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path: root/src/glsl/glcpp/glcpp.c
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* glcpp: Rename the variable used to enable debugging.Carl Worth2014-01-311-1/+1
* glcpp: Resolve implicit GLSL version to 100 if the API is ES.Matt Turner2014-01-271-0/+1
* glcpp: Remove unused gl_api bits.Matt Turner2014-01-231-1/+0
* glcpp: Add --disable-line-continuations argument to standalone glcppCarl Worth2013-01-111-2/+44
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+12
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-1/+1
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* glsl: Silence several "warning: unused parameter"Ian Romanick2011-09-091-0/+1
* glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca2011-03-041-25/+15
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-5/+5
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-0/+8
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+2
* glcpp: Make standalone preprocessor work with a tty as stdinCarl Worth2010-08-231-33/+49
* glcpp: Fix segfault in standalone preprocessor for "file not found", etc.Carl Worth2010-08-231-4/+17
* glcpp: Allow standalone glcpp to accept a filename as first argument.Carl Worth2010-08-171-3/+11
* glsl2: Conditionally define preprocessor tokens for optional extensionsIan Romanick2010-07-011-4/+1
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+88