| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl/builtins: Actually print the info log if reading a builtin failed. | Kenneth Graunke | 2010-09-04 | 1 | -0/+1 |
* | glsl: Clear the static values of builtin function profiles at release. | Eric Anholt | 2010-08-30 | 1 | -19/+37 |
* | glsl: Protect against double compiler-destroy. | Eric Anholt | 2010-08-27 | 1 | -0/+1 |
* | glsl: Use a single shared namespace in the symbol table. | Kenneth Graunke | 2010-08-26 | 1 | -0/+1 |
* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -1/+1 |
* | generate_builtins.py: Generate output in sorted order. | Kenneth Graunke | 2010-08-23 | 1 | -5/+6 |
* | generate_builtins.py: Remove unused import sys. | Vinson Lee | 2010-08-21 | 1 | -1/+1 |
* | generate_builtins.py: Clean up generated output a bit. | Kenneth Graunke | 2010-08-18 | 1 | -0/+12 |
* | glsl2: Rework builtin function generation. | Kenneth Graunke | 2010-08-13 | 4 | -269/+402 |
* | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick | 2010-08-12 | 1 | -4/+1 |
* | texture_builtins.py: Remove useless comments. | Kenneth Graunke | 2010-08-10 | 1 | -2/+2 |
* | texture_builtins.py: Fix cut and paste errors in function names. | Kenneth Graunke | 2010-08-09 | 1 | -2/+2 |
* | glsl2: Fix outerProduct builtin. | Kenneth Graunke | 2010-07-28 | 1 | -2/+2 |
* | linker: Link built-in functions instead of including them in every shader | Ian Romanick | 2010-07-21 | 1 | -11/+52 |
* | glsl2: Use Elements macro | Ian Romanick | 2010-07-19 | 1 | -2/+5 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 5 | -0/+500 |