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* glcpp: regerated filesIan Romanick2011-02-112-181/+193
* glcpp: Raise error when modulus is zeroChad Versace2011-02-021-1/+6
* glsl: regerated filesBrian Paul2011-01-312-125/+118
* glsl: make _token_list_is_empty_ignoring_space() staticBrian Paul2011-01-311-1/+1
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-317-296/+300
* Revert "glcpp: Demote "macro redefined" from an error to a warning"Carl Worth2011-01-294-38/+15
* glcpp: Demote "macro redefined" from an error to a warningCarl Worth2011-01-284-15/+38
* glsl: Refresh autogenerated parser filesChad Versace2011-01-261-0/+2
* glcpp: Conditionally define macro GL_AMD_conservative_depthChad Versace2011-01-261-0/+2
* glcpp: Regenerate parser files.Kenneth Graunke2011-01-211-229/+231
* glcpp: Remove use of talloc reference counting.Kenneth Graunke2011-01-211-13/+7
* glcpp: Refresh autogenerated lexer and parser files.Ian Romanick2011-01-101-184/+181
* glcpp: Generate an error for division by zeroIan Romanick2011-01-101-1/+6
* glcpp: Regenerate glcpp-parse.cChad Versace2011-01-101-0/+21
* glcpp: Fix segfault when validating macro redefinitionsChad Versace2011-01-101-0/+21
* glcpp: Add test for recursive #define.Vinson Lee2011-01-041-0/+3
* glcpp: Add division by zero test cases.Vinson Lee2011-01-042-0/+4
* glcpp: Add negative tests for redefintions with valueless macros.Vinson Lee2010-12-272-0/+15
* Refresh autogenerated glcpp parser.Kenneth Graunke2010-12-071-47/+46
* glcpp: Don't emit SPACE tokens in conditional_tokens production.Kenneth Graunke2010-12-071-1/+0
* Regenerate glcpp parser.Kenneth Graunke2010-11-171-85/+90
* glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.Kenneth Graunke2010-11-171-1/+6
* Refresh autogenerated glcpp parser.Kenneth Graunke2010-11-162-200/+210
* glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.Kenneth Graunke2010-11-161-0/+3
* r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)Benjamin Franzke2010-11-081-6/+2
* glcpp: Refresh autogenerated lexer file.Kenneth Graunke2010-10-211-23/+13
* glcpp: Return NEWLINE token for newlines inside multi-line comments.Kenneth Graunke2010-10-211-2/+2
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-0/+8
* glcpp: Regenerate files changes by previous commitIan Romanick2010-10-082-124/+120
* glcpp: Add the define for ARB_explicit_attrib_location when presentIan Romanick2010-10-081-0/+3
* glcpp: Fix build on non-GCC compilers.Kenneth Graunke2010-09-072-90/+92
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-076-225/+247
* glsl2: remove 'extern' keyword in .c fileBrian Paul2010-08-271-1/+1
* glsl/mesa: fixes for MSVCAras Pranckevicius2010-08-251-0/+1
* glsl: Include main/core.h.Chia-I Wu2010-08-242-2/+2
* glcpp: Make standalone preprocessor work with a tty as stdinCarl Worth2010-08-231-33/+49
* glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.Carl Worth2010-08-231-4/+5
* glcpp: Fix segfault in standalone preprocessor for "file not found", etc.Carl Worth2010-08-231-4/+17
* glcpp: Update generated glcpp-lex.c for the last two changes.Carl Worth2010-08-231-191/+186
* glcpp: Fix handling of "#line 0"Carl Worth2010-08-231-2/+3
* glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"Carl Worth2010-08-231-2/+7
* glcpp: Add new test for #line directive.Carl Worth2010-08-232-0/+21
* glcpp: Update README file (new specifications and fewer limitations).Carl Worth2010-08-231-12/+14
* glcpp: Add test for the #error directive.Carl Worth2010-08-232-0/+4
* glcpp: Refresh autogenerated lexer.Kenneth Graunke2010-08-181-263/+326
* glcpp: Add basic #line support (adapted from the main compiler).Kenneth Graunke2010-08-181-0/+31
* glcpp: Refresh generated files.Carl Worth2010-08-172-229/+343
* glcpp: Add support for "redefined macro" error.Carl Worth2010-08-171-2/+123
* glcpp: Add two new tests for testing redefined macros.Carl Worth2010-08-174-0/+58
* glcpp: Allow standalone glcpp to accept a filename as first argument.Carl Worth2010-08-171-3/+11