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* glsl2: Parse #pragma linesIan Romanick2010-08-301-2/+22
* glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick2010-08-131-13/+13
* glsl2: Eliminate tokens for square matrix short namesIan Romanick2010-08-131-3/+3
* glsl2: Emit error from lexer when illegal reserved word is encounteredIan Romanick2010-08-111-41/+51
* glsl2: Add the 1.30 reserved keywords.Kenneth Graunke2010-08-071-0/+32
* glsl2: Add support for floating constants like "1f".Eric Anholt2010-08-021-0/+4
* glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt2010-08-011-81/+28
* glsl2: Make lowp, mediump, highp, and precision identifiers pre-1.20.Eric Anholt2010-07-281-4/+32
* glsl2: Parser support for GL_ARB_fragment_coord_conventionsIan Romanick2010-07-281-0/+10
* glsl2: Fix lexing of octal values, including "0".Eric Anholt2010-07-191-1/+1
* glsl2: Initialize yylineno and yycolumn so line numbers are sane.Kenneth Graunke2010-07-071-0/+2
* glsl2: Append _TOK to some parser tokensIan Romanick2010-07-011-3/+3
* glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.Kenneth Graunke2010-06-301-1/+1
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+336