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path: root/src/glsl/glsl_parser_extras.h
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* glsl: use consistent version string formatTimothy Arceri2015-07-011-7/+7
* glsl: add ARB_vertex_attrib_64bit support. (v2)Dave Airlie2015-05-081-0/+2
* glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10Ian Romanick2015-05-041-1/+11
* glsl/es3.1: Allow separate shader objects in GLSL ES 3.10Ian Romanick2015-05-041-2/+2
* glsl/es3.1: Allow explicit uniform locations in GLSL ES 3.10Ian Romanick2015-05-041-4/+13
* glsl/es3.1: Allow 3.10 ES shaders in a GLES 3.1 contextIan Romanick2015-05-041-1/+1
* glsl: Add glsl_parser_state::has_atomic_counters helperIan Romanick2015-05-041-0/+5
* glsl: Keep track of the early_fragment_tests flag in gl_shader.Francisco Jerez2015-05-041-1/+1
* glsl: check for forced_language_version in is_version()Brian Paul2015-04-081-1/+3
* glsl: allow ForceGLSLVersion to override #version directivesBrian Paul2015-03-301-0/+1
* glsl: Create a _mesa_shader_stage_to_abbrev() function.Kenneth Graunke2015-02-191-0/+3
* glsl: Add double builtin type generationDave Airlie2015-02-191-0/+5
* glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)Dave Airlie2015-02-191-0/+2
* mesa: Add ARB_shader_precision infrastructureMicah Fedke2015-01-191-0/+2
* mesa/glsl/glapi: enable GL_EXT_draw_buffers extensionTapani Pälli2015-01-141-0/+2
* glsl: Add gl_MaxViewports to available builtin constantsMaxence Le Doré2014-12-151-0/+3
* main, glsl: Bump max known desktop glsl version to 4.50Jordan Justen2014-12-011-1/+1
* glsl: implement switch flow control using a loopTapani Pälli2014-10-201-1/+3
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+2
* glsl: add a mechanism to allow #extension directives in the middle of shadersMarek Olšák2014-07-181-0/+2
* glsl: handle a switch where default is in the middle of casesTapani Pälli2014-07-171-0/+3
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+2
* glsl: Add parsing support for multi-stream output in geometry shaders.Samuel Iglesias Gonsalvez2014-06-301-0/+18
* glsl: Silence many unused parameter warningsIan Romanick2014-06-231-1/+1
* glsl: Add extension plumbing for ARB_fragment_layer_viewportChris Forbes2014-06-221-0/+2
* glsl: parser changes for GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+15
* glsl: add enable bit for ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+2
* glsl: Correct more typosChris Forbes2014-06-151-1/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-3/+5
* glsl: Sort the list of extensionsIan Romanick2014-05-021-42/+53
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+1
* glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+12
* glsl: remove UBO fields from _mesa_glsl_parse_stateChia-I Wu2014-04-011-4/+0
* glsl/sso: Add parser and AST-to-HIR support for separate shader object layoutsIan Romanick2014-02-211-0/+17
* mesa/sso: Add extension tracking for ARB_separate_shader_objectsIan Romanick2014-02-211-0/+7
* glsl: convert GS input primitive to use ast_type_qualifierJordan Justen2014-02-201-5/+2
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+9
* glsl/parser: Handle the early_fragment_tests input layout qualifier.Francisco Jerez2014-02-121-0/+2
* glsl: Add ARB_shader_image_load_store extension enables.Francisco Jerez2014-02-121-0/+2
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-051-0/+15
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+1
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+3
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+2
* glsl: Add ARB_arrays_of_arrays support to yacc definition and astTimothy Arceri2014-01-231-0/+2
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+2
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-3/+0
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-1/+1
* glsl: make _mesa_shader_stage_to_string() available to non-C++ code.Paul Berry2014-01-081-8/+7
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-5/+5
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+2