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* glsl: Add default precision qualifiers for ES builtinsIan Romanick2013-08-195-0/+6
| | | | | | | | | Once the compiler proplerly checks for default precision qualifiers, these shaders will cease to compile. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.2" <[email protected]>
* glsl: add builtins for geometry shaders.Bryan Cain2013-08-014-2/+17
| | | | | | | | | | | | | | v2 (Paul Berry <[email protected]>): Account for rework of builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID so that it will obey provoking vertex conventions. Convert to GLSL 1.50 style geometry shaders. Reviewed-by: Ian Romanick <[email protected]> v3 (Paul Berry <[email protected]>): Be less obscure about setting interpolation field of gl_Primitive variables. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add EXT_texture_array support for geometry shaders.Paul Berry2013-08-011-0/+12
| | | | | | | | | We can't just use a ".glsl" file since the Lod variants are only available in vertex and geometry shaders, while the bias variants are only available in the fragment shader. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.Kenneth Graunke2013-07-022-1/+8
| | | | | | | | | | | | | | | | | | | | | This patch adds texture() for isamplerCubeArray and usamplerCubeArray, which were entirely missing. It also makes texture() with a LOD bias fragment shader specific. The main GLSL specification explicitly says that texturing with LOD bias should not be allowed for vertex shaders. Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert. which tries to use bias in a vertex shader. Currently, it expects this to pass (so this patch regresses the test), but I've sent a patch to reverse the expected behavior (so this patch would fix the updated test): http://lists.freedesktop.org/archives/piglit/2013-June/006123.html NOTE: This is a candidate for stable branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Allow the use of determinant() in GLSL 1.50.Kenneth Graunke2013-06-101-0/+4
| | | | | | | | | | We already implemented this for ES3, so we just need to turn it on. Fixes 6 Piglit tests: spec/glsl-1.50/compiler/built-in-functions/determinant-mat[234].{vert,frag} Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Add new bit built-ins IR and prototypes from ARB_gpu_shader5.Matt Turner2013-05-067-0/+342
| | | | Reviewed-by: Chris Forbes <[email protected]>
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-061-0/+1
| | | | Reviewed-by: Chris Forbes <[email protected]>
* Revert "glsl: Replace constant-index vector array accesses with swizzles"Paul Berry2013-04-022-83/+83
| | | | | | | This reverts commit dbf94d105a48b7aafb2c8cf64d8b4392d87efea1, which was working around a bug in the handling of array indexing when constant folding built-in functions. Now that the constant folding bug has been fixed, the workaround is no longer needed.
* glsl: Replace open-coded dot-product with dotIan Romanick2013-03-291-4/+5
| | | | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: Eric Anholt <[email protected]> Cc: Paul Berry <[email protected]>
* glsl: Replace constant-index vector array accesses with swizzlesIan Romanick2013-03-292-87/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | Search and replace: ][0] -> ].x ][1] -> ].y ][2] -> ].z ][3] -> ].w Fixes piglit tests inverse-mat[234].{vert,frag}. These tests call the inverse function with constant parameters and expect proper constant folding to happen. My suspicion is that this patch papers over some bug in constant propagation involving array accesses. Either way, all of these accesses eventually get lowered to swizzles. This cuts out the middle man (saving a trivial amount of CPU). NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: Eric Anholt <[email protected]> Cc: Paul Berry <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-293-11/+68
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add built-in functions for GLSL 1.50.Kenneth Graunke2013-03-202-0/+1145
| | | | | | | | | | | | This makes basic built-in functions work in GLSL 1.50. It supports everything except the new Geometry Shader functions. The new 150.glsl file is 140.glsl plus ARB_texture_multisample.glsl; 150.frag is identical to 140.frag except for the #version bump. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Bump standalone compiler versions to 1.50.Kenneth Graunke2013-03-201-2/+2
| | | | | | | | The version bumps are necessary in order to compile built-ins for 1.50. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-023-6/+41
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | Many GPUs have an instruction to do linear interpolation which is more efficient than simply performing the algebra necessary (two multiplies, an add, and a subtract). Pattern matching or peepholing this is more desirable, but can be tricky. By using an opcode, we can at least make shaders which use the mix() built-in get the more efficient behavior. Currently, all consumers lower ir_triop_lrp. Subsequent patches will actually generate different code. v2 [mattst88]: - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a subsequent patch and ir_triop_lrp translated directly. v3 [mattst88]: - Move changes from the next patch to opt_algebraic.cpp to accept 3-src operations. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Add IR lisp for ARB_shading_language_packingMatt Turner2013-01-255-0/+38
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-251-0/+1
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functionsChad Versace2013-01-247-7/+43
| | | | | | | | | | | | | | For each of the following functions, add a declaration to builtins/profiles/300es.glsl and create new file builtins/ir/${funcname}.ir: packSnorm2x16 unpackSnorm2x16 packUnorm2x16 unpackUnorm2x16 packHalf2x16 unpackHalf2x16 Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Create builtin function profiles for GLSL 3.00 ES.Paul Berry2012-12-062-0/+833
| | | | | | | | | | | | | | | | Nearly all of the builtin functions in GLSL 3.00 ES are already implemented in Mesa; this patch enables them. A few functions are not implemented yet; those have been commented out, with a FIXME comment to act as a reminder of what still needs to be implemented. Here is the complete list: packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16, unpackHalf2x16. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: add determinant() functions.Paul Berry2012-12-061-0/+70
| | | | | | | | | | | | These functions are defined in GLSL 1.50 and GLES 3.00 ES. The formulas have been extracted from the existing implementation of inverse(). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Make builtin function profiles for GLSL ES use "es" in the filename.Paul Berry2012-12-064-1/+5
| | | | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Carl Worth <[email protected]>
* glsl: Simplify symbol table version checking.Paul Berry2012-12-061-1/+1
| | | | | | | | | | | Previously, we stored the GLSL language version in the glsl_symbol_table struct. But this was unnecessary--all glsl_symbol_table needs to know is whether functions and variables have separate namespaces (they do in GLSL 1.10 only). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* mesa: Add ARB_ES3_compatibility flag.Paul Berry2012-12-061-0/+1
| | | | | | | | | | | | | Adding this now makes it easier to develop and test GLES3 features, since we can do initial development and testing using desktop GL. Later GLSL compiler patches check for either ctx->Extensions.ARB_ES3_compatibility or _mesa_is_gles3 to allow certain features (i.e., "#version 300 es"). [v2, idr]: Just edits to the commit message. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-1/+1
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-093-1/+39
| | | | | | | | | | | | This adds all the new builtins + the new sampler types, and hooks them up if the extension is supported. v2: fix missing signatures for grad/lod fix missing textureSize clarifications fix compare vs starts with usage Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: make builtin_mem_ctx a staticDave Airlie2012-09-151-1/+1
| | | | | | | This isn't used outside the generated file. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Add support for OES_standard_derivatives in GLSL ES.Tomeu Vizoso2012-08-011-0/+20
| | | | | | | | | | | Previously, we advertised the extension but the builtin functions were enabled only for GLSL and not for ES. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52003 Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix pi/2 constant in acos built-in functionIan Romanick2012-06-131-4/+4
| | | | | | | | | | | | In single precision, 1.5707963 becomes 1.5707962513 which is too small. However, 1.5707964 becomes 1.5707963705 which is just right. The value 1.5707964 is already used in asin.ir. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Olivier Galibert <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: New unary opcodes for ARB_shader_bit_encoding support.Olivier Galibert2012-06-075-0/+106
| | | | | | | The opcodes are bitcast_f2u, bitcast_f2i, bitcast_i2f and bitcast_u2f. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Scaffolding for ARB_shader_bit_encoding.Olivier Galibert2012-06-071-0/+1
| | | | | | | | That adds support for activating the extension. It doesn't actually *do* anything yet, of course. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/builtins: Fix textureGrad() for Array samplers.Kenneth Graunke2012-06-051-3/+3
| | | | | | | | | | | | We were incorrectly assuming that the coordinate's dimensionality is equal to the gradient's dimensionality. For array types, the coordinate has one more component. Fixes 12 subcases of oglconform's glsl-bif-tex-grad test. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Add implementation of inverse() for mat2/3/4.Eric Anholt2012-04-242-0/+110
| | | | | | | | | | | | This is taken from the ogl-math project, with Inverse renamed to adj (since it's not actually the inverse), transposed, and our types plugged in. There are potential CSE opportunities in this code (particularly for hardware with RCP but not DIV), but we should be doing CSE anyway, so don't hand-optimize. Fixes piglit inverse tests. Acked-by: Kenneth Graunke <[email protected]>
* glsl: Add support for generating builtin code from GLSL instead of IR.Eric Anholt2012-04-241-4/+16
| | | | | | | | This takes advantage of the builtin compiler to generate IR into a string, the same way we read GLSL for function prototypes for our profiles. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/builtins: Rework profiles to use the new '.glsl' common suffix.Kenneth Graunke2012-04-1720-4807/+1902
| | | | | | | | | | | | | | | | | | | | Deletes a lot of pointless duplication, as well as some run-time effort. Conveniently, GLSL 1.40 no longer needs a .vert variant, since it doesn't define any built-ins specific to the vertex shader stage. ARB_texture_rectangle and OES_EGL_image_external also only need a single profile, since the .vert and .frag variants were identical. I didn't bother with EXT_texture_array and OES_texture_3D because they're so tiny that the savings would be miniscule. Cuts the generated builtin_function.cpp from 1.7MB to 1.0MB (41%). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Ian Romanick <[email protected]>
* glsl/builtins: Support stage-agnostic built-in profiles.Kenneth Graunke2012-04-171-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The built-in subsystem uses "profiles," or GLSL shaders containing prototypes for all built-ins supported within a particular language version (or extension) and shader stage. Since profiles were stage-specific, we had to cut and paste almost all the prototypes between (e.g.) 110.vert and 110.frag. Naturally, this led to sundry cut and paste bugs, where someone fixed an issue in .frag but neglected to update .vert, or vice-versa. Geometry shaders would have only made this worse. This patch introduces support for a new '.glsl' profile suffix which contains prototypes common to all shader stages. The existing '.frag' and '.vert' profiles need only contain the few stage-specific built-ins. Not only does this remove duplication, it makes built-in setup slightly faster: we don't need to re-read the common prototypes and function bodies for both the vertex and fragment shader stage. Internally, this was trivial. We already create a list of gl_shader objects to search through for built-ins: one for the core language version/stage, and additional shaders for any extensions in use. This patch simply adds another shader to the list: core/common, core/stage, and extensions. The next patch will update the profiles to remove the duplication. It's separated out purely to make review easier. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Ian Romanick <[email protected]>
* glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.Kenneth Graunke2012-04-173-4/+4
| | | | | | | | | | | | | | | | | The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few overloads of textureProjGradOffset, while most overloads and all other texturing functions use ivec types. The GLSL 4.20 specification corrects these to "ivec2", but doesn't mention this as being a conscious change in behavior. Nor does the ARB_shading_language_420pack extension. So presumably it was a typo. At any rate, our builtin functions all use ivec already, so the fact that these prototypes use plain vecs will only lead to applications dying in a fire when trying to use them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Add remaining *sampler2DRect* texture functions.Eric Anholt2012-04-163-0/+158
| | | | | | Fixes the new piglit texelFetch() tests on these. Note that the rest of the new functions are not tested (same as the non-2DRect versions of most of them).
* glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)Eric Anholt2012-04-161-1/+1
| | | | | | | Indirectly caught by Ken's review of my GLSL 1.40 changes where I copy-and-pasted this line. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add textureSize(*samplerBuffer) support.Eric Anholt2012-04-163-0/+9
| | | | | | Fixes the corresponding new tests in piglit. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Don't apply optimization passes to builtins.Eric Anholt2012-04-111-1/+1
| | | | | | The builtins we have are generally optimized, having been hand-written. This avoids generating bad code when an optimization pass prints debug output.
* glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.Eric Anholt2012-04-093-4/+15
| | | | | | | | Fix texelFetch(sampler2DRect) and textureSize(samplerBuffer) generation to not reference a LOD at the same time because it's easier than not fixing it. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-022-45/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aside from ir_call, our IR is cleanly split into two classes: - Statements (typeless; used for side effects, control flow) - Values (deeply nestable, pure, typed expression trees) Unfortunately, ir_call confused all this: - For void functions, we placed ir_call directly in the instruction stream, treating it as an untyped statement. Yet, it was a subclass of ir_rvalue, and no other ir_rvalue could be used in this way. - For functions with a return value, ir_call could be placed in arbitrary expression trees. While this fit naturally with the source language, it meant that expressions might not be pure, making it difficult to transform and optimize them. To combat this, we always emitted ir_call directly in the RHS of an ir_assignment, only using a temporary variable in expression trees. Many passes relied on this assumption; the acos and atan built-ins violated it. This patch makes ir_call a statement (ir_instruction) rather than a value (ir_rvalue). Non-void calls now take a ir_dereference of a variable, and store the return value there---effectively a call and assignment rolled into one. They cannot be embedded in expressions. All expression trees are now pure, without exception. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: initialise const force glsl extension warning in fake ctxDave Airlie2012-03-251-0/+1
| | | | | | | | | valgrind complained about an uninitialised value being used in glsl_parser_extras.cpp, and this was the one it was giving out about. Just initialise the value in the fakectx. Signed-off-by: Dave Airlie <[email protected]>
* glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.Eric Anholt2012-03-153-2/+19
| | | | | | | | | | | | | By setting lod to 0 in the builtin function implementation, we avoid needing to update all the visitors to ignore LOD in this case, when the hardware drivers actually want to ask for LOD 0 for rectangular textures. Fixes piglit spec/GLSL-1.40/textureSize-*Rect. v2: Change style of looking for substrings. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Set up generated builtin functions handling for GLSL 1.40.Eric Anholt2012-03-151-3/+3
| | | | | | | Otherwise, when we go to use ir_reader on the generated code, we won't have the types present. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Drop ftransform() from GLSL 1.40 profile.Eric Anholt2012-03-151-2/+0
| | | | | | | | | This is the one builtin function claimed to be dropped due to the ARB_compatibility split. Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.Eric Anholt2012-03-152-0/+1946
| | | | | | All that's changed is the #version changing to 140. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: When failing to compile some builtins, print the error.Eric Anholt2012-03-151-0/+8
| | | | | | | This makes the process slightly more debuggable, though it would be nice if the build just failed immediately instead. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.Kenneth Graunke2012-01-063-1/+11
| | | | | | | | | | | | The IR for mix(float, float, bool) was missing a write mask, causing the IR reader to die horribly. Furthermore, I neglected to add any of the new prototypes to the 1.30 profiles. Fixes oglconform's glsl-bif-com advanced.mix test cases. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44477 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix samplerCubeShadow support in shader compilerAnuj Phogat2011-12-071-1/+1
| | | | | | | | | | | This patch fixes the samplerCubeShadow support in GLSL shader compiler. shader compiler was picking the 'r' texture coordinate for shadow comparison when the expected behaviour is to use 'q' texture coordinate in case of cube shadow maps. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>