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path: root/src/glsl/builtins/tools/texture_builtins.py
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* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-091-1/+19
* glsl/builtins: Fix textureGrad() for Array samplers.Kenneth Graunke2012-06-051-3/+3
* glsl: Add remaining *sampler2DRect* texture functions.Eric Anholt2012-04-161-0/+22
* glsl: Add textureSize(*samplerBuffer) support.Eric Anholt2012-04-161-0/+1
* glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.Eric Anholt2012-04-091-4/+7
* glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.Eric Anholt2012-03-151-2/+9
* glsl: Fix samplerCubeShadow support in shader compilerAnuj Phogat2011-12-071-1/+1
* glsl: Add missing textureSize(samplerCubeShadow, int) variant.Kenneth Graunke2011-11-161-0/+1
* glsl: Remove textureGradOffset built-ins taking samplerCube parameters.Kenneth Graunke2011-11-101-1/+0
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+7
* texture_builtins.py: Add support for textureSize (txs).Kenneth Graunke2011-08-231-14/+36
* glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke2011-05-091-0/+64
* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-141-5/+6
* texture_builtins.py: Add support for 130-style Shadow sampler variants.Kenneth Graunke2011-03-141-1/+53
* texture_builtins.py: Fix a warning about mixed tabs/spaces.Kenneth Graunke2011-01-311-1/+1
* texture_builtins.py: Generate texture*Offset functions.Kenneth Graunke2011-01-311-5/+80
* texture_builtins.py: Generalize the "use_proj" field to support offsets.Kenneth Graunke2011-01-311-52/+57
* texture_builtins.py: Refactor coordinate dimension calculations.Kenneth Graunke2011-01-311-5/+9
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-1/+1
* glsl2: Rework builtin function generation.Kenneth Graunke2010-08-131-105/+156
* texture_builtins.py: Remove useless comments.Kenneth Graunke2010-08-101-2/+2
* texture_builtins.py: Fix cut and paste errors in function names.Kenneth Graunke2010-08-091-2/+2
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+298