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src
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glsl
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glsl_parser_extras.h
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Author
Age
Files
Lines
*
glsl: Fix a typo in a comment
Andreas Boll
2015-12-09
1
-1
/
+1
*
glsl: Relax qualifier ordering restriction in ES 3.1.
Matt Turner
2015-12-08
1
-0
/
+5
*
glsl: Extension tracking for EXT_shader_samples_indentical
Ian Romanick
2015-11-19
1
-0
/
+2
*
glsl: add EXT_blend_func_extended parser enables
Ryan Houdek
2015-11-19
1
-0
/
+5
*
glsl: add helper to check for enhanced layouts support
Timothy Arceri
2015-11-12
1
-0
/
+5
*
mesa: add ARB_enhanced_layouts
Timothy Arceri
2015-11-12
1
-0
/
+2
*
glsl: add ARB_shader_clock infrastructure
Emil Velikov
2015-10-30
1
-0
/
+2
*
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
2015-10-15
1
-0
/
+14
*
mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+1
*
glsl: allow default qualifiers for shader storage block definitions
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+7
*
glsl: add ARB_shader_texture_image_samples infrastructure
Ilia Mirkin
2015-09-10
1
-0
/
+2
*
glsl: add support for OES_texture_storage_multisample_2d_array
Tapani Pälli
2015-08-27
1
-0
/
+2
*
main: add extension GL_ARB_shader_image_size
Martin Peres
2015-08-20
1
-0
/
+2
*
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...
Francisco Jerez
2015-08-20
1
-1
/
+1
*
glsl: Fix up GL_ARB_compute_shader for GLSL ES 3.1
Marta Lofstedt
2015-08-19
1
-0
/
+5
*
glsl: recognize ARB_shading_language_420pack to be enabled with 4.20+
Ilia Mirkin
2015-07-24
1
-0
/
+5
*
glsl: add ast/parser support for subroutine parsing storage (v3.2)
Dave Airlie
2015-07-23
1
-0
/
+19
*
glsl: Add extension plumbing and define for ARB_shader_subroutine
Chris Forbes
2015-07-23
1
-0
/
+2
*
glsl: add builtin constants for ARB_tessellation_shader
Chris Forbes
2015-07-23
1
-0
/
+17
*
glsl: add tessellation shader parsing support (v2)
Fabian Bieler
2015-07-23
1
-5
/
+26
*
mesa: define ARB_shader_storage_buffer_object extension
Samuel Iglesias Gonsalvez
2015-07-14
1
-0
/
+7
*
glsl: use consistent version string format
Timothy Arceri
2015-07-01
1
-7
/
+7
*
glsl: add ARB_vertex_attrib_64bit support. (v2)
Dave Airlie
2015-05-08
1
-0
/
+2
*
glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-1
/
+11
*
glsl/es3.1: Allow separate shader objects in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-2
/
+2
*
glsl/es3.1: Allow explicit uniform locations in GLSL ES 3.10
Ian Romanick
2015-05-04
1
-4
/
+13
*
glsl/es3.1: Allow 3.10 ES shaders in a GLES 3.1 context
Ian Romanick
2015-05-04
1
-1
/
+1
*
glsl: Add glsl_parser_state::has_atomic_counters helper
Ian Romanick
2015-05-04
1
-0
/
+5
*
glsl: Keep track of the early_fragment_tests flag in gl_shader.
Francisco Jerez
2015-05-04
1
-1
/
+1
*
glsl: check for forced_language_version in is_version()
Brian Paul
2015-04-08
1
-1
/
+3
*
glsl: allow ForceGLSLVersion to override #version directives
Brian Paul
2015-03-30
1
-0
/
+1
*
glsl: Create a _mesa_shader_stage_to_abbrev() function.
Kenneth Graunke
2015-02-19
1
-0
/
+3
*
glsl: Add double builtin type generation
Dave Airlie
2015-02-19
1
-0
/
+5
*
glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
Dave Airlie
2015-02-19
1
-0
/
+2
*
mesa: Add ARB_shader_precision infrastructure
Micah Fedke
2015-01-19
1
-0
/
+2
*
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Tapani Pälli
2015-01-14
1
-0
/
+2
*
glsl: Add gl_MaxViewports to available builtin constants
Maxence Le Doré
2014-12-15
1
-0
/
+3
*
main, glsl: Bump max known desktop glsl version to 4.50
Jordan Justen
2014-12-01
1
-1
/
+1
*
glsl: implement switch flow control using a loop
Tapani Pälli
2014-10-20
1
-1
/
+3
*
glsl: add ARB_derivative control support
Ilia Mirkin
2014-08-14
1
-0
/
+2
*
glsl: add a mechanism to allow #extension directives in the middle of shaders
Marek Olšák
2014-07-18
1
-0
/
+2
*
glsl: handle a switch where default is in the middle of cases
Tapani Pälli
2014-07-17
1
-0
/
+3
*
glsl: add support for AMD_vertex_shader_viewport_index
Ilia Mirkin
2014-07-02
1
-0
/
+2
*
glsl: Add parsing support for multi-stream output in geometry shaders.
Samuel Iglesias Gonsalvez
2014-06-30
1
-0
/
+18
*
glsl: Silence many unused parameter warnings
Ian Romanick
2014-06-23
1
-1
/
+1
*
glsl: Add extension plumbing for ARB_fragment_layer_viewport
Chris Forbes
2014-06-22
1
-0
/
+2
*
glsl: parser changes for GL_ARB_explicit_uniform_location
Tapani Pälli
2014-06-16
1
-0
/
+15
*
glsl: add enable bit for ARB_explicit_uniform_location
Tapani Pälli
2014-06-16
1
-0
/
+2
*
glsl: Correct more typos
Chris Forbes
2014-06-15
1
-1
/
+1
*
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Ian Romanick
2014-05-02
1
-3
/
+5
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