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src
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glsl
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glsl_parser_extras.cpp
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Author
Age
Files
Lines
*
glsl: Add extension tracking for AMD_shader_trinary_minmax
Maxence Le Doré
2014-01-06
1
-0
/
+1
*
Rename overloads of _mesa_glsl_shader_target_name().
Paul Berry
2013-12-30
1
-9
/
+8
*
glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
Paul Berry
2013-12-17
1
-7
/
+7
*
glsl: Add frontend support for `sample` auxiliary storage qualifier
Chris Forbes
2013-12-07
1
-0
/
+2
*
glsl: Simplify the built-in function linking code.
Kenneth Graunke
2013-12-01
1
-5
/
+3
*
glsl: Initialize _mesa_glsl_parse_state::atomic_counter_offsets before using it.
Francisco Jerez
2013-11-26
1
-0
/
+2
*
glsl: cleanup, remove duplicate assignment
Tapani Pälli
2013-11-17
1
-1
/
+0
*
mesa: Add infrastructure for GL_ARB_sample_shading
Anuj Phogat
2013-11-01
1
-0
/
+1
*
glsl: Add a CSE pass.
Eric Anholt
2013-11-01
1
-0
/
+1
*
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
2013-10-29
1
-0
/
+6
*
glsl: Add extension enables for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
1
-0
/
+1
*
glsl: Add new GLSL 1.50 constants.
Paul Berry
2013-10-15
1
-0
/
+10
*
glsl: Remove glsl_parser_state MaxVaryingFloats field
Ian Romanick
2013-10-07
1
-1
/
+0
*
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
2013-10-05
1
-0
/
+1
*
glsl: add texture gather changes
Maxence Le Dore
2013-10-03
1
-0
/
+1
*
glsl: Switch ast_node to the non-zeroing allocator.
Francisco Jerez
2013-10-01
1
-1
/
+2
*
glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.
Francisco Jerez
2013-10-01
1
-2
/
+14
*
glsl: Create and use a has_uniform_buffer_objects() helper.
Kenneth Graunke
2013-09-26
1
-4
/
+0
*
glsl: Create and use a has_explicit_attrib_location() helper.
Kenneth Graunke
2013-09-26
1
-4
/
+0
*
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
2013-09-13
1
-1
/
+1
*
glsl: Implement MESA_shader_integer_mix extension.
Matt Turner
2013-09-09
1
-0
/
+1
*
glsl: Switch to the new built-in function module.
Kenneth Graunke
2013-09-09
1
-1
/
+1
*
glsl: Remove ubo_qualifiers_allowed variable.
Matt Turner
2013-08-21
1
-1
/
+0
*
glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
Matt Turner
2013-08-21
1
-1
/
+1
*
glsl: Disallow embedded structure definitions
Ian Romanick
2013-08-19
1
-0
/
+1
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
1
-0
/
+31
*
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
2013-08-01
1
-0
/
+4
*
mesa,glsl,st/dri: add a new driconf option force_glsl_version for Unigine
Marek Olšák
2013-07-30
1
-1
/
+2
*
glsl: Remove shader stage checking for extension handling.
Kenneth Graunke
2013-07-29
1
-61
/
+28
*
glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.
Paul Berry
2013-07-27
1
-8
/
+8
*
glsl: Initialize ast_function member variables.
Vinson Lee
2013-07-21
1
-1
/
+2
*
glsl: Initialize ast_jump_statement::opt_return_value.
Vinson Lee
2013-07-16
1
-0
/
+1
*
glsl: Add support for C-style initializers.
Matt Turner
2013-07-11
1
-0
/
+188
*
glsl: Add infrastructure for aggregate initializers.
Matt Turner
2013-07-11
1
-0
/
+13
*
glsl: Add an is_declaration field to ast_struct_specifier.
Matt Turner
2013-07-11
1
-0
/
+1
*
glsl: Change type of is_array to bool.
Matt Turner
2013-07-11
1
-1
/
+1
*
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
2013-06-21
1
-0
/
+83
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-0
/
+35
*
mesa: Add infrastructure for ARB_shading_language_420pack.
Todd Previte
2013-06-14
1
-0
/
+1
*
glsl: Parse "#version 150 core" directives.
Kenneth Graunke
2013-06-10
1
-0
/
+13
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
1
-0
/
+1
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
1
-0
/
+4
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+3
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
1
-2
/
+2
*
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
2013-05-06
1
-0
/
+1
*
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
2013-04-04
1
-0
/
+1
*
glsl: Implement ARB_texture_query_lod
Dave Airlie
2013-03-29
1
-0
/
+1
*
mesa: Report ARB_debug_output for both shader errors and warnings.
Eric Anholt
2013-03-05
1
-8
/
+7
*
glsl: add support for ARB_texture_multisample
Chris Forbes
2013-03-02
1
-0
/
+1
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