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* glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick2010-08-121-4/+1
* texture_builtins.py: Remove useless comments.Kenneth Graunke2010-08-101-2/+2
* texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke2010-08-093-4/+4
* glsl2: Fix expression type in builtin tan().Eric Anholt2010-08-021-3/+3
* glsl2: Fix the implementation of atan(y, x).Eric Anholt2010-07-301-83/+83
* glsl2: Fix outerProduct builtin.Kenneth Graunke2010-07-282-51/+51
* glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.Kenneth Graunke2010-07-221-0/+39
* glsl2/builtins: Fix 1.30 sign implementation for ints.Kenneth Graunke2010-07-221-1/+1
* glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.Kenneth Graunke2010-07-221-24/+3
* glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).Eric Anholt2010-07-221-3/+3
* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-212-12/+55
* glsl2: Fix asin() implementation.Eric Anholt2010-07-201-61/+69
* glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt2010-07-201-18/+18
* glsl2: Use Elements macroIan Romanick2010-07-191-2/+5
* glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt2010-07-191-4/+4
* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-181-11/+1
* glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke2010-07-142-45/+9
* glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke2010-07-144-144/+18
* glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.Eric Anholt2010-07-071-2/+2
* glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke2010-07-021-15/+3
* glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke2010-07-021-86/+15
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-4/+4
* glsl2: Don't break sign() down by vector components.Eric Anholt2010-06-301-16/+3
* glsl2: Fix reversed value of step().Eric Anholt2010-06-301-19/+19
* glsl2: Fix up the implementation of fract() for vector types.Eric Anholt2010-06-301-15/+3
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-2482-0/+5132