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* glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick2010-08-121-4/+1
* texture_builtins.py: Remove useless comments.Kenneth Graunke2010-08-101-2/+2
* texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke2010-08-091-2/+2
* glsl2: Fix outerProduct builtin.Kenneth Graunke2010-07-281-2/+2
* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-211-11/+52
* glsl2: Use Elements macroIan Romanick2010-07-191-2/+5
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-245-0/+500