| Commit message (Collapse) | Author | Age | Files | Lines |
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This also removes the validation from the parser as it is not required
and once arb_enhanced_layouts comes along we wont be able to do validation
on the stream qualifier in the parser anyway as it adds constant expression
support to the stream qualifier.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: 11.0 <[email protected]>
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V3: use a check_*_allowed style function for requirements checking
rather than has_* which doesn't encapsulate the error message
V2: add missing 's' to the extension name in error messages
and add decimal place in version string
Reviewed-by: Marta Lofstedt <[email protected]>
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V2: Split out unsized array validation to its own patch as
suggested by Samuel.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Fixes following Piglit test:
global-scope-binding-qualifier.frag
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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v2:
- Memory qualifiers on shader storage buffer objects do not come in the form
of layout qualifiers, they are block-level qualifiers.
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Fix a missing check in has_layout()
v3:
- Mention shader storage block in error message for layout qualifiers
(Kristian).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This kind of definitions:
layout(xxx) buffer;
was not supported by commit 84fc5fece006.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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No functional changes.
Reviewed-by: Kristian Høgsberg <[email protected]>
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layout qualifiers
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Also if GL_ARB_shading_language_420pack extension is enabled.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This includes the minimum required desktop/ES GLSL version in the
format qualifier table in anticipation of new GLSL versions extending
the set of supported image formats. According to section 4.4.7 of the
GLSL ES 3.1 spec:
"The format layout qualifier identifiers for image variable
declarations are:
[...]
rgba32f
rgba16f
r32f
rgba8
rgba8_snorm
[...]
rgba32i
rgba16i
rgba8i
r32i
[...]
rgba32ui
rgba16ui
rgba8ui
r32ui"
Reviewed-by: Tapani Pälli <[email protected]>
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GL_ARB_compute_shader is limited for GLSL version 430.
This enables for GLSL ES version 310.
V2: Updated error string to also include GLSL 3.10
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Add in missed version checks in the GLSL parser
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The 420pack extension enables various GLSL rules that need to be applied
to any GLSL 4.20+ shader even if the extension is not explicitly
enabled.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This is the guts of the GLSL parser and AST support for
shader subroutines.
The code creates a subroutine type in the parser, and
uses that there to validate the identifiers. The parser
also distinguishes between subroutine types/function prototypes
/uniforms and subroutine defintions for functions.
Then in the AST conversion it recreates the types, and
stores the subroutine definition info or subroutine info
into the ir_function along with a side lookup table in
the parser state. It also converts subroutine calls into
the enhanced ir_call.
v2: move to handling method calls in
function handling not in field selection.
v3: merge Chris's previous parser patches in here, to
make it clearer what's changed in one place.
v3.1: add more documentation, drop unused include
v3.2: drop is_subroutine_def
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Fixed things that Ken suggested.
Reviewed-by: Kenneth Graunke <[email protected]>
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See GLSL 4.30 spec, section 4.4.5 "Uniform and Shader Storage Block
Layout Qualifiers".
v2:
- Add whitespace in an error message. Delete period '.' at the end of that
error message (Jordan).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This is used to identify shader storage buffer interface blocks where
buffer variables are declared.
Reviewed-by: Jordan Justen <[email protected]>
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v2: Change GL version from 400 to 420. Noticed by Tapani and Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Image memory qualifiers (coherent, volatile, restrict, readonly and writeonly)
follow slightly different rules from storage qualifiers, e.g. the uniqueness
rule doesn't apply. Make them a separate non-terminal.
Reviewed-by: Matt Turner <[email protected]>
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This addresses
...\glsl_parser.cpp(...) : warning C4065: switch statement contains 'default' but no 'case' labels
This is on code generated by bison, which we have little control.
It seems useful to have this warning otherwise enabled.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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GLSL 1.50 and GLSL 4.40 specs, they both say the same in
"Interface Blocks" section:
"If optional qualifiers are used, they can include interpolation qualifiers,
auxiliary storage qualifiers, and storage qualifiers and they must declare
an input, output, or uniform member consistent with the interface qualifier
of the block"
From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38:
"GLSL ES 3.0 does not support interface blocks for shader inputs or outputs."
and from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier", page 52.
"Only variables output from a shader can be candidates for invariance."
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_fragment
No piglit regressions.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
v2:
- Enable this check for GLSL.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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GLSL ES 3.00 spec, chapter 4.6.1 "The Invariant Qualifier",
Only variables output from a shader can be candidates for invariance. This
includes user-defined output variables and the built-in output variables.
As only outputs can be declared as invariant, an invariant output from one
shader stage will still match an input of a subsequent stage without the
input being declared as invariant.
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage_precision
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage_precision
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_precision_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_precision_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_invariant_input
No piglit regressions observed.
v2:
- Add spec content in the code
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Note that some of the GLSL specifications explicitly state this as
compile error, some simply state that 'it is an error'.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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* IEEE Std 1003.1-2001 placed strcasecmp() in strings.h.
* ISO C99 doesn't mention strcase* in string.h
* On all platforms I could find, strcasecmp is in strings.h and string.h
as a compatibility layer for software written pre-2001 POSIX
* Technically strcasecmp should be only in strings.h and the man
pages back this up.
* Tested build on CentOS and Haiku
Reviewed-by: Kenneth Graunke <[email protected]>
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This is never used. There is another token "OUTPUT" which the lexer can
generate, though. This has been around since the dawn of time; is most
likely a typo.
Signed-off-by: Chris Forbes <[email protected]>
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This is needed to make Unigine Heaven 4.0 and Unigine Valley 1.0 work
with sample shading.
Also, if this is disabled, the error message at least makes sense now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This implements parsing requirements for multi-stream support in
geometry shaders as defined in ARB_gpu_shader5.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously we disallowed any combination of layout with interpolation,
invariant, or precise qualifiers. There is very little spec guidance on
exactly which combinations should be allowed, but with ARB_sso it's
useful to allow these qualifiers with rendezvous-by-location.
Since it's unclear exactly where the layout qualifier should appear when
combined with other qualifiers, we will allow it anywhere before the
auxiliary storage qualifier.
This allows enough flexibility for all examples I've seen, while keeping
the auxiliary-storage-qualifier / storage-qualifier pair together (as
they are a single qualifier in the spec prior to
ARB_shading_language_420pack)
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This works like glsl-1.20+'s invariant redeclarations, but with fewer
restrictions, since `precise` is allowed on pretty much anything.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Print out GL_ARB_explicit_attrib_location warnings only
when parsing attribute that uses "location" qualifier.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77245
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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This allows them to be moved to .rodata, and allow us to be sure that they
will not be modified.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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They are not needed since 0da1a2cc369052643ccaea75a1722cc37652d82a.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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_mesa_glsl_parse_state in_qualifier->invocations will store the
invocations count.
v3:
* Use in_qualifier to allow the primitive to be specied
separately from the invocations count (merge_qualifiers)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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We introduce a new merge_in_qualifier ast_type_qualifier
which allows specialized handling of merging input layout
qualifiers.
By merging layout qualifiers into state->in_qualifier, we
allow multiple input qualifiers. For example, the primitive
type can be specified specified separately from the
invocations count (ARB_gpu_shader5).
state->gs_input_prim_type is moved into state->in_qualifier->prim_type
state->gs_input_prim_type_specified is still processed separately
so we can determine when the input primitive is specified. This
is important since certain scenerios are not supported until after
the primitive type has been specified in the shader code.
v4:
* Merge with compute shader input layout qualifiers
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword,
though the docs only mention __restrict (with two underscores).
Note: we may want to also rename _volatile to volatile_flag to be
consistent.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Paul Berry <[email protected]>
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v2: Make the "map" array static const.
Reviewed-by: Paul Berry <[email protected]>
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v2: Only allow the early_fragment_tests qualifier in fragment shaders.
Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Paul Berry <[email protected]>
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v2: Add comment next to the read_only and write_only qualifier flags.
Change temporary copies of the type qualifier mask to use uint64_t
too.
Reviewed-by: Paul Berry <[email protected]>
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