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path: root/src/glsl/glsl_parser_extras.h
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* glsl: Add ARB_arrays_of_arrays support to yacc definition and astTimothy Arceri2014-01-231-0/+2
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+2
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-3/+0
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-1/+1
* glsl: make _mesa_shader_stage_to_string() available to non-C++ code.Paul Berry2014-01-081-8/+7
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-5/+5
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+2
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-3/+4
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-171-8/+2
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-011-3/+1
* glsl: Implement parser support for atomic counters.Francisco Jerez2013-11-071-0/+3
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+2
* glsl: Move layout(location) checks to AST-to-HIR conversionIan Romanick2013-10-301-3/+20
* glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...Francisco Jerez2013-10-291-0/+7
* glsl: Add extension enables for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+2
* glsl: Add new GLSL 1.50 constants.Paul Berry2013-10-151-0/+10
* glsl: Remove glsl_parser_state MaxVaryingFloats fieldIan Romanick2013-10-071-1/+0
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+2
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+2
* glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.Francisco Jerez2013-10-011-1/+1
* glsl: Create and use a has_uniform_buffer_objects() helper.Kenneth Graunke2013-09-261-0/+5
* glsl: Create and use a has_explicit_attrib_location() helper.Kenneth Graunke2013-09-261-0/+5
* glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.Kenneth Graunke2013-09-211-16/+1
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-131-2/+2
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-091-0/+2
* glsl: Mark _mesa_glsl_parse_state::is_version() as const.Kenneth Graunke2013-09-091-1/+1
* glsl: Disallow embedded structure definitionsIan Romanick2013-08-191-0/+7
* glsl: Implement rules for geometry shader input sizes.Paul Berry2013-08-011-0/+9
* glsl: Parse the GLSL 1.50 GS layout qualifiers.Eric Anholt2013-08-011-0/+18
* glsl: Change the lexer's namespace.Kenneth Graunke2013-07-311-2/+2
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-0/+3
* mesa: Add infrastructure for ARB_shading_language_420pack.Todd Previte2013-06-141-0/+2
* glsl: add AMD_vertex_shader_layer supportJordan Justen2013-05-131-0/+2
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-061-0/+2
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+2
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-0/+2
* glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.Paul Berry2013-02-121-0/+6
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-251-0/+2
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+1
* glsl: Make {Min,Max}ProgramTexelOffset available to compiler.Paul Berry2012-12-061-0/+4
* glsl/parser: Handle "#version 300 es" directive.Paul Berry2012-12-061-1/+2
* glsl/parser: Extract version directive processing into a function.Paul Berry2012-12-061-0/+2
* glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.Paul Berry2012-12-061-1/+1
* glsl: Make use of new _mesa_glsl_parse_state::check_version() function.Paul Berry2012-12-061-0/+11
* glsl: Add GLSL version query functions.Paul Berry2012-12-061-10/+35
* glsl: Compute version_string on the fly.Paul Berry2012-12-061-1/+10
* glsl: Make a function to express a GLSL version ir human-readable form.Paul Berry2012-12-061-0/+3
* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-091-0/+2
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* glsl: s/class/struct/ for ast_type_qualifierBrian Paul2012-08-291-1/+1