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path: root/src/glsl/glsl_parser_extras.cpp
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* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-091-0/+1
* glsl: Add support for OES_standard_derivatives in GLSL ES.Tomeu Vizoso2012-08-011-0/+1
* glsl: Add support for default layout qualifiers for uniforms.Eric Anholt2012-07-311-0/+4
* glsl: Refactor #version validation to be more future-proof.Kenneth Graunke2012-07-311-13/+1
* glsl: add support for using API_OPENGL_COREJordan Justen2012-07-301-8/+7
* glsl: Turn UBO variable declarations into ir_variables and check qualifiers.Eric Anholt2012-07-201-0/+1
* glsl: Don't hide the type of struct_declaration_list.Eric Anholt2012-07-091-1/+1
* glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"Vincent Lejeune2012-07-091-0/+1
* glsl: Scaffolding for ARB_shader_bit_encoding.Olivier Galibert2012-06-071-0/+1
* glsl: Remove the opt_discard_simplification pass.Eric Anholt2012-05-141-1/+0
* glsl: report errors via GL_ARB_debug_outputDylan Noblesmith2012-05-021-0/+11
* glsl: add gl_context memberDylan Noblesmith2012-05-021-1/+2
* glsl: consolidate error/warning codeDylan Noblesmith2012-05-021-14/+23
* glsl: Add an array splitting pass.Eric Anholt2012-04-111-0/+1
* glsl: Use (const char *) in AST nodes rather than plain (char *).Kenneth Graunke2012-04-091-2/+2
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-151-0/+2
* glsl: Save and restore the whole switch state for nesting.Eric Anholt2012-02-031-1/+1
* mesa: Add a flag for forcing all GLSL extensions to "warn".Eric Anholt2012-01-301-0/+3
* glsl: Track descriptions of some expressions that can't be l-valuesIan Romanick2012-01-061-0/+1
* glsl: convervative_depth is not allowed in the vertex shaderMarek Olšák2011-11-221-2/+2
* mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák2011-11-221-2/+2
* glsl: Generate IR for switch statementsDan McCabe2011-11-071-1/+2
* glsl: Reference data structure ctors in grammarDan McCabe2011-11-071-0/+100
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+1
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-2/+21
* glsl: Defer initialization of built-in functions until they're needed.Kenneth Graunke2011-09-231-0/+2
* glsl: Don't do structure splitting until link time.Eric Anholt2011-09-081-1/+1
* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-0/+1
* glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry2011-06-281-109/+218
* AST dump: fixed printing of conditionals.Paul Berry2011-06-031-1/+1
* glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke2011-05-091-0/+8
* mesa: implement AMD_shader_stencil_exportMarek Olšák2011-05-031-0/+10
* glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.Eric Anholt2011-04-131-1/+1
* glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocksIan Romanick2011-04-111-7/+7
* glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports itIan Romanick2011-04-111-6/+5
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-281-0/+5
* glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt2011-02-081-1/+1
* glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt2011-02-041-0/+1
* glsl: Fix memory error when creating the supported version string.Kenneth Graunke2011-02-011-1/+1
* glsl: Reject shader versions not supported by the implementationIan Romanick2011-01-311-0/+32
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-11/+9
* glsl: Enable AMD_conservative_depth in parserChad Versace2011-01-261-0/+7
* glsl: Skip the rest of loop unrolling if no loops were found.Eric Anholt2011-01-181-2/+4
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+9
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| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-0/+9
* | glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-011-0/+1
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* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-191-1/+1
* glsl: Remove useless ir_shader enumeration value.Kenneth Graunke2010-10-201-1/+0
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
* glsl: add support for shader stencil exportDave Airlie2010-10-131-0/+8