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* glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke2010-08-182-0/+64
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* glsl2: Fix cut and paste error in EXT_texture_array builtins.Kenneth Graunke2010-08-172-4/+4
| | | | Fixes fd.o bug #29629.
* glsl2: Add builtins profile for GLSL 1.30.Kenneth Graunke2010-08-162-0/+1986
| | | | | Many functions are currently wrapped with #if 0 since we haven't implemented them yet.
* glsl2: Rework builtin function generation.Kenneth Graunke2010-08-138-0/+1530
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.