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* glsl: add builtins for geometry shaders.Bryan Cain2013-08-012-0/+10
* glsl: Add new bit built-ins IR and prototypes from ARB_gpu_shader5.Matt Turner2013-05-066-0/+286
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-7/+7
* glsl: Add IR lisp for ARB_shading_language_packingMatt Turner2013-01-254-0/+24
* glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functionsChad Versace2013-01-246-0/+36
* glsl: Fix pi/2 constant in acos built-in functionIan Romanick2012-06-131-4/+4
* glsl: New unary opcodes for ARB_shader_bit_encoding support.Olivier Galibert2012-06-074-0/+84
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-022-45/+58
* glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.Kenneth Graunke2012-01-061-1/+1
* glsl: Add isinf() and isnan() builtins.Paul Berry2011-10-312-0/+34
* glsl: Add '.ir' extension to builtin IR filesPaul Berry2011-10-3165-0/+0
* glsl 1.30: Fix numerical instabilities in asinhPaul Berry2011-09-281-4/+36
* glsl/builtins: Fix invalid float constant in noise4 built-in.Kenneth Graunke2011-09-071-2/+2
* glsl/builtins: Fix invalid vecN constants in hyperbolic functions.Kenneth Graunke2011-09-075-21/+21
* glsl: improve the accuracy of the atan(x,y) builtin function.Paul Berry2011-08-011-1/+3
* glsl: improve the accuracy of the asin() builtin function.Paul Berry2011-08-011-28/+40
* glsl: improve the accuracy of the radians() builtin functionPaul Berry2011-07-281-4/+4
* glsl/builtins: Actually implement int/ivec variants of abs().Kenneth Graunke2011-06-141-0/+20
* glsl/builtins: Remove unnecessary (constant bool (1)) from assignments.Kenneth Graunke2011-01-1212-269/+265
* glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).Kenneth Graunke2010-12-171-87/+34
* glsl: Reimplement the "cross" built-in without ir_binop_cross.Kenneth Graunke2010-11-171-3/+5
* glsl: Implement the asinh, acosh, and atanh built-in functions.Kenneth Graunke2010-11-153-0/+79
* glsl/builtins: Clean up some ugly autogenerated code in atan.Kenneth Graunke2010-11-031-20/+5
* glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.Kenneth Graunke2010-11-031-4/+4
* glsl: Add support for GLSL 1.30's modf built-in.Kenneth Graunke2010-10-211-0/+41
* glsl: Add support for the 1.30 round() built-in.Kenneth Graunke2010-10-141-0/+21
* glsl: Add front-end support for GLSL 1.30's roundEven built-in.Kenneth Graunke2010-10-141-0/+21
* glsl: Add front-end support for the "trunc" built-in.Kenneth Graunke2010-10-141-0/+21
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-223-37/+37
* glsl/builtins: Switch comparison functions to just return an expression.Kenneth Graunke2010-09-184-180/+36
* glsl/builtins: Fix equal and notEqual builtins.Kenneth Graunke2010-09-182-24/+24
* glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequalIan Romanick2010-09-132-120/+24
* glsl2: Implement noise[1234] built-in functions using ir_unop_noiseIan Romanick2010-09-094-52/+229
* glsl/builtins: normalize of a negative scalar should be -1.0.Kenneth Graunke2010-09-091-1/+1
* glsl: Fix for scalar float built-in definitions.Kenneth Graunke2010-09-082-2/+2
* glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt2010-09-081-1/+1
* glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke2010-09-084-6/+6
* glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke2010-09-083-5/+3
* glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke2010-09-0415-398/+389
* glsl: Add forgotten implementations of equal/notEqual on bvecs.Kenneth Graunke2010-09-012-0/+60
* glsl2: fix bug in atan(y, x) functionBrian Paul2010-08-311-7/+3
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-231-3/+3
* glsl2: Rework builtin function generation.Kenneth Graunke2010-08-1358-0/+2884