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Author
Age
Files
Lines
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-2
/
+2
*
glsl/builtins: Set the API in the fake context.
Kenneth Graunke
2010-09-08
1
-0
/
+1
*
glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Ian Romanick
2010-09-08
1
-0
/
+1
*
glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Ian Romanick
2010-09-08
1
-1
/
+2
*
glsl/builtins: Actually print the info log if reading a builtin failed.
Kenneth Graunke
2010-09-04
1
-0
/
+1
*
glsl: Clear the static values of builtin function profiles at release.
Eric Anholt
2010-08-30
1
-19
/
+37
*
glsl: Protect against double compiler-destroy.
Eric Anholt
2010-08-27
1
-0
/
+1
*
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
2010-08-26
1
-0
/
+1
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-1
/
+1
*
generate_builtins.py: Generate output in sorted order.
Kenneth Graunke
2010-08-23
1
-5
/
+6
*
generate_builtins.py: Remove unused import sys.
Vinson Lee
2010-08-21
1
-1
/
+1
*
generate_builtins.py: Clean up generated output a bit.
Kenneth Graunke
2010-08-18
1
-0
/
+12
*
glsl2: Rework builtin function generation.
Kenneth Graunke
2010-08-13
4
-269
/
+402
*
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-4
/
+1
*
texture_builtins.py: Remove useless comments.
Kenneth Graunke
2010-08-10
1
-2
/
+2
*
texture_builtins.py: Fix cut and paste errors in function names.
Kenneth Graunke
2010-08-09
1
-2
/
+2
*
glsl2: Fix outerProduct builtin.
Kenneth Graunke
2010-07-28
1
-2
/
+2
*
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
1
-11
/
+52
*
glsl2: Use Elements macro
Ian Romanick
2010-07-19
1
-2
/
+5
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
5
-0
/
+500