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src
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glsl
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glsl_symbol_table.h
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Author
Age
Files
Lines
*
glsl: Remove unused include from glsl_symbol_table.h
Thomas Helland
2014-06-10
1
-1
/
+1
*
glsl: remove {add,get}_type_ast from glsl_symbol_table
Chia-I Wu
2014-03-28
1
-2
/
+0
*
glsl: Make it possible to disable a variable in the symbol table.
Paul Berry
2013-10-10
1
-0
/
+8
*
glsl: Track structs' ast_type_specifiers in symbol table.
Matt Turner
2013-07-11
1
-0
/
+2
*
glsl_symbol_table: add interface block namespaces
Jordan Justen
2013-05-23
1
-0
/
+4
*
glsl: Track blocks in the symbol table using the glsl_type instead of the gl_...
Ian Romanick
2013-01-25
1
-1
/
+0
*
glsl: Track UBO block names in the symbol table.
Kenneth Graunke
2013-01-18
1
-0
/
+1
*
glsl: Simplify symbol table version checking.
Paul Berry
2012-12-06
1
-1
/
+2
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-11
/
+9
*
glsl: Properly add functions during lazy built-in prototype importing.
Kenneth Graunke
2010-12-06
1
-0
/
+5
*
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
2010-11-29
1
-1
/
+1
*
glsl: Make the symbol table's add_function just use the function's name.
Eric Anholt
2010-11-29
1
-1
/
+1
*
glsl2: Remove unnecessary glsl_symbol_table::get_function parameter return_co...
Ian Romanick
2010-09-01
1
-1
/
+1
*
glsl2: Remove unused 'constructor' parameter from glsl_symbol_table::add_type
Ian Romanick
2010-09-01
1
-2
/
+1
*
glsl: Don't add overloads to existing structure constructors.
Kenneth Graunke
2010-08-26
1
-1
/
+1
*
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
2010-08-26
1
-67
/
+18
*
glsl: Standardize a few more uses of struct vs class keyword.
José Fonseca
2010-08-14
1
-1
/
+1
*
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-05
1
-0
/
+6
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-1
/
+1
*
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
1
-0
/
+2
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+163