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src
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glsl
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glsl_parser_extras.cpp
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Author
Age
Files
Lines
*
glsl: Create and use a has_uniform_buffer_objects() helper.
Kenneth Graunke
2013-09-26
1
-4
/
+0
*
glsl: Create and use a has_explicit_attrib_location() helper.
Kenneth Graunke
2013-09-26
1
-4
/
+0
*
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
2013-09-13
1
-1
/
+1
*
glsl: Implement MESA_shader_integer_mix extension.
Matt Turner
2013-09-09
1
-0
/
+1
*
glsl: Switch to the new built-in function module.
Kenneth Graunke
2013-09-09
1
-1
/
+1
*
glsl: Remove ubo_qualifiers_allowed variable.
Matt Turner
2013-08-21
1
-1
/
+0
*
glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
Matt Turner
2013-08-21
1
-1
/
+1
*
glsl: Disallow embedded structure definitions
Ian Romanick
2013-08-19
1
-0
/
+1
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
1
-0
/
+31
*
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
2013-08-01
1
-0
/
+4
*
mesa,glsl,st/dri: add a new driconf option force_glsl_version for Unigine
Marek Olšák
2013-07-30
1
-1
/
+2
*
glsl: Remove shader stage checking for extension handling.
Kenneth Graunke
2013-07-29
1
-61
/
+28
*
glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.
Paul Berry
2013-07-27
1
-8
/
+8
*
glsl: Initialize ast_function member variables.
Vinson Lee
2013-07-21
1
-1
/
+2
*
glsl: Initialize ast_jump_statement::opt_return_value.
Vinson Lee
2013-07-16
1
-0
/
+1
*
glsl: Add support for C-style initializers.
Matt Turner
2013-07-11
1
-0
/
+188
*
glsl: Add infrastructure for aggregate initializers.
Matt Turner
2013-07-11
1
-0
/
+13
*
glsl: Add an is_declaration field to ast_struct_specifier.
Matt Turner
2013-07-11
1
-0
/
+1
*
glsl: Change type of is_array to bool.
Matt Turner
2013-07-11
1
-1
/
+1
*
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
2013-06-21
1
-0
/
+83
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-0
/
+35
*
mesa: Add infrastructure for ARB_shading_language_420pack.
Todd Previte
2013-06-14
1
-0
/
+1
*
glsl: Parse "#version 150 core" directives.
Kenneth Graunke
2013-06-10
1
-0
/
+13
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
1
-0
/
+1
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
1
-0
/
+4
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+3
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
1
-2
/
+2
*
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
2013-05-06
1
-0
/
+1
*
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
2013-04-04
1
-0
/
+1
*
glsl: Implement ARB_texture_query_lod
Dave Airlie
2013-03-29
1
-0
/
+1
*
mesa: Report ARB_debug_output for both shader errors and warnings.
Eric Anholt
2013-03-05
1
-8
/
+7
*
glsl: add support for ARB_texture_multisample
Chris Forbes
2013-03-02
1
-0
/
+1
*
glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
Paul Berry
2013-02-12
1
-54
/
+58
*
glsl: fix incorrect comment about do_common_optimization
Marek Olšák
2013-02-06
1
-2
/
+2
*
glsl: Add infrastructure for ARB_shading_language_packing
Matt Turner
2013-01-25
1
-0
/
+1
*
glsl: Fix gl_context vs. ralloc context in check_version again, again.
Kenneth Graunke
2012-12-17
1
-2
/
+2
*
glsl_parser_extras.cpp: fixup gl vs mem contexts again.
Dave Airlie
2012-12-16
1
-4
/
+4
*
glsl: Allow layout qualifiers in GLSL 3.00 ES
Ian Romanick
2012-12-06
1
-0
/
+4
*
glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
Paul Berry
2012-12-06
1
-0
/
+2
*
glsl/parser: Handle "#version 300 es" directive.
Paul Berry
2012-12-06
1
-26
/
+79
*
glsl/parser: Extract version directive processing into a function.
Paul Berry
2012-12-06
1
-0
/
+52
*
glsl: Add GLSL version query functions.
Paul Berry
2012-12-06
1
-0
/
+51
*
glsl: Make a function to express a GLSL version ir human-readable form.
Paul Berry
2012-12-06
1
-0
/
+10
*
glsl: add ARB_texture_cube_map_array support (v2)
Dave Airlie
2012-11-09
1
-0
/
+1
*
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
2012-08-01
1
-0
/
+1
*
glsl: Add support for default layout qualifiers for uniforms.
Eric Anholt
2012-07-31
1
-0
/
+4
*
glsl: Refactor #version validation to be more future-proof.
Kenneth Graunke
2012-07-31
1
-13
/
+1
*
glsl: add support for using API_OPENGL_CORE
Jordan Justen
2012-07-30
1
-8
/
+7
*
glsl: Turn UBO variable declarations into ir_variables and check qualifiers.
Eric Anholt
2012-07-20
1
-0
/
+1
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