Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: make the arguments in the asm statemants optional | Zack Rusin | 2010-06-29 | 1 | -3/+2 |
| | | | | geometry shaders emit/end functions don't take any arguments | ||||
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -18/+17 |
| | | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | ||||
* | glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabled | Kristian Høgsberg | 2010-06-04 | 1 | -0/+27 |
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* | glsl: implement support for GL_EXT_texture_array | Brian Paul | 2010-02-25 | 1 | -0/+31 |
| | | | | | | | | GL_EXT_texture_array is different from the existing GL_MESA_texture_array support in that the former is only supported for GLSL, not fixed-function. The shadow compare versions of the sampler functions haven't been tested yet. The non-shadow versions have been tested with a new piglit test. | ||||
* | glsl/cl: Prevent possible buffer overflow. | Vinson Lee | 2010-02-21 | 1 | -1/+2 |
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* | glsl/cl: Prevent possible string overflow. | Vinson Lee | 2010-02-20 | 1 | -1/+2 |
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* | glsl/cl: Parse layout qualifiers only when an appropriate extension enabled. | Michal Krol | 2010-02-17 | 1 | -2/+75 |
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* | glsl/cl: Properly emit layout qualifier list. | Michal Krol | 2010-02-17 | 1 | -3/+3 |
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* | glsl/cl: implement parsing for layout qualifiers | Brian Paul | 2010-02-13 | 1 | -4/+74 |
| | | | | For GL_ARB_fragment_coord_conventions support. | ||||
* | glsl: remove __inline directive | Brian Paul | 2010-01-18 | 1 | -1/+1 |
| | | | | It makes no difference with gcc -O3, for example. | ||||
* | glsl: added default case in _fetch_token() to silence warnings | Brian Paul | 2009-12-29 | 1 | -0/+2 |
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* | glsl: Do syntax parsing inline with processing. | Michal Krol | 2009-12-20 | 2 | -22/+130 |
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* | scons: Get GLSL code building correctly when cross compiling. | José Fonseca | 2009-12-10 | 1 | -11/+0 |
| | | | | | This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. | ||||
* | glsl/sl: fix _parse_boolconstant() | Brian Paul | 2009-12-10 | 1 | -0/+2 |
| | | | | | Need to emit the radix before the digits. This fixes several glean/glgl1 regressions. | ||||
* | glsl/cl: silence unused var warning | Brian Paul | 2009-12-10 | 1 | -0/+2 |
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* | Build mesa glsl with make. | michal | 2009-12-10 | 1 | -0/+13 |
| | | | | Still don't know how to add glsl to mesa dependencies. | ||||
* | glsl/cl: Add simple error reporting. | Michal Krol | 2009-11-13 | 2 | -8/+74 |
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* | glsl/cl: Add a hard-coded syntax parser. | Michal Krol | 2009-11-13 | 3 | -0/+2696 |