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glsl
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builtins
Commit message (
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Author
Age
Files
Lines
*
glsl2: Add builtins profile for GLSL 1.30.
Kenneth Graunke
2010-08-16
2
-0
/
+1986
*
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-13
98
-2332
/
+2499
*
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-4
/
+1
*
texture_builtins.py: Remove useless comments.
Kenneth Graunke
2010-08-10
1
-2
/
+2
*
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-08-09
3
-4
/
+4
*
glsl2: Fix expression type in builtin tan().
Eric Anholt
2010-08-02
1
-3
/
+3
*
glsl2: Fix the implementation of atan(y, x).
Eric Anholt
2010-07-30
1
-83
/
+83
*
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2010-07-28
2
-51
/
+51
*
glsl2/builtins: Add 1.30 bvec variant of the "mix" builtin.
Kenneth Graunke
2010-07-22
1
-0
/
+39
*
glsl2/builtins: Fix 1.30 sign implementation for ints.
Kenneth Graunke
2010-07-22
1
-1
/
+1
*
glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
Kenneth Graunke
2010-07-22
1
-24
/
+3
*
glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
Eric Anholt
2010-07-22
1
-3
/
+3
*
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
2
-12
/
+55
*
glsl2: Fix asin() implementation.
Eric Anholt
2010-07-20
1
-61
/
+69
*
glsl2: notEqual() produces a boolean value, not the base type of the args.
Eric Anholt
2010-07-20
1
-18
/
+18
*
glsl2: Use Elements macro
Ian Romanick
2010-07-19
1
-2
/
+5
*
glsl2: Fix the expression type for atan's pi * sign(y).
Eric Anholt
2010-07-19
1
-4
/
+4
*
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-18
1
-11
/
+1
*
glsl2/builtins: Rework clamp to use scalar/vector combinations.
Kenneth Graunke
2010-07-14
2
-45
/
+9
*
glsl2/builtins: Rework min/max to use scalar/vector combinations.
Kenneth Graunke
2010-07-14
4
-144
/
+18
*
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
Eric Anholt
2010-07-07
1
-2
/
+2
*
glsl2/builtins: Use vector ops in the 130 version of "sign."
Kenneth Graunke
2010-07-02
1
-15
/
+3
*
glsl2/builtins: Use vector ops in "smoothstep."
Kenneth Graunke
2010-07-02
1
-86
/
+15
*
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-07-01
1
-4
/
+4
*
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
1
-16
/
+3
*
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
1
-19
/
+19
*
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
1
-15
/
+3
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
82
-0
/
+5132