| Commit message (Collapse) | Author | Age | Files | Lines |
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For each function {pack,unpack}{Snorm,Unorm}4x8, add a corresponding
opcode to enum ir_expression_operation. Validate the new opcodes in
ir_validate.cpp.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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v2: A previous patch contained a spurious hunk that removed an
assignment to ir_variable::uniform_block. That hunk was moved to this
patch. Suggested by Carl Worth.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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In ir_expression's constructor, the cases for {bit,logic}_{and,or,xor}
failed to handle the case when both operands were vectors.
Note: This is a candidate for the stable branches.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Replace tabs with spaces. According to docs/devinfo.html, Mesa's
indetation style is:
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
This patch prevents whitespace weirdness in the next patch.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding
opcode to enum ir_expression_operation. Validate the new opcodes in
ir_validate.cpp.
Also, add opcodes for scalarized variants of the Half2x16 functions. (The
code generator for the i965 fragment shader requires that all vector
operations be scalarized. A lowering pass, to be added later, will
scalarize the Half2x16 functions).
v2: Fix assertion message in ir_to_mesa [for idr].
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Tuner <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently, the location of each varying is recorded in ir_variable as
a multiple of the size of a vec4. In order to pack varyings, we need
to be able to record, e.g. that a vec2 is stored in the second half of
a varying slot rather than the first half.
This patch introduces a field ir_variable::location_frac, which
represents the offset within a vec4 where a varying's value is stored.
Varyings that are not subject to packing will always have a
location_frac value of zero.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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No reason for this to be global from what I can see
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Drivers will probably want to be able to take UBO references in a
shader like:
uniform ubo1 {
float a;
float b;
float c;
float d;
}
void main() {
gl_FragColor = vec4(a, b, c, d);
}
and generate a single aligned vec4 load out of the UBO. For intel,
this involves recognizing the shared offset of the aligned loads and
CSEing them out. Obviously that involves breaking things down to
loads from an offset from a particular UBO first. Thus, the driver
doesn't want to see
variable_ref(ir_variable("a")),
and even more so does it not want to see
array_ref(record_ref(variable_ref(ir_variable("a")),
"field1"), variable_ref(ir_variable("i"))).
where a.field1[i] is a row_major matrix.
Instead, we're going to make a lowering pass to break UBO references
down to expressions that are obvious to codegen, and amenable to
merging through CSE.
v2: Fix some partial thoughts in the ir_binop comment (review by Kenneth)
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We're going to need this structure to cross-validate the uniform
blocks between shader stages, since unused ir_variables might get
dropped. It's also the place we store the RowMajor qualifier, which
is not part of the GLSL type (since that would cause a bunch of type
equality checks to fail).
Reviewed-by: Ian Romanick <[email protected]>
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Previously, we performed conversions from float->uint by a two step
process: float->int->uint. However, on platforms that use saturating
conversions (e.g. i965), this didn't work, because if the source value
was larger than the maximum representable int (0x7fffffff), then
converting it to an int would clamp it to 0x7fffffff.
This patch just adds the new opcode; further patches will adapt
optimization passes and back-ends to use it, and then finally the
ast_to_hir logic will be modified to emit the new opcode.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Determines whether it's a basis vector, i.e., a vector with one element
equal to 1 and all other elements equal to 0.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The opcodes are bitcast_f2u, bitcast_f2i, bitcast_i2f and bitcast_u2f.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This points to the object with the function body, allowing us to map
from a built-in prototype to the actual body with IR code to execute.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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- copy_masked_offset copies part of a constant into another,
assign-like.
- copy_offset copies a constant into (a subset of) another,
funcall-return like.
These methods are to be used to trace through assignments and function
calls when computing a constant expression.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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Previously, set_callee() performed some assertions about the type of the
ir_call; protecting the bare pointer ensured these checks would be run.
However, ir_call no longer has a type, so the getter and setter methods
don't actually do anything useful. Remove them in favor of accessing
callee directly, as is done with most other fields in our IR.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Aside from ir_call, our IR is cleanly split into two classes:
- Statements (typeless; used for side effects, control flow)
- Values (deeply nestable, pure, typed expression trees)
Unfortunately, ir_call confused all this:
- For void functions, we placed ir_call directly in the instruction
stream, treating it as an untyped statement. Yet, it was a subclass
of ir_rvalue, and no other ir_rvalue could be used in this way.
- For functions with a return value, ir_call could be placed in
arbitrary expression trees. While this fit naturally with the source
language, it meant that expressions might not be pure, making it
difficult to transform and optimize them. To combat this, we always
emitted ir_call directly in the RHS of an ir_assignment, only using
a temporary variable in expression trees. Many passes relied on this
assumption; the acos and atan built-ins violated it.
This patch makes ir_call a statement (ir_instruction) rather than a
value (ir_rvalue). Non-void calls now take a ir_dereference of a
variable, and store the return value there---effectively a call and
assignment rolled into one. They cannot be embedded in expressions.
All expression trees are now pure, without exception.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Currently, ir_call can be used as either a statement (for void
functions) or a value (for non-void functions). This is rather awkward,
as it's the only class that can be used in both forms.
A number of places use ir_call::get_error_instruction() to construct a
generic value of error_type. If ir_call is to become a statement, it
can no longer serve this purpose.
Unfortunately, none of our classes are particularly well suited for
this, and creating a new one would be rather aggrandizing. So, this
patch introduces ir_rvalue::error_value(), a static method that creates
an instance of the base class, ir_rvalue. This has the nice property
that you can't accidentally try and access uninitialized fields (as it
doesn't have any). The downside is that the base class is no longer
abstract.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This also seems like a bad idea. There were too many instances for me
to thoroughly scan the code as I did with the last two patches, but a
quick scan indicated that most callers newly allocate a variable,
dereference it, or NULL-check. In some cases, it wasn't clear that the
value would be non-NULL, but they didn't check for error_type either.
At any rate, not checking for this is a bug, and assertions will trigger
it earlier and more reliably than returning error_type.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Providing a NULL pointer to the ir_dereference_record() constructor
seems like a bad idea. Currently, if provided NULL, it returns a
partially constructed value of error type. However, none of the callers
are prepared to handle that scenario.
Code inspection shows that all callers do one of the following:
- Already NULL-check the argument prior to creating the dereference
- Already deference the argument (and thus would crash if it were NULL)
- Newly allocate the argument.
Thus, it should be safe to simply assert the value passed is not NULL.
This should also catch issues right away, rather than dying later.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Providing a NULL pointer to the ir_dereference_array() constructor seems
like a bad idea. Currently, if provided NULL, it returns a partially
constructed value of error type. However, none of the callers are
prepared to handle that scenario.
Code inspection shows that all callers do one of the following:
- Already NULL-check the argument prior to creating the dereference
- Already deference the argument (and thus would crash if it were NULL)
- Newly allocate the argument.
Thus, it should be safe to simply assert the value passed is not NULL.
This should also catch issues right away, rather than dying later.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This requires tracking a couple extra fields in ir_variable:
* A flag to indicate that a variable had an initializer.
* For non-const variables, a field to track the constant value of the
variable's initializer.
For variables non-constant initalizers, ir_variable::has_initializer
will be true, but ir_variable::constant_initializer will be NULL. The
linker can use the values of these fields to check adherence to the
GLSL 4.20 rules for shared global variables:
"If a shared global has multiple initializers, the initializers
must all be constant expressions, and they must all have the same
value. Otherwise, a link error will result. (A shared global
having only one initializer does not require that initializer to
be a constant expression.)"
Previous to 4.20 the GLSL spec simply said that initializers must have
the same value. In this case of non-constant initializers, this was
impossible to determine. As a result, no vendor actually implemented
that behavior. The 4.20 behavior matches the behavior of NVIDIA's
shipping implementations.
NOTE: This is candidate for the 7.11 branch. This patch also needs
the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables
to use add_builtin_constant"
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
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This function determines how a variable should be interpolated based
both on interpolation qualifiers and the current shade model.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Previously, we treated the 'smooth' qualifier as equivalent to no
qualifier at all. However, this is incorrect for the built-in color
variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and
gl_BackSecondaryColor). For those variables, if there is no qualifier
at all, interpolation should be flat if the shade model is GL_FLAT,
and smooth if the shade model is GL_SMOOTH.
To make this possible, I added a new value to the
glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This patch makes GLSL interpolation qualifiers visible to drivers via
the array InterpQualifier[] in gl_fragment_program, so that they can
easily be used by driver back-ends to select the correct interpolation
mode.
Previous to this patch, the GLSL compiler was using the enum
ir_variable_interpolation to represent interpolation types. Rather
than make a duplicate enum in core mesa to represent the same thing, I
moved the enum into mtypes.h and renamed it to be more consistent with
the other enums defined there.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The array_lvalue field was attempting to enforce the restriction that
whole arrays can't be used on the left-hand side of an assignment in
GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in
GLSL 1.10.
However, it was buggy (it didn't work properly for built-in arrays),
and it was clumsy (it unnecessarily kept track on a
variable-by-variable basis, and it didn't cover the GLSL ES case).
This patch removes the array_lvalue field completely in favor of
explicit checks in ast_parameter_declarator::hir() (this check is
added) and in do_assignment (this check was already present).
This causes a benign behavioral change: when the user attempts to pass
an array as an out or inout parameter of a function in GLSL 1.10, the
error is now flagged at the time the function definition is
encountered, rather than at the time of invocation. Previously we
allowed such functions to be defined, and only flagged the error if
they were invoked.
Fixes Piglit tests
spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited*
and
spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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One unique aspect of TXS is that it doesn't have a coordinate.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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These functions don't modify the target instruction, so it makes sense
to make them const. This allows these functions to be called from ir
validation code (which uses const to ensure that it doesn't
accidentally modify the IR being validated).
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The new location, as a member function of glsl_type, is more
consistent with queries like is_sampler(), is_boolean(), is_float(),
etc. Placing the function inside glsl_type also makes it available to
any code that uses glsl_types.
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These are necessary to handle int/uint constructor conversions. For
example, the following code currently results in a type mismatch:
int x = 7;
uint y = uint(x);
In particular, uint(x) still has type int.
This commit simply adds the new operations; it does not generate them,
nor does it add backend support for them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is necessary for GLSL 1.30+ shadow sampling functions, which return
a single float rather than splatting the value to a vec4 based on
GL_DEPTH_TEXTURE_MODE.
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This annotation is for an "in" function parameter for which it is only legal
to pass constant expressions. The only known example of this, currently,
is the textureOffset functions.
This should never be used for globals.
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In particular, variables cannot be redeclared invariant after being
used.
Fixes piglit test invariant-05.vert and bugzilla #29164.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Fixes glsl-array-uniform.
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This doesn't cover all expressions or all operand types, but it will
complain if you overreach and it allows for much greater slack on the
programmer's part.
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Hardware pretty commonly has saturate modifiers on instructions, and
this can be used in codegen to produce those, without everyone else
needing to understand clamping other than min and max.
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The vector operator collects 2, 3, or 4 scalar components into a
vector. Doing this has several advantages. First, it will make
ud-chain tracking for components of vectors much easier. Second, a
later optimization pass could collect scalars into vectors to allow
generation of SWZ instructions (or similar as operands to other
instructions on R200 and i915). It also enables an easy way to
generate IR for SWZ instructions in the ARB_vertex_program assembler.
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The operate just like ir_unop_sin and ir_unop_cos except that they
expect their inputs to be limited to the range [-pi, pi]. Several
GPUs require this limited range for their sine and cosine
instructions, so having these as operations (along with a to-be-written
lowering pass) helps this architectures.
These new operations also matche the semantics of the
GL_ARB_fragment_program SCS instruction. Having these as operations
helps in generating GLSL IR directly from assembly fragment programs.
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This eliminates the need in some cames to validate that an rvalue is
an ir_constant before checking to see if it's 0 or 1.
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