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path: root/src/glsl/glcpp/glcpp-parse.y
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* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+3
* glsl/glcpp: Fix handling of commas that result from macro expansionCarl Worth2014-08-071-12/+1
* glsl/glcpp: Fix for macros that expand to include "defined" operatorsCarl Worth2014-08-071-45/+199
* glsl/glcpp: Add explicit error for "#define without macro name"Carl Worth2014-08-071-0/+3
* define GL_OES_standard_derivatives if extension is supportedKevin Rogovin2014-08-021-0/+2
* glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC buildBrian Paul2014-07-301-3/+3
* glsl/glcpp: Add (non)-support for ++ and -- operatorsCarl Worth2014-07-291-1/+9
* glsl/glcpp: Emit error for duplicate parameter name in function-like macroCarl Worth2014-07-291-0/+29
* glsl/glcpp: Add an explanatory comment for "loc != NULL" checkCarl Worth2014-07-291-0/+4
* glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IFCarl Worth2014-07-291-25/+26
* glsl/glcpp: Correctly parse directives with intervening commentsCarl Worth2014-07-291-51/+64
* glsl/glcpp: Rename HASH token to HASH_TOKENCarl Worth2014-07-291-4/+7
* glsl/glcpp: Add a -d/--debug option to the standalone glcpp programCarl Worth2014-07-291-0/+2
* glsl/glcpp: Minor tweak to wording of error messageCarl Worth2014-07-291-1/+1
* glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.Carl Worth2014-07-291-0/+1
* glsl/glcpp: Drop extra, final newline from most outputCarl Worth2014-07-291-0/+1
* glsl/glcpp: move macro declaration before code to fix MSVC buildBrian Paul2014-07-101-1/+2
* glsl/glcpp: Promote "extra token at end of directive" from warning to errorCarl Worth2014-07-091-1/+1
* glsl/glcpp: Once again report undefined macro name in error message.Carl Worth2014-07-091-35/+83
* glsl/glcpp: Add short-circuiting for || and && in #if/#elif for OpenGL ES.Carl Worth2014-07-091-30/+76
* glsl/glcpp: Fix glcpp to catch garbage after #if 1 ... #elseCarl Worth2014-07-091-3/+3
* glsl/glcpp: Fix preprocessor error condition for macro redefinitionAnuj Phogat2014-07-091-8/+10
* glsl/glcpp: Do not allow undefining the built-in macrosAnuj Phogat2014-07-091-0/+6
* glsl: add support for AMD_vertex_shader_viewport_indexIlia Mirkin2014-07-021-0/+3
* Partially revert "glsl: Add builtin define for ARB_fragment_layer_viewport"Chris Forbes2014-06-221-0/+6
* glsl: Add builtin define for ARB_fragment_layer_viewportChris Forbes2014-06-221-6/+3
* glsl: parser changes for GL_ARB_explicit_uniform_locationTapani Pälli2014-06-161-0/+3
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-0/+1
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-3/+1
* glsl/sso: Add parser and AST-to-HIR support for separate shader object layoutsIan Romanick2014-02-211-0/+3
* glcpp: Only warn for macro names containing __Ian Romanick2014-02-191-3/+19
* glcpp: Add built-in define for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+3
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+3
* glcpp: Reject #version after the version has been resolved.Matt Turner2014-01-311-0/+6
* glcpp: Resolve implicit GLSL version to 100 if the API is ES.Matt Turner2014-01-271-3/+12
* glcpp: Check version_resolved in the proper place.Matt Turner2014-01-271-11/+11
* glcpp: Make sure GL_AMD_shader_trinary_minmax is definedIan Romanick2014-01-271-3/+2
* glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.Matt Turner2014-01-231-3/+5
* glcpp: Remove unused gl_api bits.Matt Turner2014-01-231-1/+0
* glcpp: Set extension defines after resolving the GLSL version.Matt Turner2014-01-231-141/+163
* mesa: Add ARB_arrays_of_arraysTimothy Arceri2014-01-231-0/+3
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+3
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+3
* glcpp: error on multiple #else/#elif directivesErik Faye-Lund2014-01-021-1/+22
* glcpp: Replace multi-line comment with a space (even as part of macro definit...Carl Worth2014-01-021-0/+1
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+3
* glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...Francisco Jerez2013-10-291-0/+3
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-131-2/+2