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* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-011-1/+2
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-011-0/+1
* glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick2010-06-291-0/+9
* glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke2010-06-291-0/+3
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+139