Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl2/builtins: Rework clamp to use scalar/vector combinations. | Kenneth Graunke | 2010-07-14 | 2 | -45/+9 |
* | glsl2/builtins: Rework min/max to use scalar/vector combinations. | Kenneth Graunke | 2010-07-14 | 4 | -144/+18 |
* | glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0. | Eric Anholt | 2010-07-07 | 1 | -2/+2 |
* | glsl2/builtins: Use vector ops in the 130 version of "sign." | Kenneth Graunke | 2010-07-02 | 1 | -15/+3 |
* | glsl2/builtins: Use vector ops in "smoothstep." | Kenneth Graunke | 2010-07-02 | 1 | -86/+15 |
* | glsl2: Add ir_unop_fract as an expression type. | Eric Anholt | 2010-07-01 | 1 | -4/+4 |
* | glsl2: Don't break sign() down by vector components. | Eric Anholt | 2010-06-30 | 1 | -16/+3 |
* | glsl2: Fix reversed value of step(). | Eric Anholt | 2010-06-30 | 1 | -19/+19 |
* | glsl2: Fix up the implementation of fract() for vector types. | Eric Anholt | 2010-06-30 | 1 | -15/+3 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 82 | -0/+5132 |