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src
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glsl
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glsl_parser_extras.h
Commit message (
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Author
Age
Files
Lines
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-0
/
+3
*
mesa: Add infrastructure for ARB_shading_language_420pack.
Todd Previte
2013-06-14
1
-0
/
+2
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
1
-0
/
+2
*
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
2013-05-06
1
-0
/
+2
*
glsl: Implement ARB_texture_query_lod
Dave Airlie
2013-03-29
1
-0
/
+2
*
glsl: add support for ARB_texture_multisample
Chris Forbes
2013-03-02
1
-0
/
+2
*
glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
Paul Berry
2013-02-12
1
-0
/
+6
*
glsl: Add infrastructure for ARB_shading_language_packing
Matt Turner
2013-01-25
1
-0
/
+2
*
glcpp: Accept pointer to GL context rather than just the API version
Carl Worth
2013-01-11
1
-1
/
+1
*
glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
Paul Berry
2012-12-06
1
-0
/
+4
*
glsl/parser: Handle "#version 300 es" directive.
Paul Berry
2012-12-06
1
-1
/
+2
*
glsl/parser: Extract version directive processing into a function.
Paul Berry
2012-12-06
1
-0
/
+2
*
glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.
Paul Berry
2012-12-06
1
-1
/
+1
*
glsl: Make use of new _mesa_glsl_parse_state::check_version() function.
Paul Berry
2012-12-06
1
-0
/
+11
*
glsl: Add GLSL version query functions.
Paul Berry
2012-12-06
1
-10
/
+35
*
glsl: Compute version_string on the fly.
Paul Berry
2012-12-06
1
-1
/
+10
*
glsl: Make a function to express a GLSL version ir human-readable form.
Paul Berry
2012-12-06
1
-0
/
+3
*
glsl: add ARB_texture_cube_map_array support (v2)
Dave Airlie
2012-11-09
1
-0
/
+2
*
mesa/glsl: rename preprocess to glcpp_preprocess
Dave Airlie
2012-09-15
1
-1
/
+1
*
glsl: s/class/struct/ for ast_type_qualifier
Brian Paul
2012-08-29
1
-1
/
+1
*
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
2012-08-01
1
-0
/
+2
*
glsl: Add support for default layout qualifiers for uniforms.
Eric Anholt
2012-07-31
1
-0
/
+7
*
glsl: Refactor #version validation to be more future-proof.
Kenneth Graunke
2012-07-31
1
-17
/
+0
*
glsl: Translate the AST for uniform blocks into some IR structures.
Eric Anholt
2012-07-20
1
-0
/
+4
*
glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"
Vincent Lejeune
2012-07-09
1
-0
/
+2
*
glsl: Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
2012-06-07
1
-0
/
+2
*
glsl: add gl_context member
Dylan Noblesmith
2012-05-02
1
-1
/
+2
*
glsl: Add support for parsing #version 140.
Eric Anholt
2012-03-15
1
-0
/
+1
*
glsl: Add error case for switch() with two default cases.
Eric Anholt
2012-02-03
1
-0
/
+1
*
glsl: Throw an error when faced with a duplicated switch() case label.
Eric Anholt
2012-02-03
1
-0
/
+4
*
glsl: Save and restore the whole switch state for nesting.
Eric Anholt
2012-02-03
1
-6
/
+10
*
glsl: Generate IR for switch statements
Dan McCabe
2011-11-07
1
-2
/
+8
*
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+2
*
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
2011-08-25
1
-0
/
+2
*
glsl: Emit function signatures at toplevel, even for built-ins.
Paul Berry
2011-08-08
1
-0
/
+6
*
glsl: Changed extension enable bits to bools.
Paul Berry
2011-06-28
1
-22
/
+22
*
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
2011-05-09
1
-0
/
+2
*
mesa: implement AMD_shader_stencil_export
Marek Olšák
2011-05-03
1
-0
/
+2
*
glsl: Add void to _mesa_destroy_shader_compiler() argument list.
José Fonseca
2011-03-25
1
-2
/
+2
*
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
2011-02-28
1
-0
/
+2
*
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
2011-02-21
1
-1
/
+1
*
glsl: Reject shader versions not supported by the implementation
Ian Romanick
2011-01-31
1
-0
/
+26
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-5
/
+5
*
glsl: Add support for AMD_conservative_depth to parser
Chad Versace
2011-01-26
1
-0
/
+2
*
Merge branch 'draw-instanced'
Brian Paul
2011-01-15
1
-0
/
+2
|
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*
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-12-08
1
-0
/
+2
*
|
glsl: Add version_string containing properly formatted GLSL version
Ian Romanick
2011-01-10
1
-0
/
+1
*
|
glsl: Support the 'invariant(all)' pragma
Ian Romanick
2011-01-06
1
-0
/
+7
|
/
*
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-20
1
-2
/
+1
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-2
/
+2
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