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* glsl: Include main/core.h.Chia-I Wu2010-08-241-1/+0
| | | | Make glsl include only main/core.h from core mesa.
* glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick2010-08-131-1/+1
| | | | | | | | In C++ you don't have to say 'struct' or 'class' if the declaration of the type has been seen. Some compilers will complain if you use 'struct' when 'class' should have been used and vice versa. Fixes bugzilla #29539.
* glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius2010-08-021-1/+1
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* glsl2: Add support for the .length() method on arrays.Kenneth Graunke2010-07-201-0/+22
| | | | | | Fixes piglit test glsl-array-length, and provides proper error messages for negative piglit tests array-length-110.frag, array-length-unsized.frag, and array-length-args.frag.
* glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke2010-06-301-1/+1
| | | | | | | | | | | | | _mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance.
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+81