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path: root/src/glsl/glsl_parser.ypp
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* glsl2: Parse #pragma linesIan Romanick2010-08-301-1/+11
* glsl: Use a single shared namespace in the symbol table.Kenneth Graunke2010-08-261-0/+2
* glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick2010-08-131-18/+18
* glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick2010-08-131-18/+18
* glsl2: Eliminate tokens for square matrix short namesIan Romanick2010-08-131-4/+1
* glsl2: Use bison command line option to set prefixIan Romanick2010-08-111-1/+0
* glsl2: Emit error from lexer when illegal reserved word is encounteredIan Romanick2010-08-111-0/+2
* glsl2: Initialize location structure at beginning of parse.Carl Worth2010-08-101-1/+9
* glsl2: Add the 1.30 reserved keywords.Kenneth Graunke2010-08-071-1/+8
* glsl2: Fix spelling of "precision" in error output.Eric Anholt2010-08-021-3/+3
* glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick2010-07-281-2/+59
* glsl2: Remove incorrect assertion in the parser.Kenneth Graunke2010-07-201-6/+0
* glsl2: Append _TOK to some parser tokensIan Romanick2010-07-011-4/+4
* glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke2010-06-301-87/+87
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+1444