| Commit message (Collapse) | Author | Age | Files | Lines |
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This adds proper support for the GL_ARB_shader_stencil_export extension
to the GLSL compiler. Thanks to Ian for pointing out where I need to add things.
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Only layout(location=#) is supported. Setting the index requires GLSL
1.30 and GL_ARB_blend_func_extended.
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This will ease adding non-bit fields in the near future.
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Fixes piglit test CorrectFull.frag.
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Changes in v2:
- Base class renamed to ir_control_flow_visitor
- Tried to comply with coding style
This is a new pass that supersedes ir_if_return and "lowers" jumps
to if/else structures.
Currently it causes no regressions on softpipe and nv40, but I'm not sure
whether the piglit glsl tests are thorough enough, so consider this
experimental.
It can be asked to:
1. Pull jumps out of ifs where possible
2. Remove all "continue"s, replacing them with an "execute flag"
3. Replace all "break" with a single conditional one at the end of the loop
4. Replace all "return"s with a single return at the end of the function,
for the main function and/or other functions
This gives several great benefits:
1. All functions can be inlined after this pass
2. nv40 and other pre-DX10 chips without "continue" can be supported
3. nv30 and other pre-DX10 chips with no control flow at all are better supported
Note that for full effect we should also teach the unroller to unroll
loops with a fixed maximum number of iterations but with the canonical
conditional "break" that this pass will insert if asked to.
Continues are lowered by adding a per-loop "execute flag", initialized to
TRUE, that when cleared inhibits all execution until the end of the loop.
Breaks are lowered to continues, plus setting a "break flag" that is checked
at the end of the loop, and trigger the unique "break".
Returns are lowered to breaks/continues, plus adding a "return flag" that
causes loops to break again out of their enclosing loops until all the
loops are exited: then the "execute flag" logic will ignore everything
until the end of the function.
Note that "continue" and "return" can also be implemented by adding
a dummy loop and using break.
However, this is bad for hardware with limited nesting depth, and
prevents further optimization, and thus is not currently performed.
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This increases the chance that GLSL programs will actually work.
Note that continues and returns are not yet lowered, so linking
will just fail if not supported.
Signed-off-by: Ian Romanick <[email protected]>
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Create a dummy context in the standalone compiler and pass it to
_mesa_glsl_parse_state.
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This should make it easier to change the default version based on the
API (say, version 1.00 for OpenGL ES).
Also, synchronize the symbol table's version with the parse state's
version just before doing AST-to-HIR. This way, it will be set when
it matters, but the main initialization code doesn't have to care about
the symbol table.
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Make glsl include only main/core.h from core mesa.
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Hooray, we can valgrind again without adding suppressions. This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
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With the glsl2-965 branch, the optimization of glsl-algebraic-rcp-rcp
regressed due to noop swizzles hiding information from ir_algebraic.
This cleans up those noop swizzles for us.
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These are passes that we expect all codegen to be happy with. The
other lowering passes for Mesa IR are moved to the Mesa IR generator.
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This prevents using uninitialized data in _msea_glsl_error in some
cases, (including at least 6 piglit tests). Thanks to valgrind for
pointing out the problem!
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ir_to_mesa was updated for the _mesa_glsl_parse_state constructor
changes, but main.cpp was not.
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Coming changes to the handling of built-in functions necessitate this.
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The only optional extension currently supported by the compiler is
GL_EXT_texture_array.
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