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* Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"Chris Forbes2014-06-221-0/+6
| | | | | This partially reverts commit cc18b1ec2161c846109e921d7821dfeef7a06f3a, which dropped some unrelated code due to a fumbled rebase.
* glsl: Add builtin define for ARB_fragment_layer_viewportChris Forbes2014-06-221-6/+3
| | | | | | | | The spec doesn't actually mention adding this, but this is the usual pattern so I'm assuming it's a spec bug. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: parser changes for GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+3
| | | | | | | | | | | | Patch adds a preprocessor define for the extension and stores explicit location data for uniforms during AST->HIR conversion. It also sets layout token to be available when having the extension in place. v2: change parser check to require GLSL 330 or enabling GL_ARB_explicit_attrib_location (Ian) v3: fix the check and comment in AST->HIR (Petri) Signed-off-by: Tapani Pälli <[email protected]>
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-0/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-3/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glcpp: Do not remove spaces to preserve locations.Sir Anthony2014-03-084-5/+5
| | | | | | | | | After preprocessing by glcpp all adjacent spaces were replaced by single one and glsl parser received column-shifted shader source. It negatively affected ast location set up and produced wrong error messages for heavily-spaced shaders. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Update lexers in glsl and glcpp to hande end position of token.Sir Anthony2014-03-081-1/+2
| | | | Reviewed-by: Carl Worth <[email protected]>
* glsl/sso: Add parser and AST-to-HIR support for separate shader object layoutsIan Romanick2014-02-211-0/+3
| | | | | | | | | | | | GL_ARB_separate_shader_objects adds the ability to specify location layouts for interstage inputs and outputs. In addition, this extension makes 'in' and 'out' generally available for shader inputs and outputs. This mimics the behavior of GL_ARB_explicit_attrib_location. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glcpp: Only warn for macro names containing __Ian Romanick2014-02-192-5/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Section 3.3 (Preprocessor) of the GLSL 1.30 spec (and later) and the GLSL ES spec (all versions) say: "All macro names containing two consecutive underscores ( __ ) are reserved for future use as predefined macro names. All macro names prefixed with "GL_" ("GL" followed by a single underscore) are also reserved." The intention is that names containing __ are reserved for internal use by the implementation, and names prefixed with GL_ are reserved for use by Khronos. Since every extension adds a name prefixed with GL_ (i.e., the name of the extension), that should be an error. Names simply containing __ are dangerous to use, but should be allowed. In similar cases, the C++ preprocessor specification says, "no diagnostic is required." Per the Khronos bug mentioned below, a future version of the GLSL specification will clarify this. Signed-off-by: Ian Romanick <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Tested-by: Darius Spitznagel <[email protected]> Cc: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870 Bugzilla: Khronos #11702
* glcpp: Add built-in define for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+3
| | | | Reviewed-by: Paul Berry <[email protected]>
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+3
| | | | Reviewed-by: Matt Turner <[email protected]>
* glcpp: Reject #version after the version has been resolved.Matt Turner2014-01-311-0/+6
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74166 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Carl Worth <[email protected]>
* glcpp: Rename the variable used to enable debugging.Carl Worth2014-01-311-1/+1
| | | | | | | | The -p option we now use when calling bison means that this variable will be named glcpp_parser_debug not yydebug. This was not caught when the -p option was added because this variable isn't used in the code as committed. (I prefer the declaration to remain since it allows a developer to easily find this variable name to enable debugging.)
* glcpp: Add "make check" test for comment-parsing bugCarl Worth2014-01-312-0/+5
| | | | | | | This is the innocent-looking but killer test case to verify the bug fixed in the preceding commit. Reviewed-by: Jordan Justen <[email protected]>
* glcpp: Don't enter lexer's NEWLINE_CATCHUP start state for single-line commentsCarl Worth2014-01-311-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In commit 6005e9cb28 a new start state of NEWLINE_CATCHUP was added to the lexer. This start state is used whenever the lexer is emitting a NEWLINE token to emit additional NEWLINE tokens for any newline characters that were skipped by an immediately preceding multi-line comment. However, that commit erroneously entered the NEWLINE_CATCHUP state for single-line comments. This is not desired since in the case of a single-line comment, the lexer is not emitting any NEWLINE token. The result is that the lexer will remain in the NEWLINE_CATCHUP state and proceed to fail to emit a NEWLINE token for the subsequent newline character, (since the case to match \n expects only the INITIAL start state). The fix is quite simple, remove the "BEGIN NEWLINE_CATCHUP" code from the single-line comment case, (preserving it only in exactly the cases where the lexer is actually emitting a NEWLINE token). Many thanks to Petri Latvala for reporting this bug and for providing the minimal test case to exercise it. The bug showed up only with a multi-line comment which was followed immediately by a single-line comment (without any intervening newline), such as: /* */ // Kablam! Since 6005e9cb28, and before this commit, that very innocent-looking combination of comments would yield a parse failure in the compiler. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686 Reviewed-by: Jordan Justen <[email protected]>
* glcpp: Resolve implicit GLSL version to 100 if the API is ES.Matt Turner2014-01-274-5/+16
| | | | | | | | | | Fixes a regression since b2d1c579 where ES shaders without a #version declaration would fail to compile if their precision declaration was wrapped in the standard #ifdef GL_ES check. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74066 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Check version_resolved in the proper place.Matt Turner2014-01-273-13/+13
| | | | | | | | | | | | | | | | | | The check was in the wrong place, such that if a shader incorrectly put a preprocessor token before the #version declaration, the version would be resolved twice, leading to a segmentation fault when attempting to redefine the __VERSION__ macro. #extension GL_ARB_sample_shading: require #version 130 void main() {} Also, rename glcpp_parser_resolve_version to glcpp_parser_resolve_implicit_version to avoid confusion. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-271-3/+2
| | | | | | | | | | | The define was only available if gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it. Since the extension is advertised by default, remove that field too. Signed-off-by: Ian Romanick <[email protected]> Cc: Maxence Le Doré <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.Matt Turner2014-01-231-3/+5
| | | | | Cc: [email protected] Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Remove unused gl_api bits.Matt Turner2014-01-232-2/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Set extension defines after resolving the GLSL version.Matt Turner2014-01-233-143/+172
| | | | | | | | | | | | | | | | | | | | | | Instead of defining preprocessor macros in glcpp_parser_create based on the GL API, wait until the shader version has been resolved. Doing this allows us to correctly set (and not set) preprocessor macros for extensions allowed by the API but not the shader, as in the case of ARB_ES3_compatibility. The shader version has been resolved when the preprocessor encounters the first preprocessor token, since the GLSL spec says "The #version directive must occur in a shader before anything else, except for comments and white space." Specifically, if a #version token is found the version is known explicitly, and if any other preprocessor token is found then the GLSL version is implicitly 1.10. Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71630 Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add ARB_arrays_of_arraysTimothy Arceri2014-01-231-0/+3
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+3
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+3
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: error on multiple #else/#elif directivesErik Faye-Lund2014-01-026-1/+51
| | | | | | | | | | | | | | | | | | | | | The preprocessor currently accepts multiple else/elif-groups per if-section. The GLSL-preprocessor is defined by the C++ specification, which defines the following parse-rule: if-section: if-group elif-groups(opt) else-group(opt) endif-line This clearly only allows a single else-group, that has to come after any elif-groups. So let's modify the code to follow the specification. Add test to prevent regressions. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Carl Worth <[email protected]> Cc: 10.0 <[email protected]>
* glcpp: Replace multi-line comment with a space (even as part of macro ↵Carl Worth2014-01-028-9/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | definition) The preprocessor has always replaced multi-line comments with a single space character, (as required by the specification), but as of commit bd55ba568b301d0f764cd1ca015e84e1ae932c8b the lexer also emitted a NEWLINE token for each newline within the comment, (in order to preserve line numbers). The emitting of NEWLINE tokens within the comment broke the rule of "replace a multi-line comment with a single space" as could be exposed by code like the following: #define FOO a/* */b FOO Prior to commit bd55ba568b301d0f764cd1ca015e84e1ae932c8b, this code defined the macro FOO as "a b" as desired. Since that commit, this code instead defines FOO as "a" and leaves a stray "b" in the output. In this commit, we fix this by not emitting the NEWLINE tokens while lexing the comment, but instead merely counting them in the commented_newlines variable. Then, when the lexer next encounters a non-commented newline it switches to a NEWLINE_CATCHUP state to emit as many NEWLINE tokens as necessary (so that subsequent parsing stages still generate correct line numbers). Of course, it would have been more clear if we could have written a loop to emit all the newlines, but flex conventions prevent that, (we must use "return" for each token we emit). It similarly would have been clear to have a new rule restricted to the <NEWLINE_CATCHUP> state with an action much like the body of this if condition. The problem with that is that this rule must not consume any characters. It might be possible to write a rule that matches a single lookahead of any character, but then we would also need an additional rule to ensure for the <EOF> case where there are no additional characters available for the lookahead to match. Given those considerations, and given that the SKIP-state manipulation already involves a code block at the top of the lexer function, before any rules, it seems best to me to go with the implementation here which adds a similar pre-rule code block for the NEWLINE_CATCHUP. Finally, this commit also changes the expected output of a few, existing glcpp tests. The change here is that the space character resulting from the multi-line comment is now emitted before the newlines corresponding to that comment. (Previously, the newlines were emitted first, and the space character afterward.) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686 Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Add a more descriptive comment for the SKIP state manipulationCarl Worth2014-01-021-5/+36
| | | | | | | | | | | | | | | | | | | Two things make this code confusing: 1. The uncharacteristic manipulation of lexer start state outside of flex rules. 2. The confusing semantics of the skip_stack (including the "lexing_if" override and the SKIP_NO_SKIP state). This new comment is intended to bring a bit more clarity for any readers. There is no intended beahvioral change to the code here. The actual code changes include better indentation to avoid an excessively-long line, and using the more descriptive INITIAL rather than 0. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+3
| | | | | | | | | | | This patch implements the common support code required for the GL_ARB_sample_shading extension. V2: Move GL_ARB_sample_shading to ARB extension list. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ken Graunke <[email protected]>
* glsl: Add built-in functions and constants required for ↵Francisco Jerez2013-10-291-0/+3
| | | | | | | | ARB_shader_atomic_counters. v2: Represent atomics as GLSL intrinsics. Reviewed-by: Ian Romanick <[email protected]>
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
| | | | | | | | | | V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-131-2/+2
| | | | | | | | | | | | | | Everyone at the Khronos meeting was as surprised that GLSL didn't already support this as we were. Several vendors said they'd ship it, but there didn't seem to be enough interest to put in the effort to make it ARB or KHR. v2: Fix a couple typos and rename the spec file to EXT_shader_integer_mix.spec. Suggested by Roland. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* glsl: Implement MESA_shader_integer_mix extension.Matt Turner2013-09-091-0/+3
| | | | | | | Because why doesn't GLSL allow you to do this already? Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add infrastructure for ARB_shading_language_420pack.Todd Previte2013-06-141-0/+3
| | | | | | | | v2 [mattst88] - Split infrastructure into separate patch. - Add preprocessor #define. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-131-7/+7
| | | | Reviewed-by: Chad Versace <[email protected]>
* glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.Kenneth Graunke2013-06-101-0/+3
| | | | | | | | | | Page 17 of the GLSL 1.50.11 specification states: "There is a built-in macro definition for each profile the implementation supports. All implementations provide the following macro: Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glcpp: Add test case for recently fixed loop-control underflow bug.Carl Worth2013-06-032-0/+25
| | | | | | | To trigger the bug, it suffices to have a line-continuation followed by a newline and then a non-line-continuation backslash. Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: Fix post-decrement underflow in loop-control variableCarl Worth2013-06-031-1/+3
| | | | | | | | | | | | | This loop-control condition with a post-decrement operator would lead to an underflow of collapsed_newlines. This in turn would cause a subsequent execution of the loop to labor inordinately trying to return the loop-control variable to a value of 0 again. Fix this by dis-intertwining the test and the decrement. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65112 Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add AMD_vertex_shader_layer supportJordan Justen2013-05-131-0/+3
| | | | | | | | This GLSL extension requires that AMD_vertex_shader_layer be enabled by the driver. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-061-0/+3
| | | | Reviewed-by: Chris Forbes <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+3
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-0/+3
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-251-0/+3
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl/build: Build glcpp via the glsl MakefileMatt Turner2013-01-222-56/+2
| | | | | | Removing the subdirectory recursion provides a small speed up. Tested-by: Andreas Boll <[email protected]>
* glsl/build: Remove dead LIBRARY_* variablesMatt Turner2013-01-201-2/+0
| | | | Reviewed-by: Andreas Boll <[email protected]>
* glcpp: Add tests for line continuationCarl Worth2013-01-114-0/+46
| | | | | | | | | First we test that line continuations are honored within a comment, (as recently changed in glcpp), then we test that line continuations can be disabled via an option within the context. This is tested via the new support for a test-specific command-line option passed to glcpp. Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: Rewrite line-continuation support to act globally.Carl Worth2013-01-111-66/+49
| | | | | | | | | | | | | | | | | | | Previously, we were only supporting line-continuation backslash characters within lines of pre-processor directives, (as per the specification). With OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a shader. While changing this, also fix a bug where the preprocessor was ignoring line continuation characters when a line ended in multiple backslash characters. The new code is also more efficient than the old. Previously, we would perform a ralloc copy at each newline. We now perform copies only at each occurrence of a line-continuation. This commit fixes the line-continuation.vert test in piglit. Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: Add --disable-line-continuations argument to standalone glcppCarl Worth2013-01-111-2/+44
| | | | | | | This will allow testing of disabled line-continuation on a case-by-case basis, (with the option communicated to the preprocessor via the GL context). Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: Allow test-specific arguments for standalone glcpp testsCarl Worth2013-01-111-2/+9
| | | | | | | | This will allow the test exercising disabled line continuations to arrange for the --disable-line-continuations argument to be passed to the standalone glcpp. Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: Honor the GL context's DisableGLSLLineContinuations optionCarl Worth2013-01-111-1/+3
| | | | | | And simply don't call into the function that removes line continuations. Reviewed-by: Kenneth Graunke <[email protected]>