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* glcpp: Regenerate files changes by previous commitIan Romanick2010-10-081-3/+4
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* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-4/+3
| | | | Also define it if #version 100 is encountered.
* glcpp: Refresh generated files.Carl Worth2010-08-171-3/+4
| | | | After a recent change to glcpp-parse.y (adding "redefined macro" error).
* glsl2: Refresh autogenerated bison parser.Kenneth Graunke2010-08-131-4/+3
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* glcpp: Regnerate glcpp-parse.c and glcpp-parse.hCarl Worth2010-08-101-3/+4
| | | | After making a minor change to the .y file.
* glcpp: Refresh autogenerated lexer and parser.Kenneth Graunke2010-08-041-4/+3
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* glcpp: Add __VERSION__ define to the current language version.Eric Anholt2010-07-281-18/+19
| | | | | | | Fixes: glsl-version-define glsl-version-define-110 glsl-version-define-120
* glcpp: Add generated source files.Carl Worth2010-07-281-0/+100
This is now consistent with other usage of flex/bison througout mesa, (which is that these generated files are added to source control so that the build system does not require external tools like flex/bison for non-developers).