| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Removing the subdirectory recursion provides a small speed up.
Tested-by: Andreas Boll <[email protected]>
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Reviewed-by: Andreas Boll <[email protected]>
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First we test that line continuations are honored within a comment, (as
recently changed in glcpp), then we test that line continuations can be
disabled via an option within the context. This is tested via the new support
for a test-specific command-line option passed to glcpp.
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.
While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.
The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.
This commit fixes the line-continuation.vert test in piglit.
Reviewed-by: Kenneth Graunke <[email protected]>
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This will allow testing of disabled line-continuation on a case-by-case basis,
(with the option communicated to the preprocessor via the GL context).
Reviewed-by: Kenneth Graunke <[email protected]>
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This will allow the test exercising disabled line continuations to arrange
for the --disable-line-continuations argument to be passed to the standalone
glcpp.
Reviewed-by: Kenneth Graunke <[email protected]>
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And simply don't call into the function that removes line continuations.
Reviewed-by: Kenneth Graunke <[email protected]>
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As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).
Reviewed-by: Kenneth Graunke <[email protected]>
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The GLSL ES 3.0 spec (Section 12.17) says:
"GLSL ES 1.00 removed token pasting and other functionality."
NOTE: This is a candidate for the stable branches.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
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Simply emitting a nicely-formatted error message if any undefined macro is
encountered in a parser context expecting an expression.
With this commit, the following piglit test now passes:
spec/glsl-es-3.00/compiler/undefined-macro.vert
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This can be triggered either by creation of a GLES context (with
api == API_OPENGLES2) or else by a #version directive with version
value 100 or with a string of "es" following the version value.
There's no behavioral change with this commit—just preparation for ES-specific
behavior in the preprocessor in the future.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Accidentally removed in ac2793cf3e1e004942c386dfa45f3b5507223f50
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Note: this is a candidate for the 9.0 stable branch.
Signed-off-by: Adam Jackson <[email protected]>
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Note: this is a candidate for the 9.0 stable branch.
Signed-off-by: Adam Jackson <[email protected]>
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Removes a collision of the object file name for main/hash_table
and program/hash_table.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.
No functional change.
[mattst88] v2: Use intmax_t instead of int for version argument. Would
otherwise write garbage after #version since PRIiMAX was reading 64-bits
instead of 32.
[idr] v3: A later commit fixes the caller of
_glcpp_parser_handle_version_declaration to pass the correct number of
parameters. Fix it in the patch that changes the interface instead.
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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This reverts commit 962a1c07b44fe500b79b3ca6806d72a432c1f055.
Further testing revealed that this commit can cause the pre-processor to enter
infinite loops. For now, simply revert this code until a cleaner,
better-tested version is available.
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Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.
While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.
The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.
Reviewed-by: Kenneth Graunke <[email protected]>
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Drop these from the known limitations list since support was recently added
for these.
Also, fix a typo while in the area, (and the oddly missing final newline).
Reviewed-by: Matt Turner <[email protected]>
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This test file is very similar to test 113-line-and-file-macros but uses token
pasting for cleaner quiz answers (without spaces between the digits). This
test passes thanks to the recent addition of support for pasting INTEGER
tokens, (but would have failed without that).
(Note that this test is distinct from test 059-token-pasting-integer which
pastes integers parsed from the source. Those are parsed to INTEGER_STRING
tokens and are already pasted correctly as verified by that test. The only way
to generate the INTEGER tokens which currently fail to paste is with an
internal define such as __LINE__ that results in an integer.)
Reviewed-by: Matt Turner <[email protected]>
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By generalizing the current code designed to paste string tokens of various
types.
Reviewed-by: Matt Turner <[email protected]>
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As recently tested in the additions to the invalid paste test, it is illegal
to paste a non-digit sequence onto the end of an integer.
The 082-invalid-paste test should now pass again.
Reviewed-by: Matt Turner <[email protected]>
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The current code lets a few invalid pastes through, such as an string pasted
onto the end of an integer. Extend the invalid-paste test to catch some of
these.
Reviewed-by: Matt Turner <[email protected]>
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This time creating a new _token_list_create_with_one_integer function
modeled after the existing _token_list_create_with_one_space function
(both implemented with new _token_list_create_with_one_ival).
Reviewed-by: Matt Turner <[email protected]>
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This function is getting a little long too read. Simplify it by pulling
up one assignment from every condition.
Reviewed-by: Matt Turner <[email protected]>
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These tokens are easy to expand by just looking at the current, tracked
location values, (and no need to look anything up in the hash table).
Add a test which verifies __LINE__ with several values, (and verifies __FILE__
for the single value of 0). Our testing framework isn't sophisticated enough
here to have a test with multiple file inputs.
This commit fixes part of es3conform's preprocess16_frag test.
Reviewed-by: Matt Turner <[email protected]>
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This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's. The
corresponding enum value for core API's is API_OPENGL_CORE.
Acked-by: Eric Anholt <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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And add test cases to ensure that this works
- 110 verifies that glcpp rejects #elif<digits> which glcpp
previously accepted.
- 111 verifies that glcpp accepts #if followed immediately by
(, +, -, !, or ~.
- 112 does the same as 111 but for #elif.
See 17f9beb6 for #if change.
Reviewed-by: Carl Worth <[email protected]>
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Fixes part of es3conform's preprocess16_frag test.
Reviewed-by: Carl Worth <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51802
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152
Reviewed-by: Kenneth Graunke <[email protected]>
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By moving the HASH_LINE rule out of control_line: and into line:, we avoid
adding control_line's additional \n (as seen in the first hunk).
mattst88: Carl and I determined independently of Fabian that the 091
test needed to be modified identically to this, and our patch to fix the
test was more complicated.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously we were accepting garbage after #else and #endif tokens when
the previous preprocessor conditional evaluated to false (eg, #if 0).
When the preprocessor hits a false conditional, it switches the lexer
into the SKIP state, in which it ignores non-control tokens. The parser
pops the SKIP state off the stack when it reaches the associated #elif,
#else, or #endif. Unfortunately, that meant that it only left the SKIP
state after the lexing the entire line containing the #token and thus
would accept garbage after the #token.
To fix this we use a mid-rule, which is executed immediately after the
#token is parsed.
NOTE: This is a candidate for the stable branch
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56442
Fixes: preprocess17_frag.test from oglconform
Reviewed-by: Carl Worth <[email protected]> (glcpp-parse.y)
Acked-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.
v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Previously, we used lookahead patterns to differentiate:
#define FOO(x) function macro
#define FOO (x) object macro
Unfortunately, our rule for function macros:
{HASH}define{HSPACE}+/{IDENTIFIER}"("
relies on infinite lookahead, and apparently triggers a Flex bug where
the generated code overflows a state buffer (see YY_STATE_BUF_SIZE).
There's no need to use infinite lookahead. We can simply change state,
match the identifier, and use a single character lookahead for the '('.
This apparently makes Flex not generate the giant state array, which
avoids the buffer overflow, and should be more efficient anyway.
Fixes piglit test 17000-consecutive-chars-identifier.frag.
NOTE: This is a candidate for every release branch ever.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
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This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.
Should be applied to stable + 9.0
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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So glcpp tried to workaround yylex its own way, but failed,
do it properly.
This fixes another crash found after fixing the first crash.
this is a candidate for 9.0 and stable branches
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Like in src/mesa, use GLSL_BUILDDIR/GLSL_SRCDIR to unambiguously
distinguish between in-tree and generated files.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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Otherwise, the preprocessor happily outputs
#line 2 4 <your next line of code>
and the main compiler gets horribly confused and fails to compile.
This is not the right solution (line numbers in error messages will
likely be off-by-one in certain circumstances), but until Carl comes
up with a proper fix, this gets programs running again.
Fixes regressions in Regnum Online, Overgrowth, Piglit, and others since
commit aac78ce8234d96932c38b3f48b1d828077bc0027.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51802
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152
Signed-off-by: Kenneth Graunke <[email protected]>
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v2: Use AM_V_GEN to silence generated code rules. Add BUILT_SOURCES to CLEANFILES
v3:
- Fix an accidental // in a path
- Use automake make rules for lex/yacc rather than writing our own
- Update .gitignore appropriately
- Build a libglcpp convenience library rather than awkwardly including
the files in libglsl and delegating the generation
- Remove libglsl.a compatibility link on clean
v4:
- Automake's rules for lex/yacc make .cc if source is .ll or .yy, and apparently we
must use those extensions "because of scons", so update everywhere glsl_parser.cpp
-> glsl_parser.cc and glsl_lexer.cpp -> glsl_lexer.cc. This fixes 'make tarballs'
and building with dricore enabled.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Matt Turner <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The most recent commit adds support for comments and macro expansion
on #line directives. Add testing to verify the new features.
Signed-off-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The GLSL specification requires that #line directives be interpreted
after macro expansion. Our existing implementation of #line macros in
the lexer prevents conformance on this point.
Moving the handling of #line from the lexer to the parser gives us the
macro expansion we need. An additional benefit is that the
preprocessor also now supports comments on the same line as #line
directives.
Finally, the preprocessor now emits the (fully-macro-expanded) #line
directives into the output. This allows the full GLSL compiler to also
see and interpret these directives so it can also generate correct
line numbers in error messages.
Signed-off-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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