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* glsl/glcpp: Add an explanatory comment for "loc != NULL" checkCarl Worth2014-07-291-0/+4
* glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IFCarl Worth2014-07-292-38/+39
* glsl/glcpp: Correctly parse directives with intervening commentsCarl Worth2014-07-2916-110/+242
* glsl/glcpp: Rename HASH token to HASH_TOKENCarl Worth2014-07-292-5/+8
* glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>Carl Worth2014-07-291-3/+3
* glsl/glcpp: Add a -d/--debug option to the standalone glcpp programCarl Worth2014-07-292-1/+7
* glsl/glcpp: Fix off-by-one error in column in first-line error messagesCarl Worth2014-07-2917-19/+19
* glsl/glcpp: Minor tweak to wording of error messageCarl Worth2014-07-293-3/+3
* glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.Carl Worth2014-07-293-63/+99
* glsl/glcpp: Abstract a bit of common code for returning string tokensCarl Worth2014-07-291-22/+18
* glsl/glcpp: Drop extra, final newline from most outputCarl Worth2014-07-29130-165/+51
* glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)Carl Worth2014-07-297-2/+13
* glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUPCarl Worth2014-07-291-4/+0
* glsl/glcpp: Add support for comments between #define and macro identifierCarl Worth2014-07-293-2/+41
* glsl/glcpp: Emit proper error for #define with a non-identifierCarl Worth2014-07-293-0/+9
* glsl/glcpp: Add testing for directives preceded by a spaceCarl Worth2014-07-292-0/+43
* glsl/glcpp: Fix to emit spaces following directivesCarl Worth2014-07-292-2/+3
* glsl/glcpp: move macro declaration before code to fix MSVC buildBrian Paul2014-07-101-1/+2
* glsl/glcpp: Don't choke on an empty pragmaCarl Worth2014-07-093-1/+8
* glsl/glcpp: Promote "extra token at end of directive" from warning to errorCarl Worth2014-07-093-1/+14
* glsl/glcpp: Once again report undefined macro name in error message.Carl Worth2014-07-093-38/+86
* glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.Carl Worth2014-07-094-30/+140
* glsl/glcpp: Fix glcpp to properly lex entire "preprocessing numbers"Carl Worth2014-07-093-0/+81
* glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #elseCarl Worth2014-07-097-16/+24
* glsl/glcpp: Fixup glcpp tests for redefining a macro with whitespace changes.Carl Worth2014-07-093-1/+40
* glsl/glcpp: Fix preprocessor error condition for macro redefinitionAnuj Phogat2014-07-091-8/+10
* glsl/glcpp: Add test to ensure compiler won't allow #undef for some builtinsCarl Worth2014-07-092-0/+10
* glsl/glcpp: Do not allow undefining the built-in macrosAnuj Phogat2014-07-091-0/+6
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+3
* Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"Chris Forbes2014-06-221-0/+6
* glsl: Add builtin define for ARB_fragment_layer_viewportChris Forbes2014-06-221-6/+3
* glsl: parser changes for GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+3
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-0/+1
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-3/+1
* glcpp: Do not remove spaces to preserve locations.Sir Anthony2014-03-084-5/+5
* glsl: Update lexers in glsl and glcpp to hande end position of token.Sir Anthony2014-03-081-1/+2
* glsl/sso: Add parser and AST-to-HIR support for separate shader object layoutsIan Romanick2014-02-211-0/+3
* glcpp: Only warn for macro names containing __Ian Romanick2014-02-192-5/+21
* glcpp: Add built-in define for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+3
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+3
* glcpp: Reject #version after the version has been resolved.Matt Turner2014-01-311-0/+6
* glcpp: Rename the variable used to enable debugging.Carl Worth2014-01-311-1/+1
* glcpp: Add "make check" test for comment-parsing bugCarl Worth2014-01-312-0/+5
* glcpp: Don't enter lexer's NEWLINE_CATCHUP start state for single-line commentsCarl Worth2014-01-311-2/+0
* glcpp: Resolve implicit GLSL version to 100 if the API is ES.Matt Turner2014-01-274-5/+16
* glcpp: Check version_resolved in the proper place.Matt Turner2014-01-273-13/+13
* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-271-3/+2
* glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.Matt Turner2014-01-231-3/+5
* glcpp: Remove unused gl_api bits.Matt Turner2014-01-232-2/+0
* glcpp: Set extension defines after resolving the GLSL version.Matt Turner2014-01-233-143/+172