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path: root/src/glsl/glsl_parser_extras.h
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* glsl: add support for shader stencil exportDave Airlie2010-10-131-0/+2
* glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick2010-10-081-0/+2
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+1
* glsl: Accept language version 100 and make it the default on ES2.Kenneth Graunke2010-09-071-0/+1
* glsl2: restructure header file for C++ and C inclusionBrian Paul2010-08-271-8/+28
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-181-0/+3
* glsl: Garbage collect old prototype for ir_to_mesa.Eric Anholt2010-08-181-2/+0
* glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick2010-07-281-0/+2
* glsl2: When a "continue" happens in a "for" loop, run the loop expression.Eric Anholt2010-07-221-0/+1
* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-211-0/+4
* glsl: Fix missing initialization of yylloc.sourceCarl Worth2010-07-211-0/+19
* glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick2010-07-201-0/+22
* glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt2010-07-201-1/+14
* glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke2010-07-081-3/+0
* glsl2: Conditionally allow optional extensions to be enabledIan Romanick2010-07-011-0/+3
* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-011-1/+2
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-011-0/+1
* glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick2010-06-291-0/+9
* glsl2: Check for non-void functions that don't have a return statement.Kenneth Graunke2010-06-291-0/+3
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+139