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path: root/src/glsl/glsl_parser_extras.h
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* glsl: Fix a typo in a commentAndreas Boll2015-12-091-1/+1
* glsl: Relax qualifier ordering restriction in ES 3.1.Matt Turner2015-12-081-0/+5
* glsl: Extension tracking for EXT_shader_samples_indenticalIan Romanick2015-11-191-0/+2
* glsl: add EXT_blend_func_extended parser enablesRyan Houdek2015-11-191-0/+5
* glsl: add helper to check for enhanced layouts supportTimothy Arceri2015-11-121-0/+5
* mesa: add ARB_enhanced_layoutsTimothy Arceri2015-11-121-0/+2
* glsl: add ARB_shader_clock infrastructureEmil Velikov2015-10-301-0/+2
* glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30Timothy Arceri2015-10-151-0/+14
* mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1Samuel Iglesias Gonsalvez2015-09-251-1/+1
* glsl: allow default qualifiers for shader storage block definitionsSamuel Iglesias Gonsalvez2015-09-251-0/+7
* glsl: add ARB_shader_texture_image_samples infrastructureIlia Mirkin2015-09-101-0/+2
* glsl: add support for OES_texture_storage_multisample_2d_arrayTapani Pälli2015-08-271-0/+2
* main: add extension GL_ARB_shader_image_sizeMartin Peres2015-08-201-0/+2
* mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...Francisco Jerez2015-08-201-1/+1
* glsl: Fix up GL_ARB_compute_shader for GLSL ES 3.1Marta Lofstedt2015-08-191-0/+5
* glsl: recognize ARB_shading_language_420pack to be enabled with 4.20+Ilia Mirkin2015-07-241-0/+5
* glsl: add ast/parser support for subroutine parsing storage (v3.2)Dave Airlie2015-07-231-0/+19
* glsl: Add extension plumbing and define for ARB_shader_subroutineChris Forbes2015-07-231-0/+2
* glsl: add builtin constants for ARB_tessellation_shaderChris Forbes2015-07-231-0/+17
* glsl: add tessellation shader parsing support (v2)Fabian Bieler2015-07-231-5/+26
* mesa: define ARB_shader_storage_buffer_object extensionSamuel Iglesias Gonsalvez2015-07-141-0/+7
* glsl: use consistent version string formatTimothy Arceri2015-07-011-7/+7
* glsl: add ARB_vertex_attrib_64bit support. (v2)Dave Airlie2015-05-081-0/+2
* glsl/es3.1: Allow interger mix built-ins in GLSL ES 3.10Ian Romanick2015-05-041-1/+11
* glsl/es3.1: Allow separate shader objects in GLSL ES 3.10Ian Romanick2015-05-041-2/+2
* glsl/es3.1: Allow explicit uniform locations in GLSL ES 3.10Ian Romanick2015-05-041-4/+13
* glsl/es3.1: Allow 3.10 ES shaders in a GLES 3.1 contextIan Romanick2015-05-041-1/+1
* glsl: Add glsl_parser_state::has_atomic_counters helperIan Romanick2015-05-041-0/+5
* glsl: Keep track of the early_fragment_tests flag in gl_shader.Francisco Jerez2015-05-041-1/+1
* glsl: check for forced_language_version in is_version()Brian Paul2015-04-081-1/+3
* glsl: allow ForceGLSLVersion to override #version directivesBrian Paul2015-03-301-0/+1
* glsl: Create a _mesa_shader_stage_to_abbrev() function.Kenneth Graunke2015-02-191-0/+3
* glsl: Add double builtin type generationDave Airlie2015-02-191-0/+5
* glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)Dave Airlie2015-02-191-0/+2
* mesa: Add ARB_shader_precision infrastructureMicah Fedke2015-01-191-0/+2
* mesa/glsl/glapi: enable GL_EXT_draw_buffers extensionTapani Pälli2015-01-141-0/+2
* glsl: Add gl_MaxViewports to available builtin constantsMaxence Le Doré2014-12-151-0/+3
* main, glsl: Bump max known desktop glsl version to 4.50Jordan Justen2014-12-011-1/+1
* glsl: implement switch flow control using a loopTapani Pälli2014-10-201-1/+3
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+2
* glsl: add a mechanism to allow #extension directives in the middle of shadersMarek Olšák2014-07-181-0/+2
* glsl: handle a switch where default is in the middle of casesTapani Pälli2014-07-171-0/+3
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+2
* glsl: Add parsing support for multi-stream output in geometry shaders.Samuel Iglesias Gonsalvez2014-06-301-0/+18
* glsl: Silence many unused parameter warningsIan Romanick2014-06-231-1/+1
* glsl: Add extension plumbing for ARB_fragment_layer_viewportChris Forbes2014-06-221-0/+2
* glsl: parser changes for GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+15
* glsl: add enable bit for ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+2
* glsl: Correct more typosChris Forbes2014-06-151-1/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-3/+5