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* glsl: Add comment explaining "row_major" parsing.Matt Turner2013-07-111-0/+6
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove outdated FINISHME comment.Matt Turner2013-07-111-3/+0
| | | | | | Explicit index support was added by commit 1256a5dc. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Bail on parsing if the #version directive is bogus.Kenneth Graunke2013-06-101-0/+6
| | | | | | | | | | | | | | | | | | | If we didn't successfully parse the #version line, there's no point in continuing with parsing and compiling: it's already failed. Furthermore, it can actually be harmful: right after handling #version, we call _mesa_glsl_initialize_types(), which checks state->es_shader and language_version. If it isn't valid, it hits an assertion failure. Fixes Piglit's "invalid-version-es." When processing "#version 110 es", our code set state->es_shader and state->language_version = 110. It then properly determined that this was invalid and flagged an error. Since we continued anyway, we hit the assertion mentioned above. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl parser: allow in & out for interface block membersJordan Justen2013-05-231-25/+12
| | | | | | | | | | | | | Previously uniform blocks allowed for the 'uniform' keyword to be used with members of a uniform blocks. With interface blocks 'in' can be used on 'in' interface block members and 'out' can be used on 'out' interface block members. The basic_interface_block rule will verify that the same qualifier type is used with the block and each member. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl parser: handle interface block member qualifierJordan Justen2013-05-231-1/+43
| | | | | | | | | | | | | | | | | | | | | An interface block member may specify the type: in { in vec4 in_var_with_qualifier; }; When specified with the member, it must match the same type as interface block type. It can also omit the qualifier: uniform { vec4 uniform_var_without_qualifier; }; When the type is not specified with the member, it will adopt the same type as the interface block. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl parser: on desktop GL require GLSL 150 for instance namesJordan Justen2013-05-231-5/+3
| | | | | | | | | | | Interface blocks in GLSL 150 allow an instance name to be used. v2: * use state->check_version Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl parser: reject VS+in & FS+out interface blocksJordan Justen2013-05-231-0/+14
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: parse in/out types for interface blocksJordan Justen2013-05-231-11/+40
| | | | | | | | | | | Previously only 'uniform' was allowed for uniform blocks. Now, in/out can be parsed, but it will only be allowed for GLSL >= 150. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl parser: rename uniform block to interface blockJordan Justen2013-05-231-12/+12
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: rename ast_uniform_block to ast_interface_blockJordan Justen2013-05-231-7/+7
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-2/+9
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Parse interface array sizeIan Romanick2013-01-251-12/+43
| | | | | | | | | | | | | The size is parsed and stored in the AST, but it is not used yet. Processing of the array size is added in the patch "glsl: Handle instance array declarations" v2: Update the commit message (suggested by Carl Worth). Add a comment to ast_uniform_block::array_size (suggested by Paul Berry). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Parse non-array uniform block instance names in GLSL ES 3.00.Kenneth Graunke2013-01-251-2/+18
| | | | | | | | | | | | | | | | | | | | | | | In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated "instance name", which essentially namespaces the variables inside. This patch adds basic parsing for this new feature, but doesn't yet hook it up to actually do anything yet. It does not support for arrays of interface blocks; a later commit will take care of that. This change temporarily regresses the piglit test interface-name-access-without-interface-name.vert. This shader failed to compile before (the expected result), but it failed to compile for the wrong reason. This is not a real regression. v2: Add some comments to ast_uniform_block::instance_name. Suggested by Paul Berry. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor uniform block parser rules.Kenneth Graunke2013-01-251-21/+16
| | | | | | | | | | | | | The existing code has a lot of duplication; the only difference between the two cases is whether we merge in an additional layout qualifier. Apparently creating a layout_qualifieropt rule that can be empty causes a lot of conflicts and confusion. However, refactoring out the guts of the ast_uniform_block creation works fine. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Don't add structure fields to the symbol tableIan Romanick2013-01-081-1/+0
| | | | | | | | | | | | | | | | | I erroneously added this back in January 2011 in commit 88421589. Looking at the commit message, I have no idea why I added it. It only added non-array structure fields to the symbol table, so array structure fields are treated correctly. Fixes piglit tests structure-and-field-have-same-name.vert and structure-and-field-have-same-name-nested.vert. It should also fix WebGL conformance tests shader-with-non-reserved-words. NOTE: This is a candidate for the stable release branches. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57622 Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add missing semicolon in the grammarKenneth Graunke2012-12-061-0/+1
| | | | | | | | | This may not be strictly necessary, but every other rule in the grammar ends with a semicolon. It also appears that this was supposed to be commited with the original patch that changed this rule, but the wrong version of the patch was accidentally pushed. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Allow layout qualifiers in GLSL 3.00 ESIan Romanick2012-12-061-0/+2
| | | | | | | | | | Note that while 'packed' is a reserved word in GLSL ES, row_major is not. This means that we have to use the string-based matching for that. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl/parser: Handle "#version 300 es" directive.Paul Berry2012-12-061-1/+5
| | | | | | | | | | | | | | | Note that GLSL 1.00 is selected using "#version 100", so "#version 100 es" is prohibited. v2: Check for GLES3 before allowing '#version 300 es' v3: Make sure a correct language_version is set in _mesa_glsl_parse_state::process_version_directive. Signed-off-by: Paul Berry <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl/parser: Extract version directive processing into a function.Paul Berry2012-12-061-42/+1
| | | | | | | | | | | | | | Version directive handling is going to have to be used within two parser rules, one for desktop-style version directives (e.g. "#version 130") and one for the new ES-style version directive (e.g. "#version 300 es"), so this patch moves it to a function that can be called from both rules. No functional change. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: parse GLSL ES 3.00 keywords correctly.Paul Berry2012-12-061-0/+3
| | | | | | | | | | | | | | | | | | | | | GLSL ES 3.00 adds the following keywords over GLSL 1.00: uint, uvec[2-4], matNxM, centroid, flat, smooth, various samplers, layout, switch, default, and case. Additionally, it reserves a large number of keywords, some of which were already reserved in versions of desktop GL that Mesa supports, some of which are new to Mesa. A few of the reserved keywords in GLSL ES 3.00 are keywords that are supported in all other versions of GLSL: attribute, varying, sampler1D, sampler1DShador, sampler2DRect, and sampler2DRectShadow. This patch updates the lexer to handle all of the new keywords correctly when the language being parsed is GLSL 3.00 ES. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Make use of new _mesa_glsl_parse_state::check_version() function.Paul Berry2012-12-061-18/+3
| | | | | | | | | | | | | | | | | | Previous to this patch, we were not very consistent about the errors we generate when a shader tried to use a feature that is prohibited in the current GLSL version. Some error messages failed to mention the GLSL version currently in use (or did so inaccurately), and some error messages failed to mention the first GLSL version in which the given feature is allowed. This patch reworks all of the error checks to use the check_version() function, which produces error messages in a standard form (approximately "$FEATURE forbidden in $CURRENT_GLSL_VERSION ($REQUIRED_GLSL_VERSION required)."). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Make use of new _mesa_glsl_parse_state::is_version() function.Paul Berry2012-12-061-2/+3
| | | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Compute version_string on the fly.Paul Berry2012-12-061-8/+5
| | | | | | | | Fixes a bug where version_string would be left uninitialized if no GLSL "#version" directive was used. Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Make a function to express a GLSL version ir human-readable form.Paul Berry2012-12-061-4/+2
| | | | | | | | | | | This will be useful in generating more helpful error messages, especially with the addition of GLSL 3.00 ES support. [v2, idr]: Rename ctx parameter to mem_ctx Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Support unsigned integer constants in layout qualifiers.Kenneth Graunke2012-11-261-1/+6
| | | | | | | Fixes es3conform's explicit_attrib_location_integer_constants. Reviewed-by: Eric Anholt <[email protected]> Reviewed-and-tested-by: Matt Turner <[email protected]>
* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-091-3/+9
| | | | | | | | | | | | This adds all the new builtins + the new sampler types, and hooks them up if the extension is supported. v2: fix missing signatures for grad/lod fix missing textureSize clarifications fix compare vs starts with usage Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Refuse to parse uniform block declarations when UBOs aren't available.Eric Anholt2012-08-071-0/+20
| | | | | | | Fixes piglit GL_ARB_uniform_buffer_object/compiler/extension-disabled-block.frag Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for default layout qualifiers for uniforms.Eric Anholt2012-07-311-38/+20
| | | | | | | | | | | I ended up having to add rallocing of the ast_type_qualifier in order to avoid pulling in ast.h for glsl_parser_extras.h, because I wanted to track an ast_type_qualifier in the state. Fixes piglit ARB_uniform_buffer_object/row-major. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Merge UBO layout qualifiers in a qualifier list.Eric Anholt2012-07-311-1/+23
| | | | | | | | | | Yes, you get to say things like "layout(row_major, column_major)" and get column major. Part of fixing piglit ARB_uniform_buffer_object/row_major. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Incorporate all UBO language changes into GLSL 1.40.Eric Anholt2012-07-311-0/+4
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Refactor #version validation to be more future-proof.Kenneth Graunke2012-07-311-8/+15
| | | | | | | | | | | | | | | | | The previous implementation required a flag in _mesa_glsl_parse_state and line of code to initialize it for every version of the shading language we intend to support. As we look to add 150, 330, 400, 410, 420, and beyond, this gets rather unwieldy. This patch retains the switch statement (to reject, say, #version 111), but removes all the bits. Code to check for ctx->API == API_OPENGL_CORE could easily be added to the 110 and 120 cases to reject those. v2: Use _mesa_is_desktop_gl to preserve the existing behavior in the presence of the new API_OPENGL_CORE enumeration. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1]
* glsl: Fix #pragma invariant(all) language version check.Kenneth Graunke2012-07-311-1/+1
| | | | | | | | | | | | | It was using state->Const.GLSL_100ES, which is set if the driver supports ARB_ES2_compatibility or we're in ES2 mode. Instead, it should use state->language_version, as that represents the actual GLSL version of the shader being compiled. Since the correct logic is < 120 && !100, just make it == 110. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00Oliver McFadden2012-07-261-1/+1
| | | | | | | | | | | | The OpenGL(R) ES Shading Language Version 1.00 Revision 17 (12 May, 2009) > 4.6.1 The Invariant Qualifier > ... To force all output variables to be invariant, use the pragma > #pragma STDGL invariant(all) Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Turn UBO variable declarations into ir_variables and check qualifiers.Eric Anholt2012-07-201-0/+2
| | | | | | Fixes piglit layout-*-non-uniform and layout-*-within-block. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add parsing for GLSL uniform blocks.Eric Anholt2012-07-091-0/+122
| | | | | | | | This doesn't do anything with the uniform block declarations yet, so usage of those uniforms finds them to be undeclared. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Don't hide the type of struct_declaration_list.Eric Anholt2012-07-091-3/+3
| | | | | | | | I've been trying to derive from this for UBO support, and the slightly obfuscated types were putting me over the edge. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Reduce a bit of extra code in the merging of layout qualifiers.Eric Anholt2012-07-091-7/+2
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Take advantage of the layout qualifier flags union to clean up parsing.Eric Anholt2012-07-091-21/+7
| | | | | | | | | The got_one variable was set iff one of the bits in flags.i was set. v2: Fix incorrect dropping of the ARB_conservative_depth warning. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]>
* glsl: Mark [iu]sampler{Buffer,2DRect}as reserved in GLSL 1.40.Eric Anholt2012-04-161-2/+8
| | | | | | | | | The non-integer versions were already reserved in 1.30, but apparently these were forgotten. Fixes piglit glsl-1.40/compiler/reserved/ Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add support for ARB_blend_func_extended (v3)Dave Airlie2012-04-131-0/+20
| | | | | | | | | | | | | | | | | | | This adds index support to the GLSL compiler. I'm not 100% sure of my approach here, esp without how output ordering happens wrt location, index pairs, in the "mark" function. Since current hw doesn't ever have a location > 0 with an index > 0, we don't have to work out if the output ordering the hw requires is location, index, location, index or location, location, index, index. But we have no hw to know, so punt on it for now. v2: index requires layout - catch and error setup explicit index properly. v3: drop idx_offset stuff, assume index follow location Signed-off-by: Dave Airlie <[email protected]>
* glsl: Add support for parsing [iu]samplerBuffer types in GLSL 1.40.Eric Anholt2012-04-091-0/+1
| | | | | | | | | The samplerBuffer type will be undefined in !glsl 1.40, and the keyword is marked as reserved. The [iu]samplerBuffer types are not marked as reserved pre-1.40, so they don't have separate tokens and fall through to normal type handling. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Drop the round-trip through ast_type_specifier for many builtin types.Eric Anholt2012-04-091-53/+53
| | | | | | | | | | We have lexer recognition of a bunch of our types based on the handling. This code was mapping those recognized tokens to an enum and then to a string of their name. Just drop the enums and provide the string directly in the parser. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use (const char *) in AST nodes rather than plain (char *).Kenneth Graunke2012-04-091-1/+1
| | | | | | | | | | | Nothing actually relied on them being mutable, and there was at least one cast which discarded const qualifiers. The next patch would have introduced many more. Casting away const qualifiers should be avoided if at all possible. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-151-0/+3
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add other missing error location information for switch statements.Eric Anholt2012-02-031-0/+4
| | | | | | NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add missing location info to case labels.Eric Anholt2012-02-031-0/+2
| | | | | | | | Otherwise, the upcoming error messages said the location was 0:0(0). NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Ian Romanick <[email protected]>
* glsl: rename VERSION to VERSION_TOK for automakeMatt Turner2012-01-041-2/+2
| | | | Signed-off-by: Matt Turner <[email protected]>
* glsl: Fix crashes caused by Bison error messages involving "'%'".Kenneth Graunke2011-12-131-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Invalid shaders containing the character % at an unexpected location would cause Bison to call yyerror with a message of: syntax error, unexpected '%' Bison expects yyerror() to take a string, while _mesa_glsl_error() is a printf-style function. This hit the classic printf string escape issue: _mesa_glsl_error(loc, state, "unexpected '%'"); // invalid! _mesa_glsl_error(loc, state, "%s", "unexpected '%'"); // correct. This caused assertion failures after ralloc_asprintf_append called vsnprintf to determine the length of the text that would be printed: vsnprintf would see the invalid format and return -1, an invalid length. The solution is to define a proper yyerror() wrapper function that calls _mesa_glsl_error with the "%s". Since we compile with -p "_mesa_glsl", yyerror is defined as: #define yyerror _mesa_glsl_error So we have to #undef yyerror in order to be able to declare it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43564 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: finish up ARB_conservative_depth (v2)Marek Olšák2011-11-221-1/+8
| | | | | | | v2: updated an error message Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add missing ';' in action statement.José Fonseca2011-11-141-1/+1
| | | | | | | Addresses the warnings: warning: a `;' might be needed at the end of action code warning: future versions of Bison will not add the `;'