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glsl
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builtins
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Author
Age
Files
Lines
*
glsl: add builtins for geometry shaders.
Bryan Cain
2013-08-01
4
-2
/
+17
*
glsl: Add EXT_texture_array support for geometry shaders.
Paul Berry
2013-08-01
1
-0
/
+12
*
glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
Kenneth Graunke
2013-07-02
2
-1
/
+8
*
glsl: Allow the use of determinant() in GLSL 1.50.
Kenneth Graunke
2013-06-10
1
-0
/
+4
*
glsl: Add new bit built-ins IR and prototypes from ARB_gpu_shader5.
Matt Turner
2013-05-06
7
-0
/
+342
*
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
2013-05-06
1
-0
/
+1
*
Revert "glsl: Replace constant-index vector array accesses with swizzles"
Paul Berry
2013-04-02
2
-83
/
+83
*
glsl: Replace open-coded dot-product with dot
Ian Romanick
2013-03-29
1
-4
/
+5
*
glsl: Replace constant-index vector array accesses with swizzles
Ian Romanick
2013-03-29
2
-87
/
+87
*
glsl: Implement ARB_texture_query_lod
Dave Airlie
2013-03-29
3
-11
/
+68
*
glsl: Add built-in functions for GLSL 1.50.
Kenneth Graunke
2013-03-20
2
-0
/
+1145
*
glsl: Bump standalone compiler versions to 1.50.
Kenneth Graunke
2013-03-20
1
-2
/
+2
*
glsl: add support for ARB_texture_multisample
Chris Forbes
2013-03-02
3
-6
/
+41
*
glsl: Convert mix() to use a new ir_triop_lrp opcode.
Kenneth Graunke
2013-02-28
1
-7
/
+7
*
glsl: Add IR lisp for ARB_shading_language_packing
Matt Turner
2013-01-25
5
-0
/
+38
*
glsl: Add infrastructure for ARB_shading_language_packing
Matt Turner
2013-01-25
1
-0
/
+1
*
glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functions
Chad Versace
2013-01-24
7
-7
/
+43
*
glsl: Create builtin function profiles for GLSL 3.00 ES.
Paul Berry
2012-12-06
2
-0
/
+833
*
glsl: add determinant() functions.
Paul Berry
2012-12-06
1
-0
/
+70
*
glsl: Make builtin function profiles for GLSL ES use "es" in the filename.
Paul Berry
2012-12-06
4
-1
/
+5
*
glsl: Simplify symbol table version checking.
Paul Berry
2012-12-06
1
-1
/
+1
*
mesa: Add ARB_ES3_compatibility flag.
Paul Berry
2012-12-06
1
-0
/
+1
*
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
Paul Berry
2012-11-29
1
-1
/
+1
*
glsl: add ARB_texture_cube_map_array support (v2)
Dave Airlie
2012-11-09
3
-1
/
+39
*
glsl: make builtin_mem_ctx a static
Dave Airlie
2012-09-15
1
-1
/
+1
*
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
2012-08-01
1
-0
/
+20
*
glsl: Fix pi/2 constant in acos built-in function
Ian Romanick
2012-06-13
1
-4
/
+4
*
glsl: New unary opcodes for ARB_shader_bit_encoding support.
Olivier Galibert
2012-06-07
5
-0
/
+106
*
glsl: Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
2012-06-07
1
-0
/
+1
*
glsl/builtins: Fix textureGrad() for Array samplers.
Kenneth Graunke
2012-06-05
1
-3
/
+3
*
glsl: Add implementation of inverse() for mat2/3/4.
Eric Anholt
2012-04-24
2
-0
/
+110
*
glsl: Add support for generating builtin code from GLSL instead of IR.
Eric Anholt
2012-04-24
1
-4
/
+16
*
glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
Kenneth Graunke
2012-04-17
20
-4807
/
+1902
*
glsl/builtins: Support stage-agnostic built-in profiles.
Kenneth Graunke
2012-04-17
1
-2
/
+4
*
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
Kenneth Graunke
2012-04-17
3
-4
/
+4
*
glsl: Add remaining *sampler2DRect* texture functions.
Eric Anholt
2012-04-16
3
-0
/
+158
*
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Eric Anholt
2012-04-16
1
-1
/
+1
*
glsl: Add textureSize(*samplerBuffer) support.
Eric Anholt
2012-04-16
3
-0
/
+9
*
glsl: Don't apply optimization passes to builtins.
Eric Anholt
2012-04-11
1
-1
/
+1
*
glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.
Eric Anholt
2012-04-09
3
-4
/
+15
*
glsl: Convert ir_call to be a statement rather than a value.
Kenneth Graunke
2012-04-02
2
-45
/
+58
*
glsl: initialise const force glsl extension warning in fake ctx
Dave Airlie
2012-03-25
1
-0
/
+1
*
glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
Eric Anholt
2012-03-15
3
-2
/
+19
*
glsl: Set up generated builtin functions handling for GLSL 1.40.
Eric Anholt
2012-03-15
1
-3
/
+3
*
glsl: Drop ftransform() from GLSL 1.40 profile.
Eric Anholt
2012-03-15
1
-2
/
+0
*
glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.
Eric Anholt
2012-03-15
2
-0
/
+1946
*
glsl: When failing to compile some builtins, print the error.
Eric Anholt
2012-03-15
1
-0
/
+8
*
glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
Kenneth Graunke
2012-01-06
3
-1
/
+11
*
glsl: Fix samplerCubeShadow support in shader compiler
Anuj Phogat
2011-12-07
1
-1
/
+1
*
glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Kenneth Graunke
2011-11-16
1
-0
/
+1
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