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* glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke2010-07-142-45/+9
* glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke2010-07-144-144/+18
* glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.Eric Anholt2010-07-071-2/+2
* glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke2010-07-021-15/+3
* glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke2010-07-021-86/+15
* glsl2: Add ir_unop_fract as an expression type.Eric Anholt2010-07-011-4/+4
* glsl2: Don't break sign() down by vector components.Eric Anholt2010-06-301-16/+3
* glsl2: Fix reversed value of step().Eric Anholt2010-06-301-19/+19
* glsl2: Fix up the implementation of fract() for vector types.Eric Anholt2010-06-301-15/+3
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-2482-0/+5132