tabs infile.c -o outfile.c This patch prevents whitespace weirdness in the next patch. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-0/+27
| | | | | | | | | | | | | | | | | For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Also, add opcodes for scalarized variants of the Half2x16 functions. (The code generator for the i965 fragment shader requires that all vector operations be scalarized. A lowering pass, to be added later, will scalarize the Half2x16 functions). v2: Fix assertion message in ir_to_mesa [for idr]. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Create a field to store fractional varying locations.Paul Berry2012-12-141-0/+1
| | | | | | | | | | | | | | | Currently, the location of each varying is recorded in ir_variable as a multiple of the size of a vec4. In order to pack varyings, we need to be able to record, e.g. that a vec2 is stored in the second half of a varying slot rather than the first half. This patch introduces a field ir_variable::location_frac, which represents the offset within a vec4 where a varying's value is stored. Varyings that are not subject to packing will always have a location_frac value of zero. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add 'f' suffix to floats to silence MSVC warningsBrian Paul2012-11-061-1/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* glsl: make tex_opcode_strs staticDave Airlie2012-09-151-1/+1
| | | | | | | | No reason for this to be global from what I can see Reviewed-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Drivers will probably want to be able to take UBO references in a shader like: uniform ubo1 { float a; float b; float c; float d; } void main() { gl_FragColor = vec4(a, b, c, d); } and generate a single aligned vec4 load out of the UBO. For intel, this involves recognizing the shared offset of the aligned loads and CSEing them out. Obviously that involves breaking things down to loads from an offset from a particular UBO first. Thus, the driver doesn't want to see variable_ref(ir_variable("a")), and even more so does it not want to see array_ref(record_ref(variable_ref(ir_variable("a")), "field1"), variable_ref(ir_variable("i"))). where a.field1[i] is a row_major matrix. Instead, we're going to make a lowering pass to break UBO references down to expressions that are obvious to codegen, and amenable to merging through CSE. v2: Fix some partial thoughts in the ir_binop comment (review by Kenneth) Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Translate the AST for uniform blocks into some IR structures.Eric Anholt2012-07-201-0/+1
| | | | | | | | | | We're going to need this structure to cross-validate the uniform blocks between shader stages, since unused ir_variables might get dropped. It's also the place we store the RowMajor qualifier, which is not part of the GLSL type (since that would cause a bunch of type equality checks to fail). Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add unary operation ir_unop_f2u.Paul Berry2012-06-151-0/+2
| | | | | | | | | | | | | | | Previously, we performed conversions from float->uint by a two step process: float->int->uint. However, on platforms that use saturating conversions (e.g. i965), this didn't work, because if the source value was larger than the maximum representable int (0x7fffffff), then converting it to an int would clamp it to 0x7fffffff. This patch just adds the new opcode; further patches will adapt optimization passes and back-ends to use it, and then finally the ast_to_hir logic will be modified to emit the new opcode. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add is_basis functionMatt Turner2012-06-121-0/+48
| | | | | | | Determines whether it's a basis vector, i.e., a vector with one element equal to 1 and all other elements equal to 0. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Bitwise conversion operator support in ir_expression.Olivier Galibert2012-06-071-0/+4
| | | | | Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: New unary opcodes for ARB_shader_bit_encoding support.Olivier Galibert2012-06-071-0/+4
| | | | | | | The opcodes are bitcast_f2u, bitcast_f2i, bitcast_i2f and bitcast_u2f. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add an origin pointer in the function signature object.Olivier Galibert2012-05-081-0/+1
| | | | | | | | This points to the object with the function body, allowing us to map from a built-in prototype to the actual body with IR code to execute. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add methods to copy parts of one ir_constant into another.Olivier Galibert2012-05-081-0/+89
| | | | | | | | | | | | | | | - copy_masked_offset copies part of a constant into another, assign-like. - copy_offset copies a constant into (a subset of) another, funcall-return like. These methods are to be used to trace through assignments and function calls when computing a constant expression. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1]
* glsl: Extend ir_constant::zero to handle more types.Olivier Galibert2012-05-081-1/+16
| | | | | | Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1]
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-5/+0
| | | | | | | | | | | | | Previously, set_callee() performed some assertions about the type of the ir_call; protecting the bare pointer ensured these checks would be run. However, ir_call no longer has a type, so the getter and setter methods don't actually do anything useful. Remove them in favor of accessing callee directly, as is done with most other fields in our IR. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aside from ir_call, our IR is cleanly split into two classes: - Statements (typeless; used for side effects, control flow) - Values (deeply nestable, pure, typed expression trees) Unfortunately, ir_call confused all this: - For void functions, we placed ir_call directly in the instruction stream, treating it as an untyped statement. Yet, it was a subclass of ir_rvalue, and no other ir_rvalue could be used in this way. - For functions with a return value, ir_call could be placed in arbitrary expression trees. While this fit naturally with the source language, it meant that expressions might not be pure, making it difficult to transform and optimize them. To combat this, we always emitted ir_call directly in the RHS of an ir_assignment, only using a temporary variable in expression trees. Many passes relied on this assumption; the acos and atan built-ins violated it. This patch makes ir_call a statement (ir_instruction) rather than a value (ir_rvalue). Non-void calls now take a ir_dereference of a variable, and store the return value there---effectively a call and assignment rolled into one. They cannot be embedded in expressions. All expression trees are now pure, without exception. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use ir_rvalue to represent generic error_type values.Kenneth Graunke2012-04-021-5/+5
| | | | | | | | | | | | | | | | | | | | | | Currently, ir_call can be used as either a statement (for void functions) or a value (for non-void functions). This is rather awkward, as it's the only class that can be used in both forms. A number of places use ir_call::get_error_instruction() to construct a generic value of error_type. If ir_call is to become a statement, it can no longer serve this purpose. Unfortunately, none of our classes are particularly well suited for this, and creating a new one would be rather aggrandizing. So, this patch introduces ir_rvalue::error_value(), a static method that creates an instance of the base class, ir_rvalue. This has the nice property that you can't accidentally try and access uninitialized fields (as it doesn't have any). The downside is that the base class is no longer abstract. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Make ir_dereference_variable ctor assert the variable exists.Kenneth Graunke2012-03-261-1/+3
| | | | | | | | | | | | | | This also seems like a bad idea. There were too many instances for me to thoroughly scan the code as I did with the last two patches, but a quick scan indicated that most callers newly allocate a variable, dereference it, or NULL-check. In some cases, it wasn't clear that the value would be non-NULL, but they didn't check for error_type either. At any rate, not checking for this is a bug, and assertions will trigger it earlier and more reliably than returning error_type. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Make ir_dereference_record constructor assert the variable exists.Kenneth Graunke2012-03-261-4/+4
| | | | | | | | | | | | | | | | | | Providing a NULL pointer to the ir_dereference_record() constructor seems like a bad idea. Currently, if provided NULL, it returns a partially constructed value of error type. However, none of the callers are prepared to handle that scenario. Code inspection shows that all callers do one of the following: - Already NULL-check the argument prior to creating the dereference - Already deference the argument (and thus would crash if it were NULL) - Newly allocate the argument. Thus, it should be safe to simply assert the value passed is not NULL. This should also catch issues right away, rather than dying later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Make ir_dereference_array constructor assert the variable exists.Kenneth Graunke2012-03-261-10/+9
| | | | | | | | | | | | | | | | | | Providing a NULL pointer to the ir_dereference_array() constructor seems like a bad idea. Currently, if provided NULL, it returns a partially constructed value of error type. However, none of the callers are prepared to handle that scenario. Code inspection shows that all callers do one of the following: - Already NULL-check the argument prior to creating the dereference - Already deference the argument (and thus would crash if it were NULL) - Newly allocate the argument. Thus, it should be safe to simply assert the value passed is not NULL. This should also catch issues right away, rather than dying later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* linker: Check that initializers for global variables matchIan Romanick2011-11-031-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires tracking a couple extra fields in ir_variable: * A flag to indicate that a variable had an initializer. * For non-const variables, a field to track the constant value of the variable's initializer. For variables non-constant initalizers, ir_variable::has_initializer will be true, but ir_variable::constant_initializer will be NULL. The linker can use the values of these fields to check adherence to the GLSL 4.20 rules for shared global variables: "If a shared global has multiple initializers, the initializers must all be constant expressions, and they must all have the same value. Otherwise, a link error will result. (A shared global having only one initializer does not require that initializer to be a constant expression.)" Previous to 4.20 the GLSL spec simply said that initializers must have the same value. In this case of non-constant initializers, this was impossible to determine. As a result, no vendor actually implemented that behavior. The 4.20 behavior matches the behavior of NVIDIA's shipping implementations. NOTE: This is candidate for the 7.11 branch. This patch also needs the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant" Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687 Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: add ir_variable::determine_interpolation_mode() function.Paul Berry2011-10-271-0/+15
| | | | | | | | This function determines how a variable should be interpolated based both on interpolation qualifiers and the current shade model. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Distinguish between no interpolation qualifier and 'smooth'Paul Berry2011-10-271-1/+2
| | | | | | | | | | | | | | | Previously, we treated the 'smooth' qualifier as equivalent to no qualifier at all. However, this is incorrect for the built-in color variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and gl_BackSecondaryColor). For those variables, if there is no qualifier at all, interpolation should be flat if the shade model is GL_FLAT, and smooth if the shade model is GL_SMOOTH. To make this possible, I added a new value to the glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-4/+4
| | | | | | | | | | | | | | | | | This patch makes GLSL interpolation qualifiers visible to drivers via the array InterpQualifier[] in gl_fragment_program, so that they can easily be used by driver back-ends to select the correct interpolation mode. Previous to this patch, the GLSL compiler was using the enum ir_variable_interpolation to represent interpolation types. Rather than make a duplicate enum in core mesa to represent the same thing, I moved the enum into mtypes.h and renamed it to be more consistent with the other enums defined there. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-071-8/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-141-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The array_lvalue field was attempting to enforce the restriction that whole arrays can't be used on the left-hand side of an assignment in GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in GLSL 1.10. However, it was buggy (it didn't work properly for built-in arrays), and it was clumsy (it unnecessarily kept track on a variable-by-variable basis, and it didn't cover the GLSL ES case). This patch removes the array_lvalue field completely in favor of explicit checks in ast_parameter_declarator::hir() (this check is added) and in do_assignment (this check was already present). This causes a benign behavioral change: when the user attempts to pass an array as an out or inout parameter of a function in GLSL 1.10, the error is now flagged at the time the function definition is encountered, rather than at the time of invocation. Previously we allowed such functions to be defined, and only flagged the error if they were invoked. Fixes Piglit tests spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited* and spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a new ir_txs (textureSize) opcode to ir_texture.Kenneth Graunke2011-08-231-6/+10
| | | | | | | | One unique aspect of TXS is that it doesn't have a coordinate. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Make is_lvalue() and variable_referenced() const.Paul Berry2011-08-151-2/+2
| | | | | | | | | | These functions don't modify the target instruction, so it makes sense to make them const. This allows these functions to be called from ir validation code (which uses const to ensure that it doesn't accidentally modify the IR being validated). Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Move type_contains_sampler() into glsl_type for later reuse.Paul Berry2011-07-181-16/+1
| | | | | | | The new location, as a member function of glsl_type, is more consistent with queries like is_sampler(), is_boolean(), is_float(), etc. Placing the function inside glsl_type also makes it available to any code that uses glsl_types.
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-291-0/+8
| | | | | | | | | | | | | | | | | These are necessary to handle int/uint constructor conversions. For example, the following code currently results in a type mismatch: int x = 7; uint y = uint(x); In particular, uint(x) still has type int. This commit simply adds the new operations; it does not generate them, nor does it add backend support for them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: add cast to silence signed/unsigned comparison warningBrian Paul2011-03-151-1/+1
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* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-141-12/+8
| | | | | | This is necessary for GLSL 1.30+ shadow sampling functions, which return a single float rather than splatting the value to a vec4 based on GL_DEPTH_TEXTURE_MODE.
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-1/+16
| | | | | | | | This annotation is for an "in" function parameter for which it is only legal to pass constant expressions. The only known example of this, currently, is the textureOffset functions. This should never be used for globals.
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-9/+9
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* glsl: Propagate depth layout qualifier from AST to IRChad Versace2011-01-261-0/+1
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* glsl: Define enum ir_depth_layoutChad Versace2011-01-261-0/+16
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