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src
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glsl
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glsl_lexer.lpp
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Author
Age
Files
Lines
*
glsl: Support the 'invariant(all)' pragma
Ian Romanick
2011-01-06
1
-0
/
+4
*
glsl: new glsl_strtod() wrapper to fix decimal point interpretation
Brian Paul
2010-12-14
1
-5
/
+6
*
glsl: Add support for the 'u' and 'U' unsigned integer suffixes.
Kenneth Graunke
2010-11-15
1
-6
/
+8
*
glsl: Add new keywords and reserved words for GLSL 1.30.
Kenneth Graunke
2010-11-15
1
-0
/
+21
*
glsl: Rework reserved word/keyword handling in the lexer.
Kenneth Graunke
2010-11-15
1
-117
/
+122
*
glsl: Fix lexer rule for ^=
Chad Versace
2010-10-19
1
-1
/
+1
*
glsl: Add lexer rules for << and >> in GLSL 1.30
Chad Versace
2010-10-15
1
-0
/
+2
*
glsl: Add lexer rules for uint and uvecN (N=2..4)
Chad Versace
2010-10-11
1
-0
/
+4
*
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
2010-10-08
1
-0
/
+1
*
glsl: Recognize GLSL ES 1.00 keywords.
Kenneth Graunke
2010-09-07
1
-7
/
+17
*
glsl2: Parse #pragma lines
Ian Romanick
2010-08-30
1
-2
/
+22
*
glsl2: Avoid token name collisions with names used by Windows header files
Ian Romanick
2010-08-13
1
-13
/
+13
*
glsl2: Eliminate tokens for square matrix short names
Ian Romanick
2010-08-13
1
-3
/
+3
*
glsl2: Emit error from lexer when illegal reserved word is encountered
Ian Romanick
2010-08-11
1
-41
/
+51
*
glsl2: Add the 1.30 reserved keywords.
Kenneth Graunke
2010-08-07
1
-0
/
+32
*
glsl2: Add support for floating constants like "1f".
Eric Anholt
2010-08-02
1
-0
/
+4
*
glsl2: Make non-square matrix keywords not keywords pre-120.
Eric Anholt
2010-08-01
1
-81
/
+28
*
glsl2: Make lowp, mediump, highp, and precision identifiers pre-1.20.
Eric Anholt
2010-07-28
1
-4
/
+32
*
glsl2: Parser support for GL_ARB_fragment_coord_conventions
Ian Romanick
2010-07-28
1
-0
/
+10
*
glsl2: Fix lexing of octal values, including "0".
Eric Anholt
2010-07-19
1
-1
/
+1
*
glsl2: Initialize yylineno and yycolumn so line numbers are sane.
Kenneth Graunke
2010-07-07
1
-0
/
+2
*
glsl2: Append _TOK to some parser tokens
Ian Romanick
2010-07-01
1
-3
/
+3
*
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
2010-06-30
1
-1
/
+1
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+336