| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2 (Ian Romanick)
- Move the check to the lexer before rallocing a copy of the large string.
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment
Reviewed-by: Ian Romanick <[email protected]>
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Flex and lex have a special action ‘|’ which means to use the same action as
the next rule. We can use this to reduce a bit of code duplication in the
rules for the various float literal formats.
Reviewed-by: Matt Turner <[email protected]>
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According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.
Reviewed-by: Matt Turner <[email protected]>
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Both core mesa and glsl have their own wrappers for strtof_l. Merge
and move them to util/. They are compiled with a C++ compiler so that
we can make them thread-safe in a following commit.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Running fast clear glClear with SNB caused Valgrind to
complain about this.
v2: line 237 fixed glClear from leaking memory, other
strdups are also now changed to ralloc_strdups but I
don't know what effect those have. At least no changes in
my Piglit quick run.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We've had bugs in the past where we have been inadvertently matching the
default rule.
Just as we did in the pre-processor in the previous commit, we can use:
%option warn nodefault
in the compiler to instruct flex to not generate the default rule, and
further to warn if our set of rules could let any characters go unmatched.
With this warning active, flex actually warns that the catch-all rule we
recently added to the compiler could never be matched. Since that is all
safely determined at compile time now, we can safely drop this run-time
compiler error message, (as we do in this commit).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Without this, in the <PP> state, we would hit Flex's default rule, which
prints tokens to stdout, rather than returning them as tokens. (Or, after the
previous commit, we would hit the new catch-all rule and generate an internal
compiler error.)
With this commit in place, we generate the desired syntax error.
This manifested as a weird bug where shaders with semicolons after
extension directives, such as:
#extension GL_foo_bar : enable;
would print semicolons to the screen, but otherwise compile just fine
(even though this is illegal).
Fixes Piglit's extension-semicolon.frag test.
This also fixes the following Khronos GLES3 conformance tests, (and for real
this time):
invalid_char_in_name_vertex
invalid_char_in_name_fragment
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This is to avoid the default, silent flex rule which simply prints the
character to stdout.
For the following Khronos GLES3 conformance tests:
invalid_char_in_name_vertex
invalid_char_in_name_fragment
With this commit, these tests now report Pass where they previously reported
Fail, but Mesa isn't behaving correctly yet. It's now reporting the internal
error where what is really desired is a syntax error.
Reviewed-by: Jordan Justen <[email protected]>
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Patch adds a preprocessor define for the extension and stores explicit
location data for uniforms during AST->HIR conversion. It also sets
layout token to be available when having the extension in place.
v2: change parser check to require GLSL 330 or enabling
GL_ARB_explicit_attrib_location (Ian)
v3: fix the check and comment in AST->HIR (Petri)
Signed-off-by: Tapani Pälli <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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GL_ARB_separate_shader_objects adds the ability to specify location
layouts for interstage inputs and outputs.
In addition, this extension makes 'in' and 'out' generally available for
shader inputs and outputs. This mimics the behavior of
GL_ARB_explicit_attrib_location.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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v2: Mark atomic counters as read-only variables. Move offset overlap
code to the linker. Use the contains_atomic() convenience method.
v3: Use pointer to integer instead of non-const reference. Add
comment so we remember to add a spec quotation from the next GLSL
release once the issue of atomic counter aggregation within
structures is clarified.
v4 (idr): Don't use std::map because it's overkill. Add an assertion
that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS.
Signed-off-by: Francisco Jerez <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Bison 3.0 removes the YYLEX_PARAM macro. In preparation for handling
this using %lex-param, the parser needs a wrapper function for the
actual Flex lex() function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Tested-by: Laurent Carlier <[email protected]>
Cc: "9.2" [email protected]
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When "layout" isn't being lexed as LAYOUT_TOK, we should treat it like
an ordinary identifier. This means we need to classify it to determine
whether we should return IDENTIFIER, TYPE_IDENTIFIER, or NEW_IDENTIFIER.
Fixes the WebGL conformance test "shader-with-non-reserved-words."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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The majority of calls to _mesa_glsl_error(), _mesa_glsl_warning(), and
_mesa_glsl_parse_state::check_version() use a message that begins with
a lower case letter and ends without a period. This patch makes all
messages follow that convention.
Also, error/warning messages shouldn't end in '\n', since
_mesa_glsl_msg() automatically adds '\n' at the end of the message.
Reviewed-by: Matt Turner <[email protected]>
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Patch fixes a crash with Webgl 'shader-with-non-reserved-words'
conformance test by ignoring desktop extension keywords on GLSL ES.
v2: fix reserved and allowed desktop glsl versions (Chris)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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GL_ARB_shading_language_420pack also provides layout qualifiers.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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We mark ARB_uniform_buffer_object as enabled under ES 3 since it
contains that functionality, which tricked the compiler into tokenizing
"row_major".
Acked-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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V2: - emit `sample` parameter properly for multisample texelFetch()
- fix spurious whitespace change
- introduce a new opcode ir_txf_ms rather than overloading the
existing ir_txf further. This makes doing the right thing in
the driver somewhat simpler.
V3: - fix weird whitespace
V4: - don't forget to include the new opcode in tex_opcode_strs[]
(thanks Kenneth for spotting this)
Signed-off-by: Chris Forbes <[email protected]>
[V2] Reviewed-by: Eric Anholt <[email protected]>
[V2] Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Since the result of those calls is always assigned to a float.
Reviewed-by: Ian Romanick <[email protected]>
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Note that while 'packed' is a reserved word in GLSL ES, row_major is not.
This means that we have to use the string-based matching for that.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Carl Worth <[email protected]>
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This patch turns on the following features for GLSL ES 3.00:
- Array constructors, whole array assignment, and array comparisons.
- Second and third operands of ?: may be arrays.
- Use of "in" and "out" qualifiers on globals.
- Bitwise and modulus operators.
- Integral vertex shader inputs.
- Range-checking of literal integers.
- array.length method.
- Function calls may be constant expressions.
- Integral varyings must be qualified with "flat".
- Interpolation and centroid qualifiers may not be applied to vertex
shader inputs.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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GLSL ES 3.00 adds the following keywords over GLSL 1.00: uint,
uvec[2-4], matNxM, centroid, flat, smooth, various samplers, layout,
switch, default, and case.
Additionally, it reserves a large number of keywords, some of which
were already reserved in versions of desktop GL that Mesa supports,
some of which are new to Mesa.
A few of the reserved keywords in GLSL ES 3.00 are keywords that are
supported in all other versions of GLSL: attribute, varying,
sampler1D, sampler1DShador, sampler2DRect, and sampler2DRectShadow.
This patch updates the lexer to handle all of the new keywords
correctly when the language being parsed is GLSL 3.00 ES.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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This patch expands the lexer KEYWORD macro to take two additional
arguments: the GLSL ES versions in which the given keyword was first
reserved, and supported, respectively. This will allow us to
trivially add support for GLSL 3.00 ES keywords, even though the set
of GLSL 3.00 ES keywords is neither a subset or a superset of the
keywords corresponding to any desktop GLSL version.
The new KEYWORD macro makes use of the
_mesa_glsl_parse_state::is_version() function, so it accepts 0 as
meaning "unsupported" (rather than 999, which we used previously).
Note that a few keywords ("packed" and "row_major") are supported
*either* when GLSL 1.40 is in use or when ARB_uniform_buffer_obj
support is enabled. Previously, we handled these by cleverly taking
advantage of the fact that the KEYWORD macro didn't parenthesize its
arguments in the usual way. Now they are handled more
straightforwardly, with a new macro, KEYWORD_WITH_ALT.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.
v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This doesn't do anything with the uniform block declarations yet, so
usage of those uniforms finds them to be undeclared.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The non-integer versions were already reserved in 1.30, but apparently
these were forgotten.
Fixes piglit glsl-1.40/compiler/reserved/
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Matt Turner <[email protected]>
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v2: updated an error message
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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strtoull is not supported on msvc (as there is no C99 support).
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From page 22 (28 of PDF) of GLSL 1.30 spec:
It is an error to provide a literal integer whose magnitude is too
large to store in a variable of matching signed or unsigned type.
Unsigned integers have exactly 32 bits of precision. Signed integers
use 32 bits, including a sign bit, in two's complement form.
Fixes piglit int-literal-too-large-0[123].frag.
v2: Take care with INT_MIN, use stroull, and make it a function.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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SCons has built-in support for .ll and .yy, but not .lpp and .ypp. Since
there's no real benefit to using the old names, change them.
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