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glsl
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ir.cpp
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Author
Age
Files
Lines
*
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
2013-12-12
1
-7
/
+10
*
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
2013-12-12
1
-11
/
+12
*
glsl: introduce data section to ir_variable
Tapani Pälli
2013-12-12
1
-7
/
+10
*
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Paul Berry
2013-12-09
1
-1
/
+0
*
glsl/loops: replace loop controls with a normative bound.
Paul Berry
2013-12-09
1
-5
/
+1
*
glsl: Add ir support for `sample` qualifier; adjust compiler and linker
Chris Forbes
2013-12-07
1
-2
/
+3
*
glsl: Remove useless iteration through function parameters.
Kenneth Graunke
2013-12-01
1
-6
/
+0
*
glsl: Prohibit illegal mixing of redeclarations inside/outside gl_PerVertex.
Paul Berry
2013-11-21
1
-1
/
+2
*
glsl: Make mode_string function globally available
Ian Romanick
2013-10-30
1
-0
/
+43
*
glsl: Basic support for built-in intrinsics.
Francisco Jerez
2013-10-29
1
-2
/
+2
*
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
2013-10-29
1
-1
/
+1
*
glsl: Pull interpolation_string() out of ir_variable.
Paul Berry
2013-10-24
1
-2
/
+2
*
glsl: When constructing a variable with an interface type, set interface_type
Ian Romanick
2013-10-22
1
-2
/
+9
*
glsl: Add an ir_variable::max_ifc_array_access field.
Paul Berry
2013-10-09
1
-1
/
+2
*
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.
Matt Turner
2013-10-07
1
-0
/
+2
*
glsl: Add ir_binop_carry and ir_binop_borrow.
Matt Turner
2013-10-07
1
-0
/
+4
*
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
2013-10-05
1
-2
/
+2
*
glsl: add texture gather changes
Maxence Le Dore
2013-10-03
1
-1
/
+1
*
glsl: Allow vectors to be created from ir_constant().
Matt Turner
2013-09-17
1
-16
/
+28
*
glsl: Add support for ldexp.
Matt Turner
2013-09-17
1
-0
/
+2
*
glsl: Add conditional-select IR.
Matt Turner
2013-09-09
1
-0
/
+2
*
glsl: Rename ir_function_signature::builtin_info to builtin_avail.
Kenneth Graunke
2013-09-09
1
-4
/
+4
*
glsl: Add missing type inference for ir_binop_bfm.
Kenneth Graunke
2013-09-09
1
-0
/
+1
*
glsl: Add an ir_expression triop constructor with type inference.
Kenneth Graunke
2013-09-09
1
-0
/
+31
*
glsl: Add missing type inference support for ARB_gpu_shader5 unops.
Kenneth Graunke
2013-09-09
1
-0
/
+4
*
glsl: Add a method to tell whether a built-in is available.
Kenneth Graunke
2013-09-09
1
-0
/
+17
*
glsl: Convert ir_function_signature::is_builtin to a method.
Kenneth Graunke
2013-09-09
1
-2
/
+8
*
glsl: Store a predicate for whether a built-in signature is available.
Kenneth Graunke
2013-09-09
1
-3
/
+5
*
glsl: Add support for new fma built-in in ARB_gpu_shader5.
Matt Turner
2013-08-27
1
-0
/
+1
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
1
-0
/
+21
*
glsl: Add ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Add ir_binop_vector_extract
Ian Romanick
2013-05-13
1
-0
/
+5
*
glsl: Add a pass to lower bitfield-insert into bfm+bfi.
Matt Turner
2013-05-06
1
-0
/
+2
*
glsl: Add support for new bit built-ins in ARB_gpu_shader5.
Matt Turner
2013-05-06
1
-1
/
+7
*
glsl: Implement ARB_texture_query_lod
Dave Airlie
2013-03-29
1
-1
/
+4
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
glsl: add support for ARB_texture_multisample
Chris Forbes
2013-03-02
1
-1
/
+1
*
glsl: Convert mix() to use a new ir_triop_lrp opcode.
Kenneth Graunke
2013-02-28
1
-0
/
+4
*
glsl: Consolidate ir_expression constructors that use explicit types.
Kenneth Graunke
2013-02-28
1
-28
/
+6
*
glsl: Extend ir_expression_operation for ARB_shading_language_packing
Matt Turner
2013-01-25
1
-0
/
+11
*
glsl: Remove ir_variable::uniform_block
Ian Romanick
2013-01-25
1
-1
/
+0
*
glsl: Fix type-deduction for and/or/xor expressions
Chad Versace
2013-01-24
1
-0
/
+5
*
glsl: Reformat and/or/xor cases in ir_expression ctor
Chad Versace
2013-01-24
1
-2
/
+2
*
glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)
Chad Versace
2013-01-24
1
-0
/
+27
*
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
2013-01-24
1
-2
/
+2
*
glsl: Create a field to store fractional varying locations.
Paul Berry
2012-12-14
1
-0
/
+1
*
glsl: add 'f' suffix to floats to silence MSVC warnings
Brian Paul
2012-11-06
1
-1
/
+1
*
glsl: make tex_opcode_strs static
Dave Airlie
2012-09-15
1
-1
/
+1
*
glsl: Add a "ubo_load" expression type for fetches from UBOs.
Eric Anholt
2012-08-07
1
-0
/
+1
*
glsl: Translate the AST for uniform blocks into some IR structures.
Eric Anholt
2012-07-20
1
-0
/
+1
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