| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: Add ARB_shader_image_load_store extension enables. | Francisco Jerez | 2014-02-12 | 1 | -0/+1 |
* | glsl/cs: Handle compute shader local_size_{x,y,z} declaration. | Paul Berry | 2014-02-05 | 1 | -14/+37 |
* | mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant. | Paul Berry | 2014-02-05 | 1 | -0/+2 |
* | mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant. | Paul Berry | 2014-02-05 | 1 | -0/+4 |
* | mesa/cs: Add extension enable flags for ARB_compute_shader. | Paul Berry | 2014-02-05 | 1 | -0/+1 |
* | glsl: Disable ARB_texture_rectangle in shader version 100. | Anuj Phogat | 2014-01-23 | 1 | -0/+4 |
* | glsl: Mark GLSL 4.40 as a known version. | Matt Turner | 2014-01-23 | 1 | -1/+1 |
* | glsl: remove remaining is_array variables | Timothy Arceri | 2014-01-23 | 1 | -9/+6 |
* | glsl: Add ARB_arrays_of_arrays support to yacc definition and ast | Timothy Arceri | 2014-01-23 | 1 | -11/+8 |
* | glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays. | Paul Berry | 2014-01-22 | 1 | -112/+24 |
* | glsl: Vectorize multiple scalar assignments | Matt Turner | 2014-01-21 | 1 | -0/+4 |
* | mesa: rename PreferDP4 to OptimizeForAOS. | Matt Turner | 2014-01-21 | 1 | -1/+1 |
* | glsl: Add extension infrastructure for ARB_viewport_array | Ian Romanick | 2014-01-20 | 1 | -0/+1 |
* | mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array. | Paul Berry | 2014-01-09 | 1 | -14/+14 |
* | mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used. | Paul Berry | 2014-01-08 | 1 | -29/+0 |
* | glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum. | Paul Berry | 2014-01-08 | 1 | -7/+5 |
* | mesa: Use gl_shader::Stage instead of gl_shader::Type where possible. | Paul Berry | 2014-01-08 | 1 | -2/+2 |
* | mesa: Clean up nomenclature for pipeline stages. | Paul Berry | 2014-01-08 | 1 | -11/+11 |
* | mesa: enable AMD_shader_trinary_minmax | Maxence Le Doré | 2014-01-06 | 1 | -1/+1 |
* | glsl: Add extension tracking for AMD_shader_trinary_minmax | Maxence Le Doré | 2014-01-06 | 1 | -0/+1 |
* | Rename overloads of _mesa_glsl_shader_target_name(). | Paul Berry | 2013-12-30 | 1 | -9/+8 |
* | glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type. | Paul Berry | 2013-12-17 | 1 | -7/+7 |
* | glsl: Add frontend support for `sample` auxiliary storage qualifier | Chris Forbes | 2013-12-07 | 1 | -0/+2 |
* | glsl: Simplify the built-in function linking code. | Kenneth Graunke | 2013-12-01 | 1 | -5/+3 |
* | glsl: Initialize _mesa_glsl_parse_state::atomic_counter_offsets before using it. | Francisco Jerez | 2013-11-26 | 1 | -0/+2 |
* | glsl: cleanup, remove duplicate assignment | Tapani Pälli | 2013-11-17 | 1 | -1/+0 |
* | mesa: Add infrastructure for GL_ARB_sample_shading | Anuj Phogat | 2013-11-01 | 1 | -0/+1 |
* | glsl: Add a CSE pass. | Eric Anholt | 2013-11-01 | 1 | -0/+1 |
* | glsl: Add built-in functions and constants required for ARB_shader_atomic_cou... | Francisco Jerez | 2013-10-29 | 1 | -0/+6 |
* | glsl: Add extension enables for ARB_shader_atomic_counters. | Francisco Jerez | 2013-10-29 | 1 | -0/+1 |
* | glsl: Add new GLSL 1.50 constants. | Paul Berry | 2013-10-15 | 1 | -0/+10 |
* | glsl: Remove glsl_parser_state MaxVaryingFloats field | Ian Romanick | 2013-10-07 | 1 | -1/+0 |
* | glsl: add plumbing for GL_ARB_texture_query_levels | Chris Forbes | 2013-10-05 | 1 | -0/+1 |
* | glsl: add texture gather changes | Maxence Le Dore | 2013-10-03 | 1 | -0/+1 |
* | glsl: Switch ast_node to the non-zeroing allocator. | Francisco Jerez | 2013-10-01 | 1 | -1/+2 |
* | glsl: Initialize all member variables of _mesa_glsl_parse_state on construction. | Francisco Jerez | 2013-10-01 | 1 | -2/+14 |
* | glsl: Create and use a has_uniform_buffer_objects() helper. | Kenneth Graunke | 2013-09-26 | 1 | -4/+0 |
* | glsl: Create and use a has_explicit_attrib_location() helper. | Kenneth Graunke | 2013-09-26 | 1 | -4/+0 |
* | mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix | Ian Romanick | 2013-09-13 | 1 | -1/+1 |
* | glsl: Implement MESA_shader_integer_mix extension. | Matt Turner | 2013-09-09 | 1 | -0/+1 |
* | glsl: Switch to the new built-in function module. | Kenneth Graunke | 2013-09-09 | 1 | -1/+1 |
* | glsl: Remove ubo_qualifiers_allowed variable. | Matt Turner | 2013-08-21 | 1 | -1/+0 |
* | glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed. | Matt Turner | 2013-08-21 | 1 | -1/+1 |
* | glsl: Disallow embedded structure definitions | Ian Romanick | 2013-08-19 | 1 | -0/+1 |
* | glsl: Export the compiler's GS layout qualifiers to the gl_shader. | Eric Anholt | 2013-08-01 | 1 | -0/+31 |
* | glsl: Parse the GLSL 1.50 GS layout qualifiers. | Eric Anholt | 2013-08-01 | 1 | -0/+4 |
* | mesa,glsl,st/dri: add a new driconf option force_glsl_version for Unigine | Marek Olšák | 2013-07-30 | 1 | -1/+2 |
* | glsl: Remove shader stage checking for extension handling. | Kenneth Graunke | 2013-07-29 | 1 | -61/+28 |
* | glsl: Be consistent about '\n', '.', and capitalization in errors/warnings. | Paul Berry | 2013-07-27 | 1 | -8/+8 |
* | glsl: Initialize ast_function member variables. | Vinson Lee | 2013-07-21 | 1 | -1/+2 |