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* glsl: Delete old built-in function generation code.Kenneth Graunke2013-09-091-989/+0
| | | | | | | | None of this is used anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: Add implementation of inverse() for mat2/3/4.Eric Anholt2012-04-241-0/+4
| | | | | | | | | | | | This is taken from the ogl-math project, with Inverse renamed to adj (since it's not actually the inverse), transposed, and our types plugged in. There are potential CSE opportunities in this code (particularly for hardware with RCP but not DIV), but we should be doing CSE anyway, so don't hand-optimize. Fixes piglit inverse tests. Acked-by: Kenneth Graunke <[email protected]>
* glsl/builtins: Rework profiles to use the new '.glsl' common suffix.Kenneth Graunke2012-04-171-0/+985
Deletes a lot of pointless duplication, as well as some run-time effort. Conveniently, GLSL 1.40 no longer needs a .vert variant, since it doesn't define any built-ins specific to the vertex shader stage. ARB_texture_rectangle and OES_EGL_image_external also only need a single profile, since the .vert and .frag variants were identical. I didn't bother with EXT_texture_array and OES_texture_3D because they're so tiny that the savings would be miniscule. Cuts the generated builtin_function.cpp from 1.7MB to 1.0MB (41%). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Ian Romanick <[email protected]>