Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -1/+0 |
| | | | | | | Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com> | ||||
* | glcpp: Do not remove spaces to preserve locations. | Sir Anthony | 2014-03-08 | 1 | -1/+1 |
| | | | | | | | | | After preprocessing by glcpp all adjacent spaces were replaced by single one and glsl parser received column-shifted shader source. It negatively affected ast location set up and produced wrong error messages for heavily-spaced shaders. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> | ||||
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+1 |