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glsl
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builtins
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Author
Age
Files
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*
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-18
1
-11
/
+1
*
glsl2/builtins: Rework clamp to use scalar/vector combinations.
Kenneth Graunke
2010-07-14
2
-45
/
+9
*
glsl2/builtins: Rework min/max to use scalar/vector combinations.
Kenneth Graunke
2010-07-14
4
-144
/
+18
*
glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
Eric Anholt
2010-07-07
1
-2
/
+2
*
glsl2/builtins: Use vector ops in the 130 version of "sign."
Kenneth Graunke
2010-07-02
1
-15
/
+3
*
glsl2/builtins: Use vector ops in "smoothstep."
Kenneth Graunke
2010-07-02
1
-86
/
+15
*
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-07-01
1
-4
/
+4
*
glsl2: Don't break sign() down by vector components.
Eric Anholt
2010-06-30
1
-16
/
+3
*
glsl2: Fix reversed value of step().
Eric Anholt
2010-06-30
1
-19
/
+19
*
glsl2: Fix up the implementation of fract() for vector types.
Eric Anholt
2010-06-30
1
-15
/
+3
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
82
-0
/
+5132